Shader property storage.
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#include <kanzi/rendering/gl_shader_renderer.hpp>
Add a listener for given property.
- Parameters
-
propertyType | Property type to listen. |
Attach to a combination of nodes.
- Parameters
-
materialResource | Material to use. |
object | Object to use (mesh, brush). |
node | Node to listen property changes on. |
renderState | Render state that will be updated on changes. |
Apply changes into render state.
- Parameters
-
renderState | Render state to write changes to. |
object | Fallback object for property value. |
material | Fallback material for property value. |
void kanzi::GlShaderRenderer::setAllPropertiesDirty |
( |
| ) |
|
Flag all properties as being dirty and needing an update.
The documentation for this struct was generated from the following file: