3D Vector. More...
#include <kanzi/core/legacy/util/math/kzc_vector4.hpp>
#include <kanzi/core/legacy/kzs_types.hpp>
#include <kanzi/core/legacy/wrappers/kzs_math.hpp>
Classes | |
struct | KzcVector3 |
Structure of 3D vector. More... | |
Functions | |
KZ_INLINE struct KzcVector3 | kzcVector3 (kzFloat x, kzFloat y, kzFloat z) |
Creates a 3D vector. More... | |
KZ_INLINE kzFloat | kzcVector3GetX (const struct KzcVector3 *vector) |
Gets the X component of a 3D vector. More... | |
KZ_INLINE kzFloat | kzcVector3GetY (const struct KzcVector3 *vector) |
Gets the Y component of a 3D vector. More... | |
KZ_INLINE kzFloat | kzcVector3GetZ (const struct KzcVector3 *vector) |
Gets the Z component of a 3D vector. More... | |
KZ_INLINE kzFloat * | kzcVector3GetComponents (struct KzcVector3 *vector) |
Gets the underlying component array of a 3D vector. More... | |
KZ_INLINE void | kzcVector3Set (struct KzcVector3 *vector, kzFloat x, kzFloat y, kzFloat z) |
Sets values for 3D vector. More... | |
KZ_INLINE void | kzcVector3SetX (struct KzcVector3 *vector, kzFloat x) |
Sets X component for 3D vector. More... | |
KZ_INLINE void | kzcVector3SetY (struct KzcVector3 *vector, kzFloat y) |
Sets Y component for 3D vector. More... | |
KZ_INLINE void | kzcVector3SetZ (struct KzcVector3 *vector, kzFloat z) |
Sets Z component for 3D vector. More... | |
KZ_INLINE void | kzcVector3Add (const struct KzcVector3 *first, const struct KzcVector3 *second, struct KzcVector3 *targetVector) |
Adds two 3D vectors. More... | |
KZ_INLINE void | kzcVector3Subtract (const struct KzcVector3 *first, const struct KzcVector3 *second, struct KzcVector3 *targetVector) |
Subtracts two 3D vectors. More... | |
KZ_INLINE void | kzcVector3ComponentMultiply (const struct KzcVector3 *first, const struct KzcVector3 *second, struct KzcVector3 *targetVector) |
Component-multiplies two 3D vectors. More... | |
KZ_INLINE void | kzcVector3ComponentDivide (const struct KzcVector3 *first, const struct KzcVector3 *second, struct KzcVector3 *targetVector) |
Component-divides two 3D vectors. More... | |
KZ_INLINE void | kzcVector3ComponentModulo (const struct KzcVector3 *first, const struct KzcVector3 *second, struct KzcVector3 *targetVector) |
Component-modulo of two 3D vectors. More... | |
KZ_INLINE void | kzcVector3ComponentAbs (const struct KzcVector3 *vector, struct KzcVector3 *out_vector) |
Abs of a 3D vector. More... | |
KZ_INLINE void | kzcVector3ComponentCeil (const struct KzcVector3 *vector, struct KzcVector3 *out_vector) |
Ceil of a 3D vector. More... | |
KZ_INLINE void | kzcVector3ComponentFloor (const struct KzcVector3 *vector, struct KzcVector3 *out_vector) |
Floor of a 3D vector. More... | |
KZ_INLINE void | kzcVector3ComponentRound (const struct KzcVector3 *vector, struct KzcVector3 *out_vector) |
Round of a 3D vector. More... | |
KZ_INLINE void | kzcVector3ComponentSqrt (const struct KzcVector3 *vector, struct KzcVector3 *out_vector) |
Square root of a 3D vector component-wise. More... | |
KZ_INLINE void | kzcVector3ComponentPow (const struct KzcVector3 *vector, kzFloat exponent, struct KzcVector3 *out_vector) |
Raises a 3D vector to power of 'exponent' component-wise. More... | |
KZ_INLINE void | kzcVector3Scale (const struct KzcVector3 *vector, kzFloat factor, struct KzcVector3 *targetVector) |
Scales 3D vector. More... | |
KZ_INLINE void | kzcVector3Negate (const struct KzcVector3 *vector, struct KzcVector3 *targetVector) |
Negates 3D vector. More... | |
KZ_INLINE kzFloat | kzcVector3Dot (const struct KzcVector3 *first, const struct KzcVector3 *second) |
Calculates dot product of two 3D vectors. More... | |
