#include "shader.hpp"#include <kanzi/core.ui/graphics3d/material.hpp>#include <kanzi/core/cpp/memory.hpp>#include <kanzi/core/cpp/string.hpp>#include <kanzi/core/cpp/vector.hpp>#include <kanzi/core.ui/graphics2d/composition_stack.hpp>#include <kanzi/core.ui/graphics3d/kzu_object_source_base.h>#include <kanzi/core/legacy/util/collection/kzc_dynamic_array.hpp>Classes | |
| class | kanzi::Renderer3D |
| Renderer is the core component for assigning lights, meshes, cameras, skin animations etc. to lower level rendering. More... | |
Namespaces | |
| kanzi | |
Macros | |
| #define | KZU_RENDERER_FLOAT_BUFFER_LENGTH |
| Length of float buffer, that is used for dynamic data of vertex arrays. More... | |
| #define | KZ_RENDERER3D_MAX_LIGHTS |
| Maximum number of lights. More... | |
| #define KZU_RENDERER_FLOAT_BUFFER_LENGTH |
Length of float buffer, that is used for dynamic data of vertex arrays.
| #define KZ_RENDERER3D_MAX_LIGHTS |
Maximum number of lights.