Kanzi 3.9.10
CubeMapRenderPassMetadata Interface Reference

Metadata definitions for CubeMapRenderPass. More...

Inheritance diagram for CubeMapRenderPassMetadata:
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Public Attributes

DynamicPropertyType< ResourceCompositionTargetProperty
 Sets the target to which you want to render the result of this Cubemap Render Pass.
 
DynamicPropertyType< GraphicsCompareFunctionDepthCompareFunctionProperty
 Sets the comparison function to be used with comparison samplers of the Cubemap Render Pass' depth target.
 
DynamicPropertyType< GraphicsFormatDepthFormatProperty
 Sets the format of the automatically created depth render buffer used for the cubemap rendering.
 
DynamicPropertyType< ResourceDepthTargetProperty
 Sets the target for depth rendering for this Cubemap Render Pass.
 
DynamicPropertyType< Integer > FaceUpdateRateProperty
 Sets the number of cubemap faces to update each frame or at the rate that you set with the Render Pass > Update Rate property.
 
DynamicPropertyType< SamplerFilterFilterModeProperty
 Sets how Kanzi handles accessing the texture samples of the automatically generated composition cubemap target:
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.CubeMapRenderPass")
 Metaclass for CubeMapRenderPass.
 
DynamicPropertyType< SamplerMipmapModeMipmapModeProperty
 Sets the mipmap mode of the automatically created composition cubemap target.
 
DynamicPropertyType< String > OverrideCameraProperty
 Sets the Camera node that you want to use to render the nodes to the composition cubemap texture.
 
DynamicPropertyType< GraphicsFormatPixelFormatProperty
 Sets on the GPU the target pixel format of the automatically created composition cubemap target textures.
 
DynamicPropertyType< Integer > ResolutionProperty
 Sets the dimensions of the automatically created composition cubemap target textures.
 
DynamicPropertyType< BooleanResolveImmediatelyProperty
 Whether to generate mipmaps for the composition target texture immediately after rendering.
 
DynamicPropertyType< ResourceResultDepthTextureProperty
 The cubemap depth texture to which the Cubemap Render Pass renders its content.
 
DynamicPropertyType< ResourceResultTextureProperty
 The result cubemap texture that was rendered to by the Cubemap Render Pass.
 
- Public Attributes inherited from RenderPassMetadata
DynamicPropertyType< BooleanEnabledProperty
 Whether Kanzi executes this render pass and its child render pass tree.
 
DynamicPropertyType< Vector4InputViewportAreaProperty
 Reports the viewport area relative to the composition space as passed from the parent render pass.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.RenderPass")
 Metaclass for RenderPass.
 
DynamicPropertyType< Integer > UpdateOffsetProperty
 Sets a frame offset to the rendering rate that you set with the Update Rate property.
 
DynamicPropertyType< Integer > UpdateRateProperty
 Sets the rate at which to render the Render Pass.
 
- Public Attributes inherited from ResourceMetadata
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.Resource")
 Metaclass for Resource.
 
- Public Attributes inherited from MipmapGenerationConceptMetadata
DynamicPropertyType< ResourceColorMipmapMaterial0Property
 Sets the material to use to generate the mipmaps for the first color result texture (Result Texture 0) of a Composition Target Render Pass.
 
DynamicPropertyType< ResourceColorMipmapMaterial1Property
 Sets the material to use to generate the mipmaps for the second color result texture (Result Texture 1) of a Composition Target Render Pass.
 
DynamicPropertyType< ResourceColorMipmapMaterial2Property
 Sets the material to use to generate the mipmaps for the third color result texture (Result Texture 2) of a Composition Target Render Pass.
 
DynamicPropertyType< ResourceColorMipmapMaterial3Property
 Sets the material to use to generate the mipmaps for the fourth color result texture (Result Texture 3) of a Composition Target Render Pass.
 
DynamicPropertyType< ResourceCubemapMipmapMaterialProperty
 Sets the material to use to generate the mipmaps for the color Result Texture of a Cubemap Render Pass.
 
DynamicPropertyType< FloatCurrentMipmapLevelProperty
 Reports the mipmap level that Kanzi is generating.
 
DynamicPropertyType< ResourceDepthMipmapMaterialProperty
 Sets the material to use to generate the mipmaps for the Result Depth Texture of a Composition Target Render Pass.
 
AbstractMetaclass metaclass = new AbstractMetaclass("Kanzi.MipmapGenerationConcept")
 Metaclass for MipmapGenerationConcept.
 
DynamicPropertyType< ResourceMipmapSourceTextureProperty
 Reports the texture that contains the render target texture for which Kanzi creates mipmaps.
 

Detailed Description

Metadata definitions for CubeMapRenderPass.

Member Data Documentation

◆ CompositionTargetProperty

DynamicPropertyType<Resource> CompositionTargetProperty
Initial value:
=
new DynamicPropertyType<>("CubeMapRenderPass.CompositionTarget", Resource.class)

Sets the target to which you want to render the result of this Cubemap Render Pass.

◆ DepthCompareFunctionProperty

DynamicPropertyType<GraphicsCompareFunction> DepthCompareFunctionProperty
Initial value:
=
new DynamicPropertyType<>(
"CubeMapRenderPass.DepthCompareFunction", GraphicsCompareFunction.class)

Sets the comparison function to be used with comparison samplers of the Cubemap Render Pass' depth target.

◆ DepthFormatProperty

DynamicPropertyType<GraphicsFormat> DepthFormatProperty
Initial value:
=
new DynamicPropertyType<>("CubeMapRenderPass.DepthFormat", GraphicsFormat.class)

Sets the format of the automatically created depth render buffer used for the cubemap rendering.

If this property is not set, the depth requirement and format are autodetected.

◆ DepthTargetProperty

DynamicPropertyType<Resource> DepthTargetProperty
Initial value:
=
new DynamicPropertyType<>("CubeMapRenderPass.DepthTarget", Resource.class)

Sets the target for depth rendering for this Cubemap Render Pass.

◆ FaceUpdateRateProperty

DynamicPropertyType<Integer> FaceUpdateRateProperty
Initial value:
=
new DynamicPropertyType<>("CubeMapRenderPass.FaceUpdateRate", Integer.class)

Sets the number of cubemap faces to update each frame or at the rate that you set with the Render Pass > Update Rate property.

The default value is 6.

◆ FilterModeProperty

DynamicPropertyType<SamplerFilter> FilterModeProperty
Initial value:
=
new DynamicPropertyType<>("CubeMapRenderPass.FilterMode", SamplerFilter.class)

Sets how Kanzi handles accessing the texture samples of the automatically generated composition cubemap target:

  • Nearest takes the color from the nearest sample.
  • Linear interpolates color from neighboring samples. This is the default value.

◆ MipmapModeProperty

Initial value:
=
new DynamicPropertyType<>("CubeMapRenderPass.MipmapMode", SamplerMipmapMode.class)

Sets the mipmap mode of the automatically created composition cubemap target.

To enable mipmaps set the property value to Linear or Nearest. Enabling mipmaps introduces the runtime cost of generating mipmaps after rendering. To disable mipmaps remove the property.

◆ OverrideCameraProperty

DynamicPropertyType<String> OverrideCameraProperty
Initial value:
=
new DynamicPropertyType<>("CubeMapRenderPass.OverrideCamera", String.class)

Sets the Camera node that you want to use to render the nodes to the composition cubemap texture.

To use the default Camera node in that Scene node, do not set the value for this property.

◆ PixelFormatProperty

DynamicPropertyType<GraphicsFormat> PixelFormatProperty
Initial value:
=
new DynamicPropertyType<>("CubeMapRenderPass.PixelFormat", GraphicsFormat.class)

Sets on the GPU the target pixel format of the automatically created composition cubemap target textures.

◆ ResolutionProperty

DynamicPropertyType<Integer> ResolutionProperty
Initial value:
=
new DynamicPropertyType<>("CubeMapRenderPass.Resolution", Integer.class)

Sets the dimensions of the automatically created composition cubemap target textures.

The default value is 64.

◆ ResolveImmediatelyProperty

DynamicPropertyType<Boolean> ResolveImmediatelyProperty
Initial value:
=
new DynamicPropertyType<>("CubeMapRenderPass.ResolveImmediately", Boolean.class)

Whether to generate mipmaps for the composition target texture immediately after rendering.

By default the Cubemap Render Pass generates mipmaps immediately. When you continue rendering to the composition target in another Cubemap Render Pass that performs the resolve, disable this property.

◆ ResultDepthTextureProperty

DynamicPropertyType<Resource> ResultDepthTextureProperty
Initial value:
=
new DynamicPropertyType<>("CubeMapRenderPass.ResultDepthTexture", Resource.class)

The cubemap depth texture to which the Cubemap Render Pass renders its content.

◆ ResultTextureProperty

DynamicPropertyType<Resource> ResultTextureProperty
Initial value:
=