KZ_INLINE kzFloat | kzcVector3GetLengthSquared (const struct KzcVector3 *vector) |
Returns length squared of a 3D vector. More... | |
KZ_INLINE kzFloat | kzcVector3GetLength (const struct KzcVector3 *vector) |
Returns length of a 3D vector. More... | |
KZ_INLINE kzFloat | kzcVector3Distance (const struct KzcVector3 *vector1, const struct KzcVector3 *vector2) |
Returns the distance between two 3D point vectors. More... | |
KZ_INLINE void | kzcVector3Normalize (struct KzcVector3 *vector) |
Normalizes a 3D vector. More... | |
KZ_INLINE void | kzcVector3ProjectVector3 (const struct KzcVector3 *vectorA, const struct KzcVector3 *vectorB, struct KzcVector3 *result) |
Projects vector B onto vector A. More... | |
KZ_INLINE void | kzcVector3Reflect (const struct KzcVector3 *vector, const struct KzcVector3 *axis, struct KzcVector3 *targetVector) |
Reflects a 3D vector according to given axis vector. More... | |
KZ_INLINE kzBool | kzcVector3IsEqual (const struct KzcVector3 *first, const struct KzcVector3 *second) |
Checks if two vectors are equal. More... | |
KZ_INLINE struct KzcVector4 | kzcVector3ToVector4 (const struct KzcVector3 *vector) |
Converts a 3D vector to a 4D vector. More... | |
KZ_INLINE struct KzcVector3 | kzcVector3FromVector4 (const struct KzcVector4 *vector) |
Converts a 4D vector to a 3D vector. More... | |
KZ_INLINE void | kzcVector3Cross (const struct KzcVector3 *first, const struct KzcVector3 *second, struct KzcVector3 *targetVector) |
Calculates cross product of two 3D vectors. More... | |
KZ_INLINE void | kzcVector3GetOrthogonalVector (const struct KzcVector3 *source, struct KzcVector3 *out_result) |
Finds some vector that is orthogonal to the given vector. More... | |
KZ_INLINE struct KzcVector3 | kzcVector3ComponentMax (const struct KzcVector3 *vectorA, const struct KzcVector3 *vectorB) |
Returns the component maximum of two vectors. More... | |
KZ_INLINE struct KzcVector3 | kzcVector3ComponentMin (const struct KzcVector3 *vectorA, const struct KzcVector3 *vectorB) |
Returns the component minimum of two vectors. More... | |
KZ_INLINE struct KzcVector3 | kzcVector3ComponentStep (const struct KzcVector3 *vectorA, const struct KzcVector3 *vectorB) |
Returns the component-wise step() of two vectors. More... | |
void | kzcVector3SetInvalid (struct KzcVector3 *vector) |
Sets the vector components to NaN. More... | |
Variables | |
KANZI_API const struct KzcVector3 | KZC_VECTOR3_ZERO |
Constant zero 3D vector. More... | |
KANZI_API const struct KzcVector3 | KZC_VECTOR3_X_AXIS |
Constant unit 3D vector for X axis. More... | |
KANZI_API const struct KzcVector3 | KZC_VECTOR3_Y_AXIS |
Constant unit 3D vector for Y axis. More... | |
KANZI_API const struct KzcVector3 | KZC_VECTOR3_Z_AXIS |
Constant unit 3D vector for Z axis. More... | |
KANZI_API const struct KzcVector3 | KZC_VECTOR3_X_AXIS_NEGATIVE |
Constant unit 3D vector for negative X axis. More... | |
KANZI_API const struct KzcVector3 | KZC_VECTOR3_Y_AXIS_NEGATIVE |
Constant unit 3D vector for negative Y axis. More... | |
KANZI_API const struct KzcVector3 | KZC_VECTOR3_Z_AXIS_NEGATIVE |
Constant unit 3D vector for negative Z axis. More... | |
KANZI_API const struct KzcVector3 | KZC_VECTOR3_MAXIMUM |
Constant 3D vector with each field at maximum. More... | |
KANZI_API const struct KzcVector3 | KZC_VECTOR3_MINIMUM |
Constant 3D vector with each field at minimum. More... | |
3D Vector.
Copyright 2008-2017 by Rightware. All rights reserved.
KZ_INLINE struct KzcVector3 kzcVector3 | ( | kzFloat | x, |
kzFloat | y, | ||
kzFloat | z | ||
) |
Creates a 3D vector.
