kanzi::DrawObjectsRenderPass::ApplyNodeFunctor Struct Reference

#include <kanzi/core.ui/graphics3d/draw_objects_render_pass.hpp>

Public Member Functions

void operator() (Renderer3D &renderer, DrawObjectsRenderPass &renderPass, KzuTransformedObjectNode &transformedNode)
 

Member Function Documentation

void kanzi::DrawObjectsRenderPass::ApplyNodeFunctor::operator() ( Renderer3D renderer,
DrawObjectsRenderPass renderPass,
KzuTransformedObjectNode transformedNode 
)
inline

The documentation for this struct was generated from the following file: