Use a Clear Render Pass to clear the color, depth, and stencil buffers of the current render context before passing the control to the descendants of this render pass.
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| ClearRenderPass (Domain *domain, string_view name) |
| Constructor. More...
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virtual void | renderOverride (Renderer3D &renderer, TransformedScene3D &transformedScene, CompositionStack &compositionStack) KZ_OVERRIDE |
| RenderPass::renderOverride() implementation. More...
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virtual CompositionRequirements | getCompositionRequirements () const KZ_OVERRIDE |
| RenderPass::requiresDepthBuffer() implementation. More...
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| RenderPass (Domain *domain, string_view name) |
| Constructor. More...
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virtual void | loadFromKZB (Domain *domain, KzbFile &kzbFile, ReadOnlyMemoryFile &file, KzbMemoryParser &parser) |
| Loads render passes from a kzb file. More...
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void | loadChildRenderPassesFromKZB (ResourceManager &resourceManager, KzbMemoryParser &parser) |
| Load child render passes from a kzb file. More...
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void | loadProperties (KzbMemoryParser &parser) |
| Reimplementation of the loadProperties from parser to accommodate paths in properties. More...
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kzsError | readProperties (struct KzcInputStream *inputStream, const struct KzuBinaryFileInfo *file, ResourceManager *resourceManager) |
| Reimplementation of the property reading to accommodate paths in properties. More...
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kzsError | readProperty (struct KzcInputStream *inputStream, const struct KzuBinaryFileInfo *file, ResourceManager *resourceManager) |
| Reimplementation of reading a single property to accommodate paths in properties. More...
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void | renderChildren (Renderer3D &renderer, TransformedScene3D &transformedScene, CompositionStack &compositionStack) |
| Render all child render passes of a render pass. More...
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CompositionRequirements | combineChildCompositionRequirements (CompositionRequirements requirements) const |
| Iterates the children for composition requirements. More...
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CompositionRequirements | getChildCompositionRequirements () const |
| Iterates the children for composition requirements. More...
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virtual void | renderMeshOverride (Node3D &node, Morph *morph, Mesh &mesh, unsigned int clusterIndex, MaterialRenderer &materialRenderer) |
| Mesh rendering that is specific for a render pass. More...
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virtual TextureSharedPtr | getCompositionResultOverride (Framebuffer::AttachmentPoint attachmentPoint) |
| Acquiring of composition target specific to the RenderPass class. More...
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virtual void | reloadOverride () |
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virtual void | reloadFromKzbOverride (KzcInputStream *inputStream, const KzuBinaryFileInfo *file) |
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virtual void | reloadFromKzbOverride (KzbFile &kzbFile, ReadOnlyMemoryFile &file, KzbMemoryParser &parser) |
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virtual void | reloadFromFileOverride (string_view filePath) |
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virtual unsigned int | getCPUMemoryUsageOverride () const |
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void | initialize () |
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void | onCopy (const Object &other) |
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| MetaObject () |
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void | initialize () |
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void | addPropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, PropertyValuePrecedence precedence, void *owner) |
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void | removePropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, void *owner) |
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AbstractPropertyTypeDescriptor::ValueSourceEntry * | getTopValueSourceEntry (AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) const |
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AbstractPropertyTypeDescriptor::ValueSourceEntry * | getTopValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::ValueSource * | getTopValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::ValueSource * | getFinalValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::ValueSource * | getNonClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::ValueSource * | getClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::ValueSourceEntry * | findLocalValueSourceEntry (AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
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AbstractPropertyTypeDescriptor::ValueSourceEntry * | constructLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
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AbstractPropertyTypeDescriptor::ValueSourceEntry * | acquireLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor) |
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AbstractPropertyTypeDescriptor::PropertyStorage * | findPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) const |
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PropertyStoragePtr | findPropertyStoragePtr (AbstractPropertyTypeDescriptor &descriptor) const |
| Gets property storage intrusive pointer that can be used to hold a reference until end of operation. More...
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PropertyStoragePtr | constructPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) |
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PropertyStoragePtr | acquirePropertyStorage (AbstractPropertyTypeDescriptor &descriptor) |
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AbstractPropertyTypeDescriptor::ModifierStorage * | acquireModifierStorage (AbstractPropertyTypeDescriptor &descriptor) |
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AbstractPropertyTypeDescriptor::ModifierStorage * | findModifierStorage (AbstractPropertyTypeDescriptor &descriptor) |
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AbstractPropertyTypeDescriptor::NotificationStorage * | acquireNotificationStorage (AbstractPropertyTypeDescriptor &descriptor) |
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AbstractPropertyTypeDescriptor::NotificationStorage * | findNotificationStorage (AbstractPropertyTypeDescriptor &descriptor) |
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AbstractPropertyTypeDescriptor * | findPropertyTypeDescriptorByUnqualifiedNameAndDataType (string_view unqualifiedName, PropertyDataType dataType) |
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void | validatePropertyModifiersAndNotifyHandlers (PropertyStoragePtr &propertyStorage) |
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void | copyLocalValue (const AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
| Copy local value from property storage. More...
