Metadata definitions for Node2D. More...
Public Attributes | |
DynamicPropertyType< Float > | AspectRatioProperty |
Determines the proportion of width and height. More... | |
DynamicPropertyType< Resource > | BackgroundBrushProperty |
The background brush to paint the background of 2D nodes. More... | |
DynamicPropertyType< Boolean > | CacheValidProperty |
Indicates whether the node is cached. More... | |
DynamicPropertyType< Integer > | CachingModeProperty |
Sets the caching mode of this node: More... | |
DynamicPropertyType< Resource > | CompositionBrushProperty |
The brush to use to compose 2D nodes to screen. More... | |
DynamicPropertyType< Boolean > | DisableRenderTargetClearProperty |
Do not clear render target buffers before rendering into it even if necessary. More... | |
DynamicPropertyType< Resource > | EffectPrefabProperty |
The 2D Effect to use for this node. More... | |
DynamicPropertyType< Resource > | EffectProperty |
Reports the runtime effect instance that this node uses. More... | |
DynamicPropertyType< Boolean > | ForceCompositionProperty |
Force rendering to composing target even if not otherwise necessary. More... | |
DynamicPropertyType< Resource > | ForegroundBrushProperty |
The foreground brush to paint the foreground of 2D nodes. More... | |
DynamicPropertyType< Integer > | ForegroundHintProperty |
Give a hint of the type of the foreground of 2D nodes: More... | |
DynamicPropertyType< SRTValue2D > | LayoutTransformationProperty |
The 2D transformation to be applied before layouting. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node2D") |
Metaclass for Node2D. | |
DynamicPropertyType< Boolean > | OffscreenRenderingProperty |
When set and the node has an explicitly set render target, do not render the resulting framebuffer to screen. More... | |
DynamicPropertyType< Float > | PerspectiveTransformationFovProperty |
The 3D transformation field of view (degrees) to be applied after layouting. More... | |
DynamicPropertyType< Integer > | PerspectiveTransformationModeProperty |
Defines the mode of operation for the coordinate system and field of view. More... | |
DynamicPropertyType< Vector3 > | PerspectiveTransformationOriginProperty |
The 3D transformation origin to be used for perspective transformation on this or child nodes. More... | |
DynamicPropertyType< Vector3 > | PerspectiveTransformationPivotProperty |
The 3D pivot point in relative coordinates. More... | |
DynamicPropertyType< SRTValue3D > | PerspectiveTransformationProperty |
The 3D transformation to be applied after layouting. More... | |
DynamicPropertyType< Integer > | PixelFormatProperty |
The pixel format of the node if rendering to a texture. More... | |
DynamicPropertyType< Boolean > | RenderSelfProperty |
Whether the node renders itself. More... | |
DynamicPropertyType< Float > | RenderTargetMinimumHeightProperty |
Sets the minimum height of implicitly generated render targets. More... | |
DynamicPropertyType< Float > | RenderTargetMinimumWidthProperty |
Sets the minimum width of implicitly generated render targets. More... | |
DynamicPropertyType< Resource > | RenderTargetProperty |
Forces the node to be rendered into a given render target texture. More... | |
DynamicPropertyType< Float > | RenderTargetReallocationLimitProperty |
The change in size that triggers reallocation of a render target. More... | |
DynamicPropertyType< Vector2 > | RenderTransformationOriginProperty |
Sets the render transform origin in relative coordinates. More... | |
DynamicPropertyType< SRTValue2D > | RenderTransformationProperty |
The 2D transformation to be applied after layouting. More... | |
DynamicPropertyType< Boolean > | SnapToPixelProperty |
Snap the translation of the node and its size into pixel boundary. More... | |
DynamicPropertyType<Float> AspectRatioProperty |
Determines the proportion of width and height.
You cannot set both the Aspect Ratio and both, Width and Height.
DynamicPropertyType<Resource> BackgroundBrushProperty |
The background brush to paint the background of 2D nodes.
DynamicPropertyType<Boolean> CacheValidProperty |
Indicates whether the node is cached.
To disable the cache for one frame, disable this property.
DynamicPropertyType<Integer> CachingModeProperty |
Sets the caching mode of this node:
DynamicPropertyType<Resource> CompositionBrushProperty |
The brush to use to compose 2D nodes to screen.
DynamicPropertyType<Boolean> DisableRenderTargetClearProperty |
Do not clear render target buffers before rendering into it even if necessary.
DynamicPropertyType<Resource> EffectPrefabProperty |
The 2D Effect to use for this node.
DynamicPropertyType<Resource> EffectProperty |
Reports the runtime effect instance that this node uses.
Kanzi sets the value of this property internally when the value of the Effect Prefab property in this node changes.
DynamicPropertyType<Boolean> ForceCompositionProperty |
Force rendering to composing target even if not otherwise necessary.
DynamicPropertyType<Resource> ForegroundBrushProperty |
The foreground brush to paint the foreground of 2D nodes.
DynamicPropertyType<Integer> ForegroundHintProperty |
Give a hint of the type of the foreground of 2D nodes:
DynamicPropertyType<SRTValue2D> LayoutTransformationProperty |
The 2D transformation to be applied before layouting.
DynamicPropertyType<Boolean> OffscreenRenderingProperty |
When set and the node has an explicitly set render target, do not render the resulting framebuffer to screen.
DynamicPropertyType<Float> PerspectiveTransformationFovProperty |
The 3D transformation field of view (degrees) to be applied after layouting.
DynamicPropertyType<Integer> PerspectiveTransformationModeProperty |
Defines the mode of operation for the coordinate system and field of view.
DynamicPropertyType<Vector3> PerspectiveTransformationOriginProperty |
The 3D transformation origin to be used for perspective transformation on this or child nodes.
DynamicPropertyType<Vector3> PerspectiveTransformationPivotProperty |
The 3D pivot point in relative coordinates.
DynamicPropertyType<SRTValue3D> PerspectiveTransformationProperty |
The 3D transformation to be applied after layouting.
DynamicPropertyType<Integer> PixelFormatProperty |
The pixel format of the node if rendering to a texture.
DynamicPropertyType<Boolean> RenderSelfProperty |
Whether the node renders itself.
Does not affect the rendering of child nodes.
DynamicPropertyType<Float> RenderTargetMinimumHeightProperty |
Sets the minimum height of implicitly generated render targets.
DynamicPropertyType<Float> RenderTargetMinimumWidthProperty |
Sets the minimum width of implicitly generated render targets.
DynamicPropertyType<Resource> RenderTargetProperty |
Forces the node to be rendered into a given render target texture.
When set to "No Target", regular conditions whether node is rendered to a texture, such as opacity and rotation, are applied.
DynamicPropertyType<Float> RenderTargetReallocationLimitProperty |
The change in size that triggers reallocation of a render target.
DynamicPropertyType<Vector2> RenderTransformationOriginProperty |
Sets the render transform origin in relative coordinates.
DynamicPropertyType<SRTValue2D> RenderTransformationProperty |
The 2D transformation to be applied after layouting.
DynamicPropertyType<Boolean> SnapToPixelProperty |
Snap the translation of the node and its size into pixel boundary.