KZ_INLINE kzFloat kzcVector3GetX | ( | const struct KzcVector3 * | vector | ) |
Gets the X component of a 3D vector.
KZ_INLINE kzFloat kzcVector3GetY | ( | const struct KzcVector3 * | vector | ) |
Gets the Y component of a 3D vector.
KZ_INLINE kzFloat kzcVector3GetZ | ( | const struct KzcVector3 * | vector | ) |
Gets the Z component of a 3D vector.
KZ_INLINE kzFloat* kzcVector3GetComponents | ( | struct KzcVector3 * | vector | ) |
Gets the underlying component array of a 3D vector.
KZ_INLINE void kzcVector3Set | ( | struct KzcVector3 * | vector, |
kzFloat | x, | ||
kzFloat | y, | ||
kzFloat | z | ||
) |
Sets values for 3D vector.
KZ_INLINE void kzcVector3SetX | ( | struct KzcVector3 * | vector, |
kzFloat | x | ||
) |
Sets X component for 3D vector.
KZ_INLINE void kzcVector3SetY | ( | struct KzcVector3 * | vector, |
kzFloat | y | ||
) |
Sets Y component for 3D vector.
KZ_INLINE void kzcVector3SetZ | ( | struct KzcVector3 * | vector, |
kzFloat | z | ||
) |
Sets Z component for 3D vector.
KZ_INLINE void kzcVector3Add | ( | const struct KzcVector3 * | first, |
const struct KzcVector3 * | second, | ||
struct KzcVector3 * | targetVector | ||
) |
Adds two 3D vectors.
KZ_INLINE void kzcVector3Subtract | ( | const struct KzcVector3 * | first, |
const struct KzcVector3 * | second, | ||
struct KzcVector3 * | targetVector | ||
) |
Subtracts two 3D vectors.
KZ_INLINE void kzcVector3ComponentMultiply | ( | const struct KzcVector3 * | first, |
const struct KzcVector3 * | second, | ||
struct KzcVector3 * | targetVector | ||
) |
Component-multiplies two 3D vectors.
KZ_INLINE void kzcVector3ComponentDivide | ( | const struct KzcVector3 * | first, |
const struct KzcVector3 * | second, | ||
struct KzcVector3 * | targetVector | ||
) |
Component-divides two 3D vectors.
KZ_INLINE void kzcVector3ComponentModulo | ( | const struct KzcVector3 * | first, |
const struct KzcVector3 * | second, | ||
struct KzcVector3 * | targetVector | ||
) |
Component-modulo of two 3D vectors.
KZ_INLINE void kzcVector3ComponentAbs | ( | const struct KzcVector3 * | vector, |
struct KzcVector3 * | out_vector | ||
) |
Abs of a 3D vector.
KZ_INLINE void kzcVector3ComponentCeil | ( | const struct KzcVector3 * | vector, |
struct KzcVector3 * | out_vector | ||
) |
Ceil of a 3D vector.
KZ_INLINE void kzcVector3ComponentFloor | ( | const struct KzcVector3 * | vector, |
struct KzcVector3 * | out_vector | ||
) |
Floor of a 3D vector.
KZ_INLINE void kzcVector3ComponentRound | ( | const struct KzcVector3 * | vector, |
struct KzcVector3 * | out_vector | ||
) |
Round of a 3D vector.
KZ_INLINE void kzcVector3ComponentSqrt | ( | const struct KzcVector3 * | vector, |
struct KzcVector3 * | out_vector | ||
) |
Square root of a 3D vector component-wise.
KZ_INLINE void kzcVector3ComponentPow | ( | const struct KzcVector3 * | vector, |
kzFloat | exponent, | ||
struct KzcVector3 * | out_vector | ||
) |
Raises a 3D vector to power of 'exponent' component-wise.
KZ_INLINE void kzcVector3Scale | ( | const struct KzcVector3 * | vector, |
kzFloat | factor, | ||
struct KzcVector3 * | targetVector | ||
) |
Scales 3D vector.
KZ_INLINE void kzcVector3Negate | ( | const struct KzcVector3 * | vector, |
struct KzcVector3 * | targetVector | ||
) |
Negates 3D vector.
KZ_INLINE kzFloat kzcVector3Dot | ( | const struct KzcVector3 * | first, |
const struct KzcVector3 * | second | ||
) |
Calculates dot product of two 3D vectors.
