#include <kanzi/core.ui/platform/graphics_backend/gl/renderer3d.hpp>
#include <kanzi/core.ui/graphics3d/render_pass.hpp>
#include "legacy_render_pass_properties.h"
Classes | |
struct | kanzi::KzuViewport |
Structure for viewport. More... | |
class | kanzi::LegacyRenderPass |
Render pass passes set of objects to be rendered down to renderer. More... | |
Namespaces | |
kanzi | |
Macros | |
#define | KZU_RENDER_PASS_DEFAULT_DEPTH_CLEAR_VALUE |
Default value for render pass depth clear. More... | |
Typedefs | |
typedef shared_ptr< LegacyRenderPass > | kanzi::LegacyRenderPassSharedPtr |
LegacyRenderpass shared pointer type. More... | |
Enumerations | |
enum | kanzi::KzuViewportCoordinateType { kanzi::KZU_VIEWPORT_COORDINATE_ABSOLUTE, kanzi::KZU_VIEWPORT_COORDINATE_RELATIVE } |
Enumeration for viewport coordinate unit type (exact pixel coordinates / percentages from window) More... | |
#define KZU_RENDER_PASS_DEFAULT_DEPTH_CLEAR_VALUE |
Default value for render pass depth clear.