The structure describes the attributes for a touch point or mouse hit. More...
#include <kanzi/core.ui/input/input_manipulator.hpp>
Public Member Functions | |
KzuInputTouchPoint () | |
Constructor. More... | |
Public Attributes | |
unsigned int | id |
Touch identifier. More... | |
KzuInputTouchPointState | state |
Touch state. More... | |
float | x |
Touch x coordinate. More... | |
float | y |
Touch y coordinate. More... | |
NodeWeakPtr | objectNode |
Hit test object node. More... | |
KzcRay | ray |
Hit test ray in 3D space. More... | |
float | distance |
Hit test distance. More... | |
The structure describes the attributes for a touch point or mouse hit.
The description includes the information about the identifier, state, coordinates, ray, and distance. Ray and distance fields are only applicable for 3D spaces.
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inlineexplicit |
Constructor.
unsigned int kanzi::KzuInputTouchPoint::id |
Touch identifier.
KzuInputTouchPointState kanzi::KzuInputTouchPoint::state |
Touch state.
float kanzi::KzuInputTouchPoint::x |
Touch x coordinate.
float kanzi::KzuInputTouchPoint::y |
Touch y coordinate.
NodeWeakPtr kanzi::KzuInputTouchPoint::objectNode |
Hit test object node.
KzcRay kanzi::KzuInputTouchPoint::ray |
Hit test ray in 3D space.
float kanzi::KzuInputTouchPoint::distance |
Hit test distance.
This is the distance between the camera and the bounding box of the hit test node.