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PropertyStorageContainer::iterator | beginPropertyStorage () |
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PropertyStorageContainer::iterator | endPropertyStorage () |
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virtual void | notifyPropertyHandlers (PropertyStoragePtr &propertyStorage, PropertyNotificationReason reason) |
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void | onCopy (const PropertyObject &other) |
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typedef vector< RenderPassSharedPtr > | ChildContainer |
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typedef intrusive_ptr< AbstractPropertyTypeDescriptor::PropertyStorage > | PropertyStoragePtr |
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typedef vector< PropertyStoragePtr > | PropertyStorageContainer |
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typedef PropertyStorageContainer::iterator | PropertyStorageIterator |
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typedef PropertyStorageContainer::const_iterator | PropertyStorageConstIterator |
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typedef PropertyStorageContainer::reverse_iterator | PropertyStorageReverseIterator |
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RenderPassSharedPtr | lookupRenderPass (string_view path) |
| Resolve a render pass by path. More...
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void | render (Renderer3D &renderer, TransformedScene3D &transformedScene, CompositionStack &compositionStack) |
| Recursively render RenderPass and all of its child render passes. More...
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void | renderMesh (Node3D &node, Morph *morph, Mesh &mesh, unsigned int clusterIndex, MaterialRenderer &materialRenderer) |
| Use this function to render a mesh owned by a node using the material renderer that the node owns. More...
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void | addChild (RenderPassSharedPtr childRenderPass) |
| Adds a render pass as the last child of the render pass you set. More...
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void | insertChild (size_t index, RenderPassSharedPtr childRenderPass) |
| Adds a render pass as a child render pass at given index of the render pass you set. More...
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void | removeChild (RenderPass &childRenderPass) |
| Removes a child render pass. More...
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void | removeAllChildren () |
| Removes all child render passes from a render pass. More...
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RenderPassSharedPtr | getParent () const |
| Gets the parent of a render pass. More...
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void | setParent (RenderPassSharedPtr parent) |
| Sets the parent of a render pass. More...
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RenderPassSharedPtr | getChild (size_t index) |
| Gets a child render pass at the given index. More...
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size_t | getChildCount () const |
| Returns the number of child render passes. More...
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ChildContainer::const_iterator | beginChildren () const |
| Returns an iterator to the beginning of the container of child render passes. More...
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ChildContainer::const_iterator | endChildren () const |
| Returns an iterator to the end of the container of child render passes. More...
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TextureSharedPtr | getCompositionResult (Framebuffer::AttachmentPoint attachmentPoint) |
| Gets color composition target that was used for rendering. More...
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size_t | getTextureBindingCount () const |
| Gets the number of texture bindings. More...
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ResourceBinding | getTextureBinding (size_t index) const |
| Gets a texture binding by index. More...
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void | addTextureBinding (AbstractPropertyType propertyType, string_view path, bool fromKzb) |
| Adds a texture binding. More...
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void | addTextureBinding (AbstractPropertyType propertyType, string_view path) |
| Adds a texture binding. More...
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bool | removeTextureBinding (AbstractPropertyType propertyType) |
| Removes the texture binding. More...
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void | removeKzbTextureBindings () |
| Removes the resource bindings loaded from kzb files. More...
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void | restoreResourcesRecursive () |
| Recursively calls restoreResources for a RenderPass and all its children. More...
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virtual void | restoreResources () |
| Restore resources after suspend. More...
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virtual void | loadFromKZB (const ResourceLoaderThreadContext *threadContext, KzcInputStream *inputStream, const KzuBinaryFileInfo *file) KZ_OVERRIDE |
| Resource::loadFromKZB() implementation. More...
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KzcMemoryManager * | getMemoryManager () const |
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| Resource (Domain *domain, string_view name) |
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virtual | ~Resource () |
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virtual void | unloadOverride () |
| Unload function for resource. Releases all CPU memory taken by the resource except the resource loader. More...
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virtual unsigned int | getCPUMemoryUsage () const |
| Function for getting the memory usage of a resource. More...
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void | setKZB (const KzuBinaryDirectory *binaryDirectory, string_view path) |
| Set the binary directory and path of the resource. More...
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const string & | getName () const |
| Gets the resource name. More...
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const string & | getUrl () const |
| Gets the resource URL. More...
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void | setUrl (string_view url) |
| Sets the resource URL. More...
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void | setNotLoaded () |
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bool | isFromKZB () const |
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void | reload () |
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void | reloadFromKzb (KzcInputStream *inputStream, const KzuBinaryFileInfo *file) |
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void | reloadFromKzb (KzbFile &kzbFile, ReadOnlyMemoryFile &file, KzbMemoryParser &parser) |
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void | reloadFromFile (string_view filePath) |
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void | load () |
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void | unload () |
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bool | isLoaded () const |
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void | kzuResourceLoad_private (const ResourceLoaderThreadContext *threadContext) |
| Private function for kzuResourceLoad() with specified thread context. More...
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void | kzuResourceFinishLoading_private (const ResourceLoaderThreadContext *threadContext) |
| Private function for finishing the loading of the resource. More...
