kanzi::InputManipulator Class Reference

The base class for the input manipulator. More...

#include <kanzi/core.ui/input/input_manipulator.hpp>

Inheritance diagram for kanzi::InputManipulator:
kanzi::Object kanzi::MetaObject kanzi::PropertyObject kanzi::ClickManipulator kanzi::DragAndDropManipulator kanzi::LongPressManipulator kanzi::MultiClickManipulator kanzi::PanManipulator kanzi::PinchManipulator

Classes

class  InputMessageArguments
 Message arguments for input manipulator messages. More...
 
struct  TouchInfo
 Structure to hold the state of the current touch points. More...
 

Public Types

enum  State {
  StateReady, StatePossible, StateBegin, StateChange,
  StateEnd, StateFail, StateDelayed, StateCanceled
}
 Enumeration for possible input manipulator states during touch or mouse input sequence. More...
 
enum  TouchEventRoutingMode { RoutingBubbling, RoutingTunneling }
 Enumeration for the available touch event routing modes. More...
 
typedef vector< KzuInputTouchPoint * > TouchPointsContainer
 
typedef TouchPointsContainer::const_iterator TouchPointsConstIterator
 
- Public Types inherited from kanzi::PropertyObject
typedef intrusive_ptr< AbstractPropertyTypeDescriptor::PropertyStoragePropertyStoragePtr
 
typedef vector< PropertyStoragePtrPropertyStorageContainer
 
typedef PropertyStorageContainer::iterator PropertyStorageIterator
 
typedef PropertyStorageContainer::const_iterator PropertyStorageConstIterator
 
typedef PropertyStorageContainer::reverse_iterator PropertyStorageReverseIterator
 

Public Member Functions

virtual ~InputManipulator ()
 Destructor. More...
 
void reset ()
 Reset the manipulator. More...
 
void cancel ()
 Notify manipulator of touch canceling. More...
 
State getState () const
 Get the state of the input manipulator. More...
 
void setState (State state)
 Set the state of the input manipulator. More...
 
NodegetAttachedNode () const
 Gets the node to which the input manipulator is attached. More...
 
void requireToFail (InputManipulatorWeakPtr manipulatorToFail)
 Sets the input manipulator that must fail before Kanzi can recognize this input manipulator. More...
 
InputManipulatorWeakPtr getFailManipulator () const
 Gets the fail manipulator. More...
 
InputManipulatorgetDependManipulator () const
 Gets the dependant input manipulator. More...
 
bool isAttached () const
 Tells whether the input manipulator is attached to a node. More...
 
void setReferenceNode (NodeWeakPtr referenceNode)
 Override the attached node as the hit test reference node. More...
 
void setTouchEventRoutingMode (TouchEventRoutingMode mode)
 Sets the touch event routing mode that you want the input manager to use when distributing the touch points to manipulators. More...
 
TouchEventRoutingMode getTouchEventRoutingMode ()
 Returns the current touch event routing mode. More...
 
- Public Member Functions inherited from kanzi::Object
 Object (Domain *domain)
 
virtual ~Object ()
 
DomaingetDomain () const
 Returns the domain the object belongs to. More...
 
KzuTaskSchedulergetTaskScheduler () const
 Returns the task scheduler of the object. More...
 
KzuMessageDispatchergetMessageDispatcher () const
 Returns the message dispatcher of the object. More...
 
ResourceManagergetResourceManager () const
 Returns the resource manager of the object. More...
 
virtual const MetaclassgetDynamicMetaclass () const KZ_OVERRIDE
 Returns the metaclass of the dynamic type of the object. More...
 
AppliedStyleEntrySharedPtr applyObjectStyle (kanzi::StyleSharedPtr style)
 Applies a style to an object. More...
 
void unapplyObjectStyle (AppliedStyleEntrySharedPtr appliedStyleEntry)
 
void applyObjectStyles ()
 Apply all styles for an object node. More...
 
void unapplyObjectStyles ()
 Unapplies and removes all applied styles. More...
 
- Public Member Functions inherited from kanzi::MetaObject
virtual ~MetaObject ()
 
bool isTypeOf (const Metaclass *objectType) const
 Determines if the type of this object is the given type or derived from it. More...
 
- Public Member Functions inherited from kanzi::PropertyObject
 PropertyObject ()
 
virtual ~PropertyObject ()
 
template<typename DataType >
void setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Traits::ParameterType value)
 Sets the local value of a property. More...
 
void removeKzbProperties ()
 
template<typename DataType >
PropertyType< DataType >::Traits::ReturnType getProperty (const PropertyType< DataType > &propertyType) const
 Returns the current value of a property. More...
 
template<typename DataType >
optional< typename PropertyType< DataType >::Traits::ReturnType > getOptionalProperty (const PropertyType< DataType > &propertyType) const
 Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
 
template<typename DataType >
PropertyType< DataType >::Traits::ReturnType getPropertyBase (const PropertyType< DataType > &propertyType) const
 Returns the current value of a property disregarding modifiers. More...
 
template<typename DataType >
void setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::Traits::ParameterType value)
 
template<typename DataType >
PropertyType< DataType >::Traits::ReturnType getAbstractProperty (AbstractPropertyType abstractPropertyType) const
 
template<typename DataType >
PropertyType< DataType >::Traits::ReturnType getAbstractPropertyBase (AbstractPropertyType abstractPropertyType) const
 
template<typename DataType >
optional< typename PropertyType< DataType >::Traits::ReturnType > getOptionalAbstractProperty (AbstractPropertyType abstractPropertyType) const
 
void setPropertyFlag (AbstractPropertyType propertyType, uint32_t flag)
 
bool isPropertyFlagSet (AbstractPropertyType propertyType, uint32_t flag) const
 
void clearPropertyFlag (AbstractPropertyType propertyType, uint32_t flag)
 
bool hasValue (AbstractPropertyType propertyType) const
 Evaluates whether there are any inputs into the property value. More...
 
bool hasBaseValue (AbstractPropertyType propertyType) const
 Evaluates whether there are any inputs into the property value, disregarding modifiers. More...
 
bool hasLocalValue (AbstractPropertyType propertyType) const
 Evaluates whether there is a local value set for the property. More...
 
bool hasNonClassValue (AbstractPropertyType propertyType) const
 Evaluates whether there is a value of any precedence higher than class default value set for the property. More...
 
void removeLocalValue (AbstractPropertyType propertyType)
 Removes the local value associated with the property. More...
 
void copyLocalValue (const PropertyObject &other, AbstractPropertyType propertyType)
 Copies local value of single property from another object. More...
 
void copyLocalValues (const PropertyObject &other)
 Copies all local values from another object. More...
 
virtual void onPropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason)
 Virtual function to handle property change notifications. More...
 
template<typename DataType >
void addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, void *owner)
 
template<typename DataType >
void removePropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *owner)
 
template<typename DataType >
void addPropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner)
 
template<typename DataType >
void removePropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner)
 
void validatePropertyModifiers (AbstractPropertyType propertyType)
 
template<typename DataType >
void addPropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner)
 
template<typename DataType >
void removePropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner)
 
template<typename DataType >
size_t getPropertyNotificationHandlerCount (const PropertyType< DataType > &propertyType)
 Gets number of current notification handlers for given property type. More...
 

Protected Member Functions

 InputManipulator (Domain *domain)
 Constructor. More...
 
virtual void onAttach ()
 Attach function for input manipulators. More...
 
virtual void onDetach ()
 Detach function for input manipulators. More...
 
virtual void onReset ()
 Reset function for input manipulators. Called when the manipulator is reset. More...
 
virtual void onCancel ()
 Cancel function for input manipulators. More...
 
virtual void onFail ()
 Fail function for input manipulators. More...
 
virtual void notifyTouchInside (const TouchInfo &touchInfo)
 Notify the input manipulator about touch events that occur inside the subtree of the input manipulator. More...
 
virtual void notifyTouchOutside (const TouchInfo &touchInfo)
 Notify the input manipulator about touch events that occur outside the subtree of the input manipulator. More...
 
void addHitTestArguments (MessageArguments &message, const KzuInputTouchPoint &touchPoint)
 Add hit test information arguments to the message from the touch point. More...
 
- Protected Member Functions inherited from kanzi::Object
void initialize ()
 
void onCopy (const Object &other)
 
- Protected Member Functions inherited from kanzi::MetaObject
 MetaObject ()
 
void initialize ()
 
- Protected Member Functions inherited from kanzi::PropertyObject
void addPropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, PropertyValuePrecedence precedence, void *owner)
 
void removePropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, void *owner)
 
AbstractPropertyTypeDescriptor::ValueSourceEntrygetTopValueSourceEntry (AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) const
 
AbstractPropertyTypeDescriptor::ValueSourceEntrygetTopValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor) const
 
AbstractPropertyTypeDescriptor::ValueSourcegetTopValueSource (AbstractPropertyTypeDescriptor &descriptor) const
 
