#include <kanzi/core.ui/platform/graphics_backend/gl/renderer3d.hpp>
#include <kanzi/core.ui/graphics3d/render_pass.hpp>
Classes | |
class | kanzi::DrawObjectsRenderPass |
Use the Draw Objects Render Pass to render only nodes in a Scene node provided by an object source you set in this render pass. More... | |
struct | kanzi::DrawObjectsRenderPass::ApplyLightFunctor |
struct | kanzi::DrawObjectsRenderPass::ApplyNodeFunctor |
Namespaces | |
kanzi | |
Typedefs | |
typedef shared_ptr< DrawObjectsRenderPass > | kanzi::DrawObjectsRenderPassSharedPtr |
DrawObjectsRenderPass shared pointer type. More... | |