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bool | isKeepAlive () const |
| Tells if the resource has keep alive flag set. More...
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void | setKeepAlive (bool keepAlive) |
| Sets the keep alive flag. More...
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| Object (Domain *domain) |
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virtual | ~Object () |
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Domain * | getDomain () const |
| Returns the domain the object belongs to. More...
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KzuTaskScheduler * | getTaskScheduler () const |
| Returns the task scheduler of the object. More...
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KzuMessageDispatcher * | getMessageDispatcher () const |
| Returns the message dispatcher of the object. More...
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ResourceManager * | getResourceManager () const |
| Returns the resource manager of the object. More...
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virtual const Metaclass * | getDynamicMetaclass () const KZ_OVERRIDE |
| Returns the metaclass of the dynamic type of the object. More...
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AppliedStyleEntrySharedPtr | applyObjectStyle (kanzi::StyleSharedPtr style) |
| Applies a style to an object. More...
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void | unapplyObjectStyle (AppliedStyleEntrySharedPtr appliedStyleEntry) |
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void | applyObjectStyles () |
| Apply all styles for an object node. More...
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void | unapplyObjectStyles () |
| Unapplies and removes all applied styles. More...
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virtual | ~MetaObject () |
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bool | isTypeOf (const Metaclass *objectType) const |
| Determines if the type of this object is the given type or derived from it. More...
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| PropertyObject () |
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virtual | ~PropertyObject () |
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template<typename DataType > |
void | setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
| Sets the local value of a property. More...
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void | removeKzbProperties () |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getProperty (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property. More...
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template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalProperty (const PropertyType< DataType > &propertyType) const |
| Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getPropertyBase (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property disregarding modifiers. More...
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template<typename DataType > |
void | setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractProperty (AbstractPropertyType abstractPropertyType) const |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractPropertyBase (AbstractPropertyType abstractPropertyType) const |
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template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalAbstractProperty (AbstractPropertyType abstractPropertyType) const |
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void | setPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
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bool | isPropertyFlagSet (AbstractPropertyType propertyType, uint32_t flag) const |
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void | clearPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
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bool | hasValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value. More...
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bool | hasBaseValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value, disregarding modifiers. More...
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bool | hasLocalValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a local value set for the property. More...
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bool | hasNonClassValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a value of any precedence higher than class default value set for the property. More...
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void | removeLocalValue (AbstractPropertyType propertyType) |
| Removes the local value associated with the property. More...
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void | copyLocalValue (const PropertyObject &other, AbstractPropertyType propertyType) |
| Copies local value of single property from another object. More...
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void | copyLocalValues (const PropertyObject &other) |
| Copies all local values from another object. More...
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virtual void | onPropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) |
| Virtual function to handle property change notifications. More...
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template<typename DataType > |
void | addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, void *owner) |
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template<typename DataType > |
void | removePropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *owner) |
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template<typename DataType > |
void | addPropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
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template<typename DataType > |
void | removePropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
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void | validatePropertyModifiers (AbstractPropertyType propertyType) |
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template<typename DataType > |
void | addPropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
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template<typename DataType > |
void | removePropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
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template<typename DataType > |
size_t | getPropertyNotificationHandlerCount (const PropertyType< DataType > &propertyType) |
| Gets number of current notification handlers for given property type. More...
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typedef vector< AppliedStyleEntrySharedPtr > | AppliedStyleContainer |
| Applied style container. More...
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AppliedStyleContainer | m_appliedStyles |
| Listing of applied styles applied to this object. More...
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Use a Clear Render Pass to clear the color, depth, and stencil buffers of the current render context before passing the control to the descendants of this render pass.
When you create a Clear Render Pass using the API, it does not clear any buffers. However, when you create a Clear Render Pass in Kanzi Studio, the render pass clears the depth buffer.
You control which buffers a Clear Render Pass clears by setting in the render pass the properties for those buffers. To disable the clearing of a buffer, remove from that render pass the property for the buffer the clearing of which you want to disable.
Clear values
Valid value for the ClearColorProperty property is any RGBA color. Values for each color range from 0.0f to 1.0f. When using the Clear Render Pass in Kanzi Studio, the most common use cases include clearing to either transparent black or any given opaque color. ColorRGBA::TransparentBlack is synonymous to ColorRGBA(0.0f, 0.0f, 0.0f, 0.0f) and provided for convenience.
Valid range for values in the ClearDepthProperty property is from 0.0f to 1.0f. 1.0f represents the largest possible value in the depth buffer and is the most commonly used value. Unless you want to achieve a very specific effect, set the value of the ClearDepthProperty property to either 1.0f or do not set the value at all.
Valid range for values for the ClearStencilProperty property is from 0 to 255. Since the stencil buffer is usually 8 bits, this means any 8-bit unsigned integer. For example, use the ClearStencilProperty property, to reset the stencil buffer before masking areas in it.
Examples
To create a Clear Render Pass and set it to clear buffers:
clearRenderPass->setClearDepth(1.0f);
clearRenderPass->setClearColor(ColorRGBA(0.0f, 0.0f, 0.0f, 0.0f));