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| ShaderProgram (Domain *domain, const CreateInfo &createInfo, string_view name) |
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bool | getBlendingControl () const |
| Get shader blending control. More...
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AbstractPropertyType | getPropertyTypeByName (string_view propertyTypeName) const |
| Gets property type from shader program by name. Returns 0 if not found. More...
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UniformContainer::const_iterator | beginPropertyTypes () const |
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UniformContainer::const_iterator | endPropertyTypes () const |
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unsigned int | getProgramHandle () const |
| Get shader program handle. More...
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const ShaderAttributeCollection & | getVertexFormat () const |
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void | bind () const |
| Binds the shader program for rendering. More...
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bool | hasSamplersWithoutProperties () const |
| Return true if shader program has samplers that have no corresponding texture property. More...
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void | getTextureUniformLocation (unsigned int textureUnit, int *out_textureWidthUniformLocation, int *out_textureHeightUniformLocation) |
| Returns texture size uniform locations from shader program. More...
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int | getUniformLocation (unsigned int propertyIndex) |
| Get uniform location in shader program with property index. More...
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int | getUniformLocationSlow (string_view name) |
| Get uniform location in the shader program by name. More...
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UniformTransformation | getFixedUniformTransformation (FixedUniform fixedUniform) const |
| Get uniform transformation for a fixed uniform. More...
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void | setStrictWarningLogged () |
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bool | getStrictWarningLogged () const |
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unsigned int | getLightCount (Light::Type lightType) const |
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virtual void | reloadFromKzbOverride (KzcInputStream *inputStream, const KzuBinaryFileInfo *file) KZ_OVERRIDE |
| For internal use. More...
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virtual void | reloadFromKzbOverride (KzbFile &kzbFile, ReadOnlyMemoryFile &file, KzbMemoryParser &parser) |
| Resource::reloadFromKzbOverride() implementation. More...
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virtual bool | isDeployedOverride () const KZ_OVERRIDE |
| GpuResoucre::isDeployedOverride() implementation. More...
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| CreateInfo () |
| Constructs empty create info structure for shader program creation. More...
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void | addUniform (AbstractPropertyType propertyType, UniformTransformation transform=UniformTransformationPassThrough) |
| Adds a property type uniform to shader. More...
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| CreateInfoShaderSources (const char *vertexShaderSourceCode, const char *fragmentShaderSourceCode) |
| Construct a create info structure for shader program creation from vertex and fragment shader source code. More...
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| CreateInfoShaderBinary (unsigned int shaderBinaryFormat, unsigned int dataSize, void *data) |
| Construct a create info structure for shader program creation from precompiled shader binary. More...
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| CreateInfoShaderBinary (unsigned int shaderBinaryFormat, unsigned int vertexShaderBinaryByteCount, void *vertexShaderBinary, unsigned int fragmentShaderBinaryByteCount, void *fragmentShaderBinary) |
| Construct a create info structure for shader program creation from precompiled shader binary data. More...
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| CreateInfoProgramBinary (unsigned int programBinaryFormat, unsigned int dataSize, void *data) |
| Construct a create info structure for shader program creation from precompiled program binary. More...
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virtual | ~GPUResource () KZ_OVERRIDE |
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void | invalidate () |
| Notify resource that graphics context was lost and all GPU resources are invalid. More...
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unsigned int | getGPUMemoryUsage () const |
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Renderer * | getRenderer () const |
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bool | isDeployed () const |
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KzcMemoryManager * | getMemoryManager () const |
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| Resource (Domain *domain, string_view name) |
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virtual | ~Resource () |
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virtual void | loadFromKZB (const KzuResourceLoaderThreadContext *threadContext, KzcInputStream *inputStream, const KzuBinaryFileInfo *file) |
| Function for loading the resource from .KZB. More...
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virtual void | unloadOverride () |
| Unload function for resource. Releases all CPU memory taken by the resource except the resource loader. More...
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virtual unsigned int | getCPUMemoryUsage () const |
| Function for getting the memory usage of a resource. More...
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void | setKZB (const KzuBinaryDirectory *binaryDirectory, string_view path) |
| Set the binary directory and path of the resource. More...
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const string & | getName () const |
| Gets the resource name. More...
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const string & | getUrl () const |
| Gets the resource URL. More...
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void | setUrl (string_view url) |
| Sets the resource URL. More...
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void | setNotLoaded () |
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bool | isFromKZB () const |
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void | reload () |
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void | reloadFromKzb (KzcInputStream *inputStream, const KzuBinaryFileInfo *file) |
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void | reloadFromKzb (KzbFile &kzbFile, ReadOnlyMemoryFile &file, KzbMemoryParser &parser) |
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void | reloadFromFile (string_view filePath) |
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void | load () |
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void | unload () |
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bool | isLoaded () const |
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void | kzuResourceLoad_private (const KzuResourceLoaderThreadContext *threadContext) |
| Private function for kzuResourceLoad() with specified thread context. More...
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void | kzuResourceFinishLoading_private (const KzuResourceLoaderThreadContext *threadContext) |
| Private function for finishing the loading of the resource. More...
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bool | isKeepAlive () const |
| Tells if the resource has keep alive flag set. More...
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void | setKeepAlive (bool keepAlive) |
| Sets the keep alive flag. More...
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| Object (Domain *domain) |
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virtual | ~Object () |
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Domain * | getDomain () const |
| Returns the domain the object belongs to. More...
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KzuTaskScheduler * | getTaskScheduler () const |
| Returns the task scheduler of the object. More...
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KzuMessageDispatcher * | getMessageDispatcher () const |
| Returns the message dispatcher of the object. More...
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ResourceManager * | getResourceManager () const |
| Returns the resource manager of the object. More...
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virtual const Metaclass * | getDynamicMetaclass () const KZ_OVERRIDE |
| Returns the metaclass of the dynamic type of the object. More...
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AppliedStyleEntry * | applyObjectStyle (kanzi::StyleSharedPtr style) |
| Applies a style to an object. More...
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void | unapplyObjectStyle (AppliedStyleEntry *appliedStyleEntry) |
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void | applyObjectStyles () |
| Apply all styles for an object node. More...
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void | unapplyObjectStyles () |
| Unapplies and removes all applied styles. More...
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virtual | ~MetaObject () |
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bool | isTypeOf (const Metaclass *objectType) const |
| Determines if the type of this object is the given type or derived from it. More...
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| PropertyObject () |
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virtual | ~PropertyObject () |
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template<typename DataType > |
void | setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
| Sets the local value of a property. More...
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void | removeKzbProperties () |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getProperty (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property. More...
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template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalProperty (const PropertyType< DataType > &propertyType) const |
| Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getPropertyBase (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property disregarding modifiers. More...
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template<typename DataType > |
void | setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractProperty (AbstractPropertyType abstractPropertyType) const |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractPropertyBase (AbstractPropertyType abstractPropertyType) const |
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template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalAbstractProperty (AbstractPropertyType abstractPropertyType) const |
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void | setPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
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bool | isPropertyFlagSet (AbstractPropertyType propertyType, uint32_t flag) const |
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void | clearPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
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bool | hasValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value. More...
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bool | hasBaseValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value, disregarding modifiers. More...
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bool | hasLocalValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a local value set for the property. More...
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bool | hasNonClassValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a value of any precedence higher than class default value set for the property. More...
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void | removeLocalValue (AbstractPropertyType propertyType) |
| Removes the local value associated with the property. More...
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void | copyLocalValue (const PropertyObject &other, AbstractPropertyType propertyType) |
| Copies local value of single property from another object. More...
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void | copyLocalValues (const PropertyObject &other) |
| Copies all local values from another object. More...
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virtual void | onPropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) |
| Virtual function to handle property change notifications. More...
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template<typename DataType > |
void | addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, void *owner) |
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template<typename DataType > |
void | removePropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *owner) |
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template<typename DataType > |
void | addPropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
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template<typename DataType > |
void | removePropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
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void | validatePropertyModifiers (AbstractPropertyType propertyType) |
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template<typename DataType > |
void | addPropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
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template<typename DataType > |
void | removePropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
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template<typename DataType > |
size_t | getPropertyNotificationHandlerCount (const PropertyType< DataType > &propertyType) |
| Gets number of current notification handlers for given property type. More...
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ShaderProgram defines programmable vertex and fragment operations done by the GPU for a draw call.
ShaderProgram creation parameters for initialized from vendor specific GL program binary.
ShaderProgram creation parameters for initialized from vendor specific GL shader binary.
ShaderProgram creation parameters for initialized from shader source code strings.
Struct which contains all the parameters that are needed for Shader creation.
For each draw call, graphics device executes a vertex shader for each vertex, rasterizes primitives, and for each rasterized fragment, the fragment shader is executed.
In order to create a ShaderProgram, you must prepare ShaderProgram::CreateInfo structure and make sure it is valid using CreateInfo::validate(), then create the ShaderProgram with ShaderProgram::create(). If ShaderProgram creation parameters are not valid, ShaderProgram::create() will throw an exception, which can stop program execution.
- See also
- ShaderProgram::CreateInfo
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ShaderProgram::CreateInfoShaderSources
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ShaderProgram::CreateInfoShaderBinary
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ShaderProgram::CreateInfoProgramBinary
ShaderProgram consist of vertex shader, fragment shader, specification of vertex attributes consumed by the vertex shader, and specification of property types that are used to control uniforms,
Shader programs consume per vertex attribute data, and per draw call values known as uniforms.
Vertex attribute data is typically sourced from Meshes. Kanzi Shader lists a number of shader vertex attributes. Shader vertex attributes have name, semantic and semantic type. When Kanzi prepares a draw call, a mesh is typically used as source for attribute data that is consumed by the shader program. Each mesh has a number of mesh vertex attributes; these are mapped to shader vertex attributes based on attribute semantic and semantic index.
Uniforms are typically sourced from properties, for example Material properties, or from engine. Engine uniforms are for example final transform for the current Model3D node being drawn, camera transformation, or positions and colors of lights in the scene. Engine uniforms are also called "fixed uniforms" in Kanzi.
Values of uniforms can be transformed by Kanzi before they are sent to shader program. Currently only color uniforms have transformations available. With linear to sRGB transform, a linear color is convertex to sRGB when it is sent to uniform. With sRGB to linear transform, a sRGB color value is transformed to linear when it is sent to uniform.
- See also
- Shader