Kanzi 3.9.10
PipelineStateRenderPass Class Reference

Use the Pipeline State Render Pass to set for its child render passes the depth and stencil testing, transparency, and culling. More...

Inheritance diagram for PipelineStateRenderPass:
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Static Public Member Functions

static< T extends KanziObject > ObjectRef< T > create (Domain domain, String name)
 Create a Pipeline State Render Pass.
 

Static Public Attributes

static final Metaclass metaclass
 The Metaclass for the class.
 
- Static Public Attributes inherited from RenderPass
static final Metaclass metaclass
 The Metaclass for the class.
 
- Static Public Attributes inherited from GPUResource
static final Metaclass metaclass
 The Metaclass for the class.
 
- Static Public Attributes inherited from Resource
static final Metaclass metaclass
 The Metaclass for the class.
 
- Static Public Attributes inherited from KanziObject
static final Metaclass metaclass = new AbstractMetaclass("Kanzi.Object")
 The Metaclass for the class.
 

Additional Inherited Members

- Public Member Functions inherited from Resource
String getName ()
 Gets the resource name.
 
String getUrl ()
 Gets the resource URL.
 
void setKeepAlive (boolean keepAlive)
 Sets the keep alive flag.
 
- Public Member Functions inherited from KanziObject
boolean equals (Object object)
 
Domain getDomain ()
 Returns the domain the object belongs to.
 
Metaclass getDynamicMetaclass ()
 Returns the metaclass of the dynamic type of the object.
 
long getNative ()
 Gets a pointer to the backing C++ instance.
 
TDataType getOptionalProperty (PropertyType< TDataType > propertyType)
 Returns the current value of a property type, but does not use the default value if there are no inputs to the property value.
 
TDataType getProperty (PropertyType< TDataType > propertyType)
 Returns the current value of a property type.
 
int hashCode ()
 
boolean hasValue (PropertyType< TDataType > propertyType)
 Evaluates whether there are any inputs into the property value.
 
boolean isStale ()
 Test if the object is stale i.e.
 
void removeLocalValue (PropertyType< TDataType > propertyType)
 Removes the local value associated with the property.
 
void setProperty (PropertyType< TDataType > propertyType, TDataType value)
 Sets the local value of a property type.
 
ObjectRef< TTypetryCreateObjectRef (Class< TType > clazz)
 Tries to create an owning ObjectRef instance to this KanziObject.
 
- Public Attributes inherited from ResourceMetadata
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.Resource")
 Metaclass for Resource.
 
- Public Attributes inherited from GPUResourceMetadata
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.GPUResource")
 Metaclass for GPUResource.
 
- Public Attributes inherited from RenderPassMetadata
DynamicPropertyType< BooleanEnabledProperty
 Whether Kanzi executes this render pass and its child render pass tree.
 
DynamicPropertyType< Vector4InputViewportAreaProperty
 Reports the viewport area relative to the composition space as passed from the parent render pass.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.RenderPass")
 Metaclass for RenderPass.
 
DynamicPropertyType< Integer > UpdateOffsetProperty
 Sets a frame offset to the rendering rate that you set with the Update Rate property.
 
DynamicPropertyType< Integer > UpdateRateProperty
 Sets the rate at which to render the Render Pass.
 
- Public Attributes inherited from PipelineStateRenderPassMetadata
DynamicPropertyType< Integer > BlendModeProperty
 Overrides the blend mode set in each node that this render pass renders.
 
DynamicPropertyType< GraphicsColorWriteModeColorWriteModeProperty
 Sets which channels the render pass writes to the color buffer.
 
DynamicPropertyType< GraphicsCullModeCullModeProperty
 Sets the culling of the triangle faces in the rendered meshes:
 
DynamicPropertyType< GraphicsCompareFunctionDepthTestFunctionProperty
 Controls whether the depth test discards a fragment.
 
DynamicPropertyType< BooleanDepthWriteEnabledProperty
 Sets whether the render pass writes to the depth buffer.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.PipelineStateRenderPass")
 Metaclass for PipelineStateRenderPass.
 
DynamicPropertyType< Vector2PolygonDepthOffsetProperty
 Sets the polygon depth offset to apply to the element that the Pipeline State Render Pass renders:
 
DynamicPropertyType< PipelineStateRenderPassEnums.ViewportModeScissorModeProperty
 Sets the scissor test coordinate mode.
 
DynamicPropertyType< Vector4ScissorProperty
 Sets the scissor test in the current rendering Viewport 2D node.
 
DynamicPropertyType< GraphicsStencilOperationStencilFailOperationProperty
 Sets the operation that the render pass performs when the stencil test fails.
 
DynamicPropertyType< Integer > StencilMaskProperty
 Sets a mask on which the AND operation is executed with both the reference value and the stored stencil value when the test is done.
 
DynamicPropertyType< GraphicsStencilOperationStencilPassDepthFailOperationProperty
 Sets the operation that the render pass performs when the stencil test passes, but the depth test fails.
 
DynamicPropertyType< GraphicsStencilOperationStencilPassDepthPassOperationProperty
 Sets the operation that the render pass performs when both, the stencil and the depth test, pass.
 
DynamicPropertyType< Integer > StencilReferenceValueProperty
 Sets the reference value for the stencil test.
 
DynamicPropertyType< GraphicsCompareFunctionStencilTestFunctionProperty
 Controls whether the stencil test discards a fragment.
 
DynamicPropertyType< BooleanStencilWriteEnabledProperty
 Sets whether to enable writing to the stencil buffer.
 
DynamicPropertyType< PipelineStateRenderPassEnums.ViewportModeViewportModeProperty
 Sets the coordinate type for the Viewport node.
 
DynamicPropertyType< Vector4ViewportProperty
 Modifies the current rendering Viewport node.
 

Detailed Description

Use the Pipeline State Render Pass to set for its child render passes the depth and stencil testing, transparency, and culling.

This render pass sets the rendering state before passing the control to its descendants. After the descendant render passes of a Pipeline State Render Pass execute, Kanzi restores the rendering state. If a Pipeline State Render Pass does not have any descendants, Kanzi does not apply the rendering state you set in that render pass.

Member Function Documentation

◆ create()

static< T extends KanziObject > ObjectRef< T > create ( Domain domain,
String name )
static

Create a Pipeline State Render Pass.

Parameters
domainThe domain to use.
nameThe name of the Pipeline State Render Pass.
Returns
The created Pipeline State Render Pass.

Reimplemented from RenderPass.

Member Data Documentation

◆ metaclass

final Metaclass metaclass
static
Initial value:
=
com.rightware.kanzi.metadata.PipelineStateRenderPassMetadata.metaclass

The Metaclass for the class.