KZ_INLINE kzFloat kzcVector3GetLengthSquared | ( | const struct KzcVector3 * | vector | ) |
Returns length squared of a 3D vector.
KZ_INLINE kzFloat kzcVector3GetLength | ( | const struct KzcVector3 * | vector | ) |
Returns length of a 3D vector.
KZ_INLINE kzFloat kzcVector3Distance | ( | const struct KzcVector3 * | vector1, |
const struct KzcVector3 * | vector2 | ||
) |
Returns the distance between two 3D point vectors.
KZ_INLINE void kzcVector3Normalize | ( | struct KzcVector3 * | vector | ) |
Normalizes a 3D vector.
KZ_INLINE void kzcVector3ProjectVector3 | ( | const struct KzcVector3 * | vectorA, |
const struct KzcVector3 * | vectorB, | ||
struct KzcVector3 * | result | ||
) |
Projects vector B onto vector A.
KZ_INLINE void kzcVector3Reflect | ( | const struct KzcVector3 * | vector, |
const struct KzcVector3 * | axis, | ||
struct KzcVector3 * | targetVector | ||
) |
Reflects a 3D vector according to given axis vector.
Axis has to be normalized.
KZ_INLINE kzBool kzcVector3IsEqual | ( | const struct KzcVector3 * | first, |
const struct KzcVector3 * | second | ||
) |
Checks if two vectors are equal.
KZ_INLINE struct KzcVector4 kzcVector3ToVector4 | ( | const struct KzcVector3 * | vector | ) |
Converts a 3D vector to a 4D vector.
W will be zero.
KZ_INLINE struct KzcVector3 kzcVector3FromVector4 | ( | const struct KzcVector4 * | vector | ) |
Converts a 4D vector to a 3D vector.
W will be discarded.
KZ_INLINE void kzcVector3Cross | ( | const struct KzcVector3 * | first, |
const struct KzcVector3 * | second, | ||
struct KzcVector3 * | targetVector | ||
) |
Calculates cross product of two 3D vectors.
KZ_INLINE void kzcVector3GetOrthogonalVector | ( | const struct KzcVector3 * | source, |
struct KzcVector3 * | out_result | ||
) |
Finds some vector that is orthogonal to the given vector.
Length of the source vector must be 1. Resulting vector is not necessarily of unit length.
KZ_INLINE struct KzcVector3 kzcVector3ComponentMax | ( | const struct KzcVector3 * | vectorA, |
const struct KzcVector3 * | vectorB | ||
) |
Returns the component maximum of two vectors.
KZ_INLINE struct KzcVector3 kzcVector3ComponentMin | ( | const struct KzcVector3 * | vectorA, |
const struct KzcVector3 * | vectorB | ||
) |
Returns the component minimum of two vectors.
KZ_INLINE struct KzcVector3 kzcVector3ComponentStep | ( | const struct KzcVector3 * | vectorA, |
const struct KzcVector3 * | vectorB | ||
) |
Returns the component-wise step() of two vectors.
void kzcVector3SetInvalid | ( | struct KzcVector3 * | vector | ) |
Sets the vector components to NaN.
KANZI_API const struct KzcVector3 KZC_VECTOR3_ZERO |
Constant zero 3D vector.
KANZI_API const struct KzcVector3 KZC_VECTOR3_X_AXIS |
Constant unit 3D vector for X axis.
KANZI_API const struct KzcVector3 KZC_VECTOR3_Y_AXIS |
Constant unit 3D vector for Y axis.
KANZI_API const struct KzcVector3 KZC_VECTOR3_Z_AXIS |
Constant unit 3D vector for Z axis.
KANZI_API const struct KzcVector3 KZC_VECTOR3_X_AXIS_NEGATIVE |
Constant unit 3D vector for negative X axis.
KANZI_API const struct KzcVector3 KZC_VECTOR3_Y_AXIS_NEGATIVE |
Constant unit 3D vector for negative Y axis.
KANZI_API const struct KzcVector3 KZC_VECTOR3_Z_AXIS_NEGATIVE |
Constant unit 3D vector for negative Z axis.
KANZI_API const struct KzcVector3 KZC_VECTOR3_MAXIMUM |
Constant 3D vector with each field at maximum.
KANZI_API const struct KzcVector3 KZC_VECTOR3_MINIMUM |
Constant 3D vector with each field at minimum.