CBindingHost | Configure bindings |
▼CChildContainer | Check validity of child names and create new names |
▼CProjectItem | Access nodes and resources in a Kanzi Studio project |
CProjectItemLibrary< out out T > | Access project libraries |
CPropertyTypeLibrary | Create property types |
CFileSystemProjectItem | Access resource files such as images, shader source files, and 3D assets |
▼CIEnumerable< KeyValuePair< string, ProjectItemReference< ProjectItem >>> | |
CResourceDictionary | Create and remove resource entries from a resource dictionary |
▼CINotifyCollectionChanged | |
CPropertyTypeLibrary | Create property types |
CResourceDictionary | Create and remove resource entries from a resource dictionary |
▼CINotifyPropertyChanged | |
CBinding | Configure binding arguments |
CKanziStudio | Get notifications about Kanzi Studio events and get access to the core Kanzi Studio operations, such as access to the Kanzi Studio project, get input from the user, and show notifications |
▼CProperty | Access and configure property types |
CTypedProperty< T > | Configure typed property types |
▼CPropertyContainer | Access and configure property values |
CProjectItem | Access nodes and resources in a Kanzi Studio project |
▼CTrigger | Configure trigger actions |
CMessageTrigger | Configure where and which trigger messages are handled |
CSolution | Access the Kanzi Studio projects in a Kanzi solution |
CStateTransition | Configure transitions between states |
CTriggerCondition | Configure trigger conditions |
CLocalizationTableRow | Import and export a single row from a localization table |
CNodeComponentHost | Configure node components |
▼CNodeReferenceBase | |
CNodeReference< T > | Create node references |
CPluginContent | Get general information about a Kanzi Studio plugin |
CProject | Create and access nodes and resources |
▼CProjectItemLibrary< T > | |
CPluginResourceTypeLibrary< out out T > | |
CProjectItemReference< out out T > | Create project item references |
▼CProjectItemReference< T > | |
CNodeReference< T > | Create node references |
CResourceReference< T > | Create resource references |
CPropertyEditor | Access property editors |
▼CResourceReferenceBase | |
CResourceReference< T > | Create resource references |
CScreen | Get or set the first child 2D node of the Screen node |
▼CStateBase | |
CState | Configure states in a state group |
CStateObject | Configure state objects in a state |
CStateGroup | Configure state groups in a state manager |
▼CTypedProperty< Event > | |
▼CEventProperty | |
▼CActionProperty | |
CMessageProperty | |
▼CTriggerProperty | |
CMessageProperty | |
▼CTypedProperty< float > | |
CFloatProperty | Configure float property types |
▼CTypedProperty< int > | |
CCustomEnumProperty | Configure enumeration property types |
CIntProperty | Configure integer property types |
▼CTypedProperty< System.Windows.Media.Media3D.Quaternion > | |
CVector4DProperty | Configure vector 4D property types |
▼CTypedProperty< System.Windows.Media.Media3D.Vector3D > | |
CVector3DProperty | Configure vector 3D property types |
▼CTypedProperty< Vector > | |
CVector2DProperty | Configure vector 2D property types |