AbstractPropertyTypeDescriptor::ValueSourcegetFinalValueSource (AbstractPropertyTypeDescriptor &descriptor) const
 
AbstractPropertyTypeDescriptor::ValueSourcegetNonClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const
 
AbstractPropertyTypeDescriptor::ValueSourcegetClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const
 
AbstractPropertyTypeDescriptor::ValueSourceEntryfindLocalValueSourceEntry (AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage)
 
AbstractPropertyTypeDescriptor::ValueSourceEntryconstructLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage)
 
AbstractPropertyTypeDescriptor::ValueSourceEntryacquireLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor)
 
AbstractPropertyTypeDescriptor::PropertyStoragefindPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) const
 
PropertyStoragePtr findPropertyStoragePtr (AbstractPropertyTypeDescriptor &descriptor) const
 Gets property storage intrusive pointer that can be used to hold a reference until end of operation. More...
 
PropertyStoragePtr constructPropertyStorage (AbstractPropertyTypeDescriptor &descriptor)
 
PropertyStoragePtr acquirePropertyStorage (AbstractPropertyTypeDescriptor &descriptor)
 
AbstractPropertyTypeDescriptor::ModifierStorageacquireModifierStorage (AbstractPropertyTypeDescriptor &descriptor)
 
AbstractPropertyTypeDescriptor::ModifierStoragefindModifierStorage (AbstractPropertyTypeDescriptor &descriptor)
 
AbstractPropertyTypeDescriptor::NotificationStorageacquireNotificationStorage (AbstractPropertyTypeDescriptor &descriptor)
 
AbstractPropertyTypeDescriptor::NotificationStoragefindNotificationStorage (AbstractPropertyTypeDescriptor &descriptor)
 
AbstractPropertyTypeDescriptorfindPropertyTypeDescriptorByUnqualifiedNameAndDataType (string_view unqualifiedName, PropertyDataType dataType)
 
void validatePropertyModifiersAndNotifyHandlers (PropertyStoragePtr &propertyStorage)
 
void copyLocalValue (const AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage)
 Copy local value from property storage. More...
 
PropertyStorageContainer::iterator beginPropertyStorage ()
 
PropertyStorageContainer::iterator endPropertyStorage ()
 
virtual void notifyPropertyHandlers (PropertyStoragePtr &propertyStorage, PropertyNotificationReason reason)
 
void onCopy (const PropertyObject &other)
 

Static Protected Member Functions

static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 

Friends

class InputManager
 
class InputManipulatorCollection
 
class Node
 
class PanManipulator
 

Additional Inherited Members

- Static Public Member Functions inherited from kanzi::Object
static const MetaclassgetStaticMetaclass ()
 Returns the metaclass of Object class. More...
 
static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 Default implementation that returns empty editor info. More...
 
- Static Public Member Functions inherited from kanzi::MetaObject
static const MetaclassgetStaticMetaclass ()
 Returns the metaclass of Object class. More...
 
static PropertyTypeEditorInfoSharedPtr makeEditorInfo ()
 Default implementation that returns empty editor info. More...
 
- Protected Types inherited from kanzi::Object
typedef vector< AppliedStyleEntrySharedPtrAppliedStyleContainer
 Applied style container. More...
 
- Protected Attributes inherited from kanzi::Object
AppliedStyleContainer m_appliedStyles
 Listing of applied styles applied to this object. More...
 

Detailed Description

The base class for the input manipulator.

Use the input manipulators to recognize gestures, such as click or pinch, from incoming touch events. Kanzi does not differentiate touch events from mouse events.

To use an input manipulator on a node, add it to that node with the Node::addInputManipulator() method. You can add more than one input manipulator to a node, but you can use only one to recognize a gesture. When you want to handle more than one gesture on a node, link the input manipulators to each other in order of importance of the gestures that they recognize.

You can link input manipulators sequentially. For example, if you want a node to recognize the pan, double-click, and click gestures in this order, link the ClickManipulator to the MultiClickManipulator, and the MultiClickManipulator to the PanManipulator.

The linking of the manipulators is directional. The linked manipulator is called the depend manipulator and the manipulator the dependant is linked to is called the fail manipulator. You can link the two manipulators by calling requireToFail() on the fail manipulator, passing the dependant manipulator as argument.

To receive both click and multi-click messages on a node, you need to configure the click manipulator to wait for the failure of the multi-click manipulator:

node->addInputManipulator(clickManipulator);
MultiClickManipulatorSharedPtr doubleClickManipulator =
node->addInputManipulator(doubleClickManipulator);
doubleClickManipulator->setExpectedClicks(2);
MultiClickManipulatorSharedPtr tripleClickManipulator =
tripleClickManipulator->setExpectedClicks(3);
node->addInputManipulator(tripleClickManipulator);
// Configure the click manipulator to wait for the failure of the double-click manipulator.
clickManipulator->requireToFail(doubleClickManipulator);
// Configure the double-click manipulator to wait for the failure of the triple-click manipulator
doubleClickManipulator->requireToFail(tripleClickManipulator);

Gesture recognition

Kanzi dispatches the touch points from the events to manipulators attached to nodes in phases:

  1. Kanzi tunnels the touch points to nodes starting from the root node and ending at the hit test node. In this phase only the input manipulators that have the RoutingTunneling routing mode set receive the touch points for recognition.
  2. Kanzi continues to bubble the touch points from the hit test node to the root node, updating the nodes with input manipulators that have the RoutingBubbling routing mode set.
  3. Kanzi updates the input manipulators that are outside of the hierarchy of the hit test node.

The touch gesture recognition happens in the notifyTouchInside() or notifyTouchOutside() methods of an input manipulator. Every input manipulator attached to a hit test node receives all the touch points occurred in the application. In each input manipulator you must set the correct state to inform Kanzi that the input manipulator recognized a gesture. You do this by calling the setState() method with the apropriate State value.

When an input manipulator recognizes a touch event as a starting action of a gesture:

  1. The manipulator enters the StatePossible state. Usually every input manipulator takes the first touch point as a possible starting point of the gesture it recognizes. In this phase, every input manipulator in the StatePossible state receives the touch event.
  2. When a manipulator recognizes the incoming touch event as a comprehensive gesture, depending on the type of the gesture, this manipulator sets its state to either StateBegin, StateEnd, or StateFail state.
  3. Manipulators which recognize gestures where the touch point location is not changing, such as click or multi-click, and gestures where the touch location is updated, set the state to StateEnd.
  4. If the gesture recognition fails, manipulators set the StateFail state value. It is important that you mark the gesture recognition failure in the failing manipulator. This enables Kanzi to continue dispatching the touch event to the dependant manipulators. Kanzi calls onFail() method on the dependant manipulator linked, continuing the gesture recognition in that manipulator.

During and on gesture recognition, input manipulators can dispatch messages to the attached node, to inform the subscribed message handlers about the progress of the gesture.

See also
ClickManipulator, DragAndDropManipulator, LongPressManipulator, MultiClickManipulator, PanManipulator, PinchManipulator

Member Typedef Documentation

typedef TouchPointsContainer::const_iterator kanzi::InputManipulator::TouchPointsConstIterator

Member Enumeration Documentation

Enumeration for possible input manipulator states during touch or mouse input sequence.

Enumerator
StateReady 

The manipulator is in initial state.

StatePossible 

The manipulator started processing, but has not yet recognized a gesture.

The system can fail the manipulator automatically.

StateBegin 

The manipulator recognized a continuous gesture.

StateChange 

The manipulator recognized changes in a continuous gesture.

StateEnd 

The manipulator finished recognizing a gesture.

StateFail 

The manipulator failed recognizing a gesture.

StateDelayed 

Not in use.

StateCanceled 

Not in use.

Enumeration for the available touch event routing modes.

Enumerator
RoutingBubbling 

Touch points are dispatched to the manipulators from the hit test node to the root node.

RoutingTunneling 

Touch points are dispatched to the manipulators from the root node to the hit test node.

Constructor & Destructor Documentation

virtual kanzi::InputManipulator::~InputManipulator ( )
virtual

Destructor.

kanzi::InputManipulator::InputManipulator ( Domain domain)
explicitprotected

Constructor.

Member Function Documentation

void kanzi::InputManipulator::reset ( )

Reset the manipulator.

When you reset a manipulator, you set its state to the initial state (StateReady).

void kanzi::InputManipulator::cancel ( )

Notify manipulator of touch canceling.

State kanzi::InputManipulator::getState ( ) const

Get the state of the input manipulator.

Returns
The current state of the input manipulator.
void kanzi::InputManipulator::setState ( State  state)

Set the state of the input manipulator.

Parameters
stateThe new state of the input manipulator.
Node* kanzi::InputManipulator::getAttachedNode ( ) const

Gets the node to which the input manipulator is attached.

Returns
The pointer to the node to which the input manipulator is attached. If the input manipulator is not attached to any node, nullptr.
void kanzi::InputManipulator::requireToFail ( InputManipulatorWeakPtr  manipulatorToFail)

Sets the input manipulator that must fail before Kanzi can recognize this input manipulator.

Parameters
manipulatorToFailThe manipulator whose failure is required in order for this manipulator to succeed.
InputManipulatorWeakPtr kanzi::InputManipulator::getFailManipulator ( ) const

Gets the fail manipulator.

Returns
The input manipulator on which this input manipulator depends.
InputManipulator* kanzi::InputManipulator::getDependManipulator ( ) const

Gets the dependant input manipulator.

When this input manipulator fails, Kanzi notifies the dependant input manipulator.

Returns
The manipulator object this manipulator depends on.
bool kanzi::InputManipulator::isAttached ( ) const
inline

Tells whether the input manipulator is attached to a node.

Returns
True, if the input manipulator is attached, otherwise false.
void kanzi::InputManipulator::setReferenceNode ( NodeWeakPtr  referenceNode)
inline

Override the attached node as the hit test reference node.

Parameters
referenceNodeThe pointer to the reference node.
void kanzi::InputManipulator::setTouchEventRoutingMode ( TouchEventRoutingMode  mode)
inline

Sets the touch event routing mode that you want the input manager to use when distributing the touch points to manipulators.

The default mode is RoutingBubbling.

Set the mode to RoutingTunneling when you want Kanzi to recognize an underlying gesture before the gestures in the child nodes of the node with an input manipulator. For example, use the RoutingTunneling routing mode for a node with a two-finger pan input manipulator which has a Scroll View child node. With this setting the input manager recognizes the two-finger pan before the pan in the Scroll View node.

Parameters
modeThe touch event routing mode you want the input manager to use.
See also
TouchEventRoutingMode
TouchEventRoutingMode kanzi::InputManipulator::getTouchEventRoutingMode ( )
inline

Returns the current touch event routing mode.

Returns
The current touch event routing mode that the input manager uses.
virtual void kanzi::InputManipulator::onAttach ( )
protectedvirtual

Attach function for input manipulators.

Called when the manipulator is attached to a node.

virtual void kanzi::InputManipulator::onDetach ( )
protectedvirtual

Detach function for input manipulators.

Called when the manipulator is detached from a node.

virtual void kanzi::InputManipulator::onReset ( )
protectedvirtual

Reset function for input manipulators. Called when the manipulator is reset.

Reimplemented in kanzi::PanManipulator, kanzi::ClickManipulator, kanzi::PinchManipulator, kanzi::MultiClickManipulator, kanzi::DragAndDropManipulator, and kanzi::LongPressManipulator.

virtual void kanzi::InputManipulator::onCancel ( )
protectedvirtual

Cancel function for input manipulators.

Called when the gesture recognition for the manipulator is cancelled.

virtual void kanzi::InputManipulator::onFail ( )
protectedvirtual

Fail function for input manipulators.

Called by the dependant manipulator on gesture recognition failure.

Reimplemented in kanzi::ClickManipulator, and kanzi::MultiClickManipulator.

virtual void kanzi::InputManipulator::notifyTouchInside ( const TouchInfo touchInfo)
protectedvirtual

Notify the input manipulator about touch events that occur inside the subtree of the input manipulator.

Parameters
touchInfoThe available touch points, including those that occur over the attached node.

Reimplemented in kanzi::PanManipulator, kanzi::ClickManipulator, kanzi::PinchManipulator, kanzi::MultiClickManipulator, kanzi::DragAndDropManipulator, and kanzi::LongPressManipulator.

virtual void kanzi::InputManipulator::notifyTouchOutside ( const TouchInfo touchInfo)
protectedvirtual

Notify the input manipulator about touch events that occur outside the subtree of the input manipulator.

Parameters
touchInfoThe touch points ocurring outside of the subtree.

Reimplemented in kanzi::PanManipulator, kanzi::ClickManipulator, kanzi::PinchManipulator, kanzi::MultiClickManipulator, kanzi::DragAndDropManipulator, and kanzi::LongPressManipulator.

static PropertyTypeEditorInfoSharedPtr kanzi::InputManipulator::makeEditorInfo ( )
inlinestaticprotected
void kanzi::InputManipulator::addHitTestArguments ( MessageArguments message,
const KzuInputTouchPoint touchPoint 
)
protected

Add hit test information arguments to the message from the touch point.

Derive local point and manipulator node from touch point.

Parameters
messageTarget message.
touchPointCurrent touch point.

Friends And Related Function Documentation

friend class InputManager
friend
friend class InputManipulatorCollection
friend
friend class Node
friend
friend class PanManipulator
friend

The documentation for this class was generated from the following file: