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scene_properties.h File Reference

Functions

ResourceID getComposerResourceID () const
 Gets the value of ComposerProperty. More...
 
void setComposerResourceID (ResourceID value)
 Sets the value of ComposerProperty. More...
 

Variables

static PropertyType< string > HitTestCameraProperty
 HitTestCamera property. More...
 
static PropertyType< string > CameraProperty
 Camera property. More...
 
static PropertyType< ResourceID > ComposerProperty
 Composer property. More...
 

Function Documentation

ResourceID getComposerResourceID ( ) const

Gets the value of ComposerProperty.

See also
setComposerResourceID()
void setComposerResourceID ( ResourceID  value)

Sets the value of ComposerProperty.

See also
getComposerResourceID()

Variable Documentation

PropertyType<string> HitTestCameraProperty
static

HitTestCamera property.

Defines the camera that is used when hit testing the objects in the scene. When the property is not set, the default camera is used. The default value is "".

See also
setHitTestCamera(), getHitTestCamera()
PropertyType<string> CameraProperty
static

Camera property.

Defines the camera for viewing the scene. The default value is "".

See also
setCamera(), getCamera()
PropertyType<ResourceID> ComposerProperty
static

Composer property.

Defines the composer that is used to render the scene. The default value is ResourceID("DefaultComposer").

See also
setComposerResourceID(), getComposerResourceID()