Definition of mesh bone, that is used for mesh skinning.
More...
#include <kanzi/graphics_3d/mesh.hpp>
Definition of mesh bone, that is used for mesh skinning.
kanzi::MeshBone::MeshBone |
( |
kzString |
path_ | ) |
|
|
inlineexplicit |
Node3D* kanzi::MeshBone::boneNode |
Reference to bone object node.
Node3D* kanzi::MeshBone::childJoint |
Reference to child bone object node.
string kanzi::MeshBone::path |
Relative path to mesh node.
Inverse bind matrix for the bone, that is needed to calculate skin matrices for shader.
The documentation for this struct was generated from the following file: