Level of detail selector node is a 3D node that changes the appearance of its child nodes based on the viewing distance.
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size_t | getLevelCount () const |
| Gets the number of available level of details levels. More...
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Node3DConstSharedPtr | getNodeAtConstraint (float levelOfDetail) const |
| Gets the item that best matches the current level of detail. More...
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Node3DConstSharedPtr | getNodeAtLevel (size_t index) const |
| Gets the object node at a given index. More...
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Matrix4x4 | getFinalTransformation () const |
| Gets the value of FinalTransformationProperty. More...
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void | setFinalTransformation (Matrix4x4 value) |
| Sets the value of FinalTransformationProperty. More...
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float | getFrustumCullMargin () const |
| Gets the value of FrustumCullMarginProperty. More...
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void | setFrustumCullMargin (float value) |
| Sets the value of FrustumCullMarginProperty. More...
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SRTValue3D | getRenderTransformation () const |
| Gets the value of RenderTransformationProperty. More...
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void | setRenderTransformation (SRTValue3D value) |
| Sets the value of RenderTransformationProperty. More...
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SRTValue3D | getLayoutTransformation () const |
| Gets the value of LayoutTransformationProperty. More...
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void | setLayoutTransformation (SRTValue3D value) |
| Sets the value of LayoutTransformationProperty. More...
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virtual | ~Node3D () |
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size_t | getChildCount () const |
| Gets child count from object. More...
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Node3DSharedPtr | getChild (size_t index) const |
| Returns a child from given index from object node. More...
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size_t | getChildIndex (const Node &child) const |
| Returns the index of a child in an object node. More...
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bool | hasChild (const Node &child) const |
| Returns whether or not the child exists. More...
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void | addChild (const Node3DSharedPtr &child) |
| Adds a child node for object node. More...
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void | insertChild (size_t index, const Node3DSharedPtr &child) |
| Adds a child node for object node to given index. More...
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void | removeChild (const Node &child) |
| Removes child node from parent object. More...
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void | removeChild (size_t index) |
| Removes child node from parent object node at specified index. More...
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void | removeAllChildren () |
| Removes all child nodes from parent object. More...
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ChildConstIterator | beginChildren () const |
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ChildConstIterator | endChildren () const |
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ChildConstReverseIterator | rbeginChildren () const |
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ChildConstReverseIterator | rendChildren () const |
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virtual bool | addAbstractChildOverride (NodeSharedPtr child) KZ_OVERRIDE |
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virtual size_t | getAbstractChildCountOverride () KZ_OVERRIDE |
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virtual NodeSharedPtr | getAbstractChildOverride (size_t index) KZ_OVERRIDE |
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virtual bool | removeAbstractChildOverride (Node &child) KZ_OVERRIDE |
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void | moveToBack () |
| Repositions the node to the beginning of its parent's children, so that it is drawn first. More...
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void | moveToFront () |
| Repositions the node to the end of its parent's children, so that it is drawn last. More...
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void | setAutoWidth () |
| Sets node to automatically determine width. More...
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void | setAutoHeight () |
| Sets node to automatically determine height. More...
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void | setAutoDepth () |
| Sets node to automatically determine depth. More...
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void | setAutoSize () |
| Sets node to automatically determine width, height and depth. More...
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void | setSize (float width, float height, float depth) |
| Sets size properties of the node. More...
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void | setCoreDesiredSize (const Vector3 &coreDesiredSize) |
| Set core desired size for an object. More...
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Vector3 | getCoreDesiredSize () const |
| Get core desired size of an object. More...
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void | setDesiredSize (const Vector3 &desiredSize) |
| Set desired size for an object. More...
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Vector3 | getDesiredSize () const |
| Get desired size for of object. More...
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void | setAllocatedSize (const Vector3 &layoutSize) |
| Set allocated size for an object. More...
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Vector3 | getAllocatedSize () const |
| Get allocated size of an object. More...
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void | setActualSize (const Vector3 &actualSize) |
| Set actual size for an object. More...
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Vector3 | getActualSize () const |
| Get actual size of an object. More...
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void | setLayoutBoundingBoxSize (const Vector3 &bboxMin, const Vector3 &bboxMax) |
| Set bounding box size for an object. More...
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void | getLayoutBoundingBoxSize (Vector3 &bboxMin, Vector3 &bboxMax) const |
| Get bounding box size for an object. More...
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void | setAllocatedOffset (const Vector3 &allocatedOffset) |
| Set allocated offset for an object. More...
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Vector3 | getAllocatedOffset () const |
| Get allocated offset of an object. More...
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void | setStretchScale (const Vector3 &stretchScale) |
| Set stretch scale for an object. More...
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Vector3 | getStretchScale () const |
| Get stretch scale of an object. More...
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void | setPivotOffset (const Vector3 &pivotOffset) |
| Set pivot offset for an object. More...
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Vector3 | getPivotOffset () const |
| Get pivot offset of an object. More...
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kzsError | getSize (Vector3 &out_size) const |
| Returns the size of object node. More...
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kzsError | getMaximumBoundingBoxCoordinates (Vector3 &out_size) const |
| Returns the minimum coordinates for object nodes bounding volume. More...
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kzsError | getMinimumBoundingBoxCoordinates (Vector3 &out_size) const |
| Returns the maximum coordinates for object nodes bounding volume. More...
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void | setArrangeTransformation (const Matrix4x4 &value) |
| Sets the layout transformation of the object. More...
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Matrix4x4 | getArrangeTransformation () const |
| Gets the layout transformation of the object. More...
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void | layout () |
| Recursively calculate the layouts in the scene. More...
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void | measureIterate () |
| Initial scene measure. More...
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virtual bool | measureRecursive () |
| Perform layout measurement on a node. More...
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void | arrangeIterate () |
| Initial scene arrange. More...
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void | arrangeIterateLayout (bool propagateArrange) |
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void | arrangeIterateLayoutChild (bool propagateArrange) |
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void | measure (const Vector3 &availableSize) |
| Perform the default measure step. More...
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void | arrange () |
| Perform layout arrangement on a node. More...
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Vector3 | centeredMeasure (Vector3 availableSize) const |
| Default implementation of measure for a layout that accommodates all children at its center. More...
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void | centeredArrange (Vector3 actualSize) const |
| Default implementation of arrange for a layout that accommodates all children at its center. More...
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bool | isPrimitiveLayout () const |
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virtual void | render (Renderer3D &renderer, const KzuTransformedObjectNode &transformedNode, const Matrix4x4 &worldTransformation) |
| Node-specific render function where the node renders itself. More...
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void | render (RenderPass &renderPass, const KzuTransformedObjectNode &transformedNode) |
| Render function which passes the control to the render pass which executes the rendering. More...
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Node3DSharedPtr | getLookAtTarget () const |
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Node3DSharedPtr | getPositionConstraintTarget () const |
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Node3DSharedPtr | getOrientationConstraintTarget () const |
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Node3DSharedPtr | getFaceToCameraTarget () const |
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virtual void | onNodePropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) KZ_OVERRIDE |
| Method executed on node property change. More...
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virtual | ~Node () |
| Destructor. More...
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getProperty (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property. More...
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AbstractPropertyTypeDescriptor::ValueSource * | getNodeFinalValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
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template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalProperty (const PropertyType< DataType > &propertyType) const |
| Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
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template<typename DataType > |
DataType | getAbstractProperty (AbstractPropertyType abstractPropertyType) const |
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template<typename DataType > |
optional< typename PropertyType< DataType >::DataType > | getOptionalAbstractProperty (AbstractPropertyType abstractPropertyType) const |
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template<typename TMessageType , typename TClass , typename TClassMethod > |
MessageSubscriptionToken | addMessageHandler (TMessageType &messageType, TClass *messageHandlerObject, TClassMethod method) |
| Adds a message handler where handler is a method to invoke on an object. More...
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template<typename TMessageType , typename TClass , typename TClassMethod > |
MessageSubscriptionToken | addMessageFilter (TMessageType &messageType, TClass *messageHandlerObject, TClassMethod method) |
| Adds a message filter where filter is a method to invoke on an object. More...
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template<typename TMessageType > |
MessageSubscriptionToken | addMessageHandler (const TMessageType &messageType, typename TMessageType::FunctionType function) |
| Adds a message handler where handler is function. More...
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template<typename TMessageType > |
MessageSubscriptionToken | addMessageFilter (const TMessageType &messageType, typename TMessageType::FunctionType function) |
| Adds a message filter where filter is function. More...
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template<typename TMessageType > |
MessageSubscriptionToken | addMessageHandler (const TMessageType &messageType, typename TMessageType::FunctionType function, Node *messageSourceFilter) |
| Adds a message handler where handler is function and accepted source is explicitly defined. More...
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void | removeMessageHandler (MessageSubscriptionToken token) |
| Removes a message subscription. More...
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template<typename TArgumentsType > |
void | dispatchMessage (const MessageType< TArgumentsType > &messageType, typename MessageType< TArgumentsType >::ArgumentsType &messageArguments) |
| Dispatches a message with specified arguments. More...
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void | addResource (const ResourceID &resourceId, string_view resourceUrl) |
| Adds a resource manager resource to an object node. If resourceID already exists in object, removes the existing entry. If resourceURL is NULL, error is thrown. */. More...
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void | removeResource (const ResourceID &resourceId) |
| Removes a resource with given ID from object node resource dictionary. Does not do anything if resourceID was not found. */. More...
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bool | containsResource (const ResourceID &resourceID) const |
| Returns if object node resource dictionary contains the resource with given ID. Resource can be any type: style, alias or resource manager resource. */. More...
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optional< string > | findResourceURL (const ResourceID &resourceId) const |
| Tries to find Resource URL for Resource ID from this node. More...
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ResourceSharedPtr | acquireResource (const ResourceID &id) const |
| Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary. More...
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template<typename T > |
shared_ptr< T > | acquireResource (const ResourceID &id) const |
| Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary, and casts the resource to given type. More...
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ResourceSharedPtr | tryAcquireResource (const ResourceID &id) const |
| Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary. More...
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ResourceManager::AcquireTaskSharedPtr | acquireResourceAsync (const ResourceID &key, ResourceManager::AsyncAcquireFinishedCallback func) const |
| Posts an asynchronous task to acquire a resource. More...
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template<typename T > |
shared_ptr< T > | tryAcquireResource (const ResourceID &id) const |
| Acquires a resource from the node or the node's closest ancestor having the resource and casts the resource to given type. More...
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ResourceDictionarySharedPtr | getResourceDictionary () const |
| Gets the resource dictionary of the node, if the node has one. More...
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ResourceDictionarySharedPtr | acquireResourceDictionary () |
| Gets the resource dictionary of the node. More...
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void | notifyResourceDictionaryModified () |
| Forces the re-evaluation of resource IDs in a node tree. More...
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void | setResourceDictionary (ResourceDictionarySharedPtr resourceDictionary) |
| Replaces the resource dictionary of the node. More...
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void | addResourceDictionary (ResourceDictionarySharedPtr resourceDictionary) |
| Add a nested resource dictionary to the resource dictionary of the node. More...
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void | addAnonymousResource (ResourceSharedPtr resource) |
| Adds alias resource to an object node. More...
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void | removeAnonymousResource (const Resource &resource) |
| Removes anonymous resource from object node resources. More...
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bool | isNamed (string_view name) const |
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Node * | getParent () const |
| Returns the parent of the node. More...
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void | setParent (Node *parent) |
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VisitorResult | visit (const Visitor &visitor, VisitorOrder order) |
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VisitorResult | visitDescendants (const Visitor &visitor, VisitorOrder order) |
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template<typename Type > |
shared_ptr< Type > | lookupNode (string_view pathOrKey) |
| Returns a node of specified type by looking it up with specified path or alias. More...
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Node * | lookupNodeRaw (string_view relativePath) |
| Get an object node by another node and a relative path. More...
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ObjectSharedPtr | lookupObject (string_view relativePath) |
| Lookup for an object from a node. More...
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tuple< NodeSharedPtr, AbstractPropertyType > | lookupObjectForStateManager (string_view relativePath) |
| Lookup for an node and possible object from within the node for state manager. More...
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template<typename Type > |
shared_ptr< Type > | lookupObject (string_view path) |
| Lookup for an object from a node. More...
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template<typename TNodeType > |
shared_ptr< TNodeType > | findAbstractChild (string_view name) |
| Find a child by name. Finds direct children as well as children connected indirectly for example Viewport->Scene. More...
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void | addInputManipulator (InputManipulatorSharedPtr inputManipulator) |
| Transfers the ownership and attaches an input manipulator to an object node. More...
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void | removeInputManipulator (InputManipulator &inputManipulator) |
| Removes the ownership and detaches an input manipulator from an object node. More...
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InputManipulatorConstIterator | beginInputManipulators () const |
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InputManipulatorConstIterator | endInputManipulators () const |
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void | addBinding (BindingSharedPtr binding) |
| Transfers the ownership of a binding rule to an object node. More...
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void | addBindingWithOwner (BindingSharedPtr binding, shared_ptr< void > owner) |
| Transfers the ownership of a binding rule to an object node and sets the owner of binding rule. More...
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void | removeBinding (Binding &binding) |
| Removes the ownership and detaches a binding rule from an object node. More...
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void | removeBindingsWithOwner (shared_ptr< void > owner) |
| Removes all bindings with the specified owner. More...
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BindingConstIterator | beginBindings () const |
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BindingConstIterator | endBindings () const |
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void | addNodeComponent (NodeComponentSharedPtr nodeComponent) |
| Transfers the ownership of a node component to an object node. More...
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void | addNodeComponentWithOwner (NodeComponentSharedPtr nodeComponent, const void *owner) |
| Transfers the ownership of a node component to an object node and sets the owner of the node component. More...
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void | removeNodeComponent (NodeComponent &nodeComponent) |
| Removes the ownership of a node component from an object node. More...
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void | removeNodeComponentWithOwner (const void *owner) |
| Removes all bindings with the specified owner. More...
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NodeComponentConstIterator | beginNodeComponents () const |
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NodeComponentConstIterator | endNodeComponents () const |
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template<typename Type > |
shared_ptr< Type > | lookupNodeComponent (string_view name) |
| Returns a node component of specified type by looking it up with specified name. More...
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void | setRenderable (bool state) |
| Sets whether the object node is renderable. More...
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bool | isRenderable () const |
| Returns whether node is renderable. More...
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bool | isEffectivelyVisible () const |
| Checks if the node and all of its ancestors are visible. More...
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bool | isEffectivelyEnabled () const |
| Checks if the node and all of its ancestors are enabled. More...
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uint32_t | getChangeFlags () const |
| Get current change flags. More...
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uint32_t | getChildChangeFlags () const |
| Get current child change flags. More...
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void | setChangeFlag (uint32_t flag) |
| Sets a change flag. More...
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void | clearChangeFlag (uint32_t flag) |
| Clears a change flag. More...
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bool | isChangeFlagSet (uint32_t flag) const |
| Checks if a change flag is set. More...
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bool | isAnyChangeFlagSet (uint32_t flag) const |
| Checks if any of given flags is set. More...
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void | setChildChangeFlag (uint32_t flag) |
| Sets a child change flag. More...
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void | clearChildChangeFlag (uint32_t flag) |
| Clears a child change flag. More...
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bool | isChildChangeFlagSet (uint32_t flag) const |
| Checks if child change flags match. More...
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bool | isAnyChildChangeFlagSet (uint32_t flag) const |
| Checks if any child change flags (corresponding to given mask) are set. More...
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bool | isInvalidMeasure () const |
| Check if the node needs measure. More...
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void | invalidateMeasure () |
| Invalidates measure for the node. More...
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void | validateMeasure () |
| Validates measure for the node. More...
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bool | isInvalidArrange () const |
| Checks if the node needs arrange. More...
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void | invalidateArrange () |
| Invalidates arrange. More...
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void | validateArrange () |
| Validates arrange. More...
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bool | isInvalidRender () const |
| Returns if node render flag is invalid. More...
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void | validateRender () |
| Validates render for node. More...
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void | invalidateRender () |
| Invalidates render for node. More...
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bool | isInvalidFinalTransform () const |
| Tells if final transform flag is invalid for node. More...
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void | invalidateFinalTransform () |
| Invalidates final transform for node. More...
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bool | isInvalidDraw () |
| Tells if node draw flag is invalid. More...
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void | invalidateDraw () |
| Invalidates draw flag for the node. More...
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void | validateDraw () |
| Validates draw flags for the node. More...
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void | validateDrawForChildrenRecursive () |
| Recursively validates draw for the children from this 2D node onwards. More...
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bool | isInitialized () const |
| Returns true if initialize() has been called, false otherwise. More...
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bool | isAttached () const |
| Returns true if the node is attached to a screen or one of its descendants. More...
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bool | isAttaching () const |
| Returns true if node is in the process of attaching, false otherwise. More...
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bool | isDetaching () const |
| Returns true if the node currently detaching. More...
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void | attachRecursive () |
| Attaches an object node and its children recursively. More...
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void | detachRecursive () |
| Detaches an object node and its children recursively. More...
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virtual const KzuBoundingVolume * | getBoundingVolume () const |
| Gets bounding volume from object node. More...
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AppliedStyleEntrySharedPtr | applyStyle (StyleSharedPtr style) |
| Applies a style to an object node. More...
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AppliedStyleEntrySharedPtr | applyManualStyle (StyleSharedPtr style) |
| Applies a style to an object node. More...
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void | unapplyStyle (AppliedStyleEntrySharedPtr appliedStyleEntry) |
| Unapplies a style from an object node. More...
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void | applyStyles () |
| Apply all styles for an object node. More...
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void | unapplyStyles () |
| Unapplies and removes all applied styles. More...
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void | applyStylesRecursive () |
| Applies styles recursively. More...
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void | unapplyStylesRecursive () |
| Unapplies styles recursively. More...
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void | removeKZBData () |
| Destroys all object node data loaded from KZB, including properties, bindings, node comopnents, resources etc. More...
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void | addResourceReference (AbstractPropertyType propertyType, AbstractResourceReference *reference) |
| This is a helper for automatic resource tracking in ResourceReference. More...
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void | removeResourceReference (const AbstractResourceReference &reference) |
| This is a helper for automatic resource tracking in ResourceReference. More...
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void | addNodeReference (AbstractPropertyType propertyType, AbstractNodeReference *reference) |
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void | removeNodeReference (const AbstractNodeReference &reference) |
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virtual void | restoreResources () |
| Reattaches an object node after potential resource change. More...
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ScriptingContextSharedPtr | getScriptingContext () const |
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void | setScriptingContext (ScriptingContextSharedPtr context) |
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void | setTemplateRoot (NodeSharedPtr templateRoot) |
| Sets the template root of this node. More...
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NodeSharedPtr | getTemplateRoot () const |
| Gets the template root of this node. More...
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bool | trySetActiveFocus () |
| The method tries to move the active focus on this node. More...
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string | getName () const |
| Gets the value of NameProperty. More...
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void | setName (string_view value) |
| Sets the value of NameProperty. More...
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string | getPath () const |
| Gets the value of PathProperty. More...
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void | setPath (string value) |
| Sets the value of PathProperty. More...
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string | getLocale () const |
| Gets the value of LocaleProperty. More...
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void | setLocale (string value) |
| Sets the value of LocaleProperty. More...
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bool | isHitTestable () const |
| Gets the value of HitTestableProperty. More...
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void | setHitTestable (bool value) |
| Sets the value of HitTestableProperty. More...
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bool | isHitTestableContainer () const |
| Gets the value of HitTestableContainerProperty. More...
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void | setHitTestableContainer (bool value) |
| Sets the value of HitTestableContainerProperty. More...
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bool | isVisible () const |
| Gets the value of VisibleProperty. More...
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void | setVisible (bool value) |
| Sets the value of VisibleProperty. More...
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bool | isEnabled () const |
| Gets the value of EnabledProperty. More...
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void | setEnabled (bool value) |
| Sets the value of EnabledProperty. More...
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bool | isFocusable () const |
| Gets the value of FocusableProperty. More...
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void | setFocusable (bool value) |
| Sets the value of FocusableProperty. More...
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bool | isFocused () const |
| Gets the value of FocusedProperty. More...
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void | setFocused (bool value) |
| Sets the value of FocusedProperty. More...
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bool | hasLogicalFocus () const |
| Returns the #LogicalFocusedProperty value. More...
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void | setLogicalFocus (bool value) |
| Sets the value of LogicalFocusProperty. More...
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FontSharedPtr | getFont () const |
| Gets the value of FontProperty. More...
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void | setFont (FontSharedPtr value) |
| Sets the value of FontProperty. More...
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float | getVisibleAmountInParent () const |
| Gets the value of VisibleAmountInParentProperty. More...
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void | setVisibleAmountInParent (float value) |
| Sets the value of VisibleAmountInParentProperty. More...
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float | getProjection2DTo3DScale () const |
| Gets the value of Projection2DTo3DScaleProperty. More...
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void | setProjection2DTo3DScale (float value) |
| Sets the value of Projection2DTo3DScaleProperty. More...
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bool | isEnableClick () const |
| Gets the value of EnableClickProperty. More...
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void | setEnableClick (bool value) |
| Sets the value of EnableClickProperty. More...
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bool | isEnableMultiClick () const |
| Gets the value of EnableMultiClickProperty. More...
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void | setEnableMultiClick (bool value) |
| Sets the value of EnableMultiClickProperty. More...
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ResourceSharedPtr | getStyle () const |
| Gets the value of StyleProperty. More...
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void | setStyle (ResourceSharedPtr value) |
| Sets the value of StyleProperty. More...
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ResourceSharedPtr | getStateManager () const |
| Gets the value of StateManagerProperty. More...
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void | setStateManager (ResourceSharedPtr value) |
| Sets the value of StateManagerProperty. More...
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float | getWidth () const |
| Gets the value of WidthProperty. More...
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void | setWidth (float value) |
| Sets the value of WidthProperty. More...
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float | getHeight () const |
| Gets the value of HeightProperty. More...
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void | setHeight (float value) |
| Sets the value of HeightProperty. More...
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float | getDepth () const |
| Gets the value of DepthProperty. More...
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void | setDepth (float value) |
| Sets the value of DepthProperty. More...
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float | getActualWidth () const |
| Gets the value of ActualWidthProperty. More...
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void | setActualWidth (float value) |
| Sets the value of ActualWidthProperty. More...
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float | getActualHeight () const |
| Gets the value of ActualHeightProperty. More...
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void | setActualHeight (float value) |
| Sets the value of ActualHeightProperty. More...
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float | getActualDepth () const |
| Gets the value of ActualDepthProperty. More...
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void | setActualDepth (float value) |
| Sets the value of ActualDepthProperty. More...
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Node::HorizontalAlignment | getHorizontalAlignment () const |
| Gets the value of HorizontalAlignmentProperty. More...
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void | setHorizontalAlignment (Node::HorizontalAlignment value) |
| Sets the value of HorizontalAlignmentProperty. More...
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Node::VerticalAlignment | getVerticalAlignment () const |
| Gets the value of VerticalAlignmentProperty. More...
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void | setVerticalAlignment (Node::VerticalAlignment value) |
| Sets the value of VerticalAlignmentProperty. More...
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Node::DepthAlignment | getDepthAlignment () const |
| Gets the value of DepthAlignmentProperty. More...
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void | setDepthAlignment (Node::DepthAlignment value) |
| Sets the value of DepthAlignmentProperty. More...
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Vector2 | getHorizontalMargin () const |
| Gets the value of HorizontalMarginProperty. More...
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void | setHorizontalMargin (Vector2 value) |
| Sets the value of HorizontalMarginProperty. More...
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Vector2 | getVerticalMargin () const |
| Gets the value of VerticalMarginProperty. More...
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void | setVerticalMargin (Vector2 value) |
| Sets the value of VerticalMarginProperty. More...
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Vector2 | getDepthMargin () const |
| Gets the value of DepthMarginProperty. More...
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void | setDepthMargin (Vector2 value) |
| Sets the value of DepthMarginProperty. More...
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Node::ContentStretch | getContentStretch () const |
| Gets the value of ContentStretchProperty. More...
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void | setContentStretch (Node::ContentStretch value) |
| Sets the value of ContentStretchProperty. More...
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float | getOpacity () const |
| Gets the value of OpacityProperty. More...
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void | setOpacity (float value) |
| Sets the value of OpacityProperty. More...
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bool | isClipChildren () const |
| Gets the value of ClipChildrenProperty. More...
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void | setClipChildren (bool value) |
| Sets the value of ClipChildrenProperty. More...
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| Object (Domain *domain) |
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virtual | ~Object () |
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Domain * | getDomain () const |
| Returns the domain the object belongs to. More...
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KzuTaskScheduler * | getTaskScheduler () const |
| Returns the task scheduler of the object. More...
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KzuMessageDispatcher * | getMessageDispatcher () const |
| Returns the message dispatcher of the object. More...
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ResourceManager * | getResourceManager () const |
| Returns the resource manager of the object. More...
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virtual const Metaclass * | getDynamicMetaclass () const KZ_OVERRIDE |
| Returns the metaclass of the dynamic type of the object. More...
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AppliedStyleEntrySharedPtr | applyObjectStyle (kanzi::StyleSharedPtr style) |
| Applies a style to an object. More...
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void | unapplyObjectStyle (AppliedStyleEntrySharedPtr appliedStyleEntry) |
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void | applyObjectStyles () |
| Apply all styles for an object node. More...
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void | unapplyObjectStyles () |
| Unapplies and removes all applied styles. More...
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virtual | ~MetaObject () |
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bool | isTypeOf (const Metaclass *objectType) const |
| Determines if the type of this object is the given type or derived from it. More...
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| PropertyObject () |
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virtual | ~PropertyObject () |
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template<typename DataType > |
void | setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
| Sets the local value of a property. More...
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void | removeKzbProperties () |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getProperty (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property. More...
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template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalProperty (const PropertyType< DataType > &propertyType) const |
| Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getPropertyBase (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property disregarding modifiers. More...
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template<typename DataType > |
void | setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractProperty (AbstractPropertyType abstractPropertyType) const |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractPropertyBase (AbstractPropertyType abstractPropertyType) const |
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template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalAbstractProperty (AbstractPropertyType abstractPropertyType) const |
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void | setPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
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bool | isPropertyFlagSet (AbstractPropertyType propertyType, uint32_t flag) const |
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void | clearPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
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bool | hasValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value. More...
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bool | hasBaseValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value, disregarding modifiers. More...
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bool | hasLocalValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a local value set for the property. More...
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bool | hasNonClassValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a value of any precedence higher than class default value set for the property. More...
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void | removeLocalValue (AbstractPropertyType propertyType) |
| Removes the local value associated with the property. More...
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void | copyLocalValue (const PropertyObject &other, AbstractPropertyType propertyType) |
| Copies local value of single property from another object. More...
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void | copyLocalValues (const PropertyObject &other) |
| Copies all local values from another object. More...
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template<typename DataType > |
void | addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, void *owner) |
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template<typename DataType > |
void | removePropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *owner) |
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template<typename DataType > |
void | addPropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
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template<typename DataType > |
void | removePropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
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void | validatePropertyModifiers (AbstractPropertyType propertyType) |
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template<typename DataType > |
void | addPropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
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template<typename DataType > |
void | removePropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
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template<typename DataType > |
size_t | getPropertyNotificationHandlerCount (const PropertyType< DataType > &propertyType) |
| Gets number of current notification handlers for given property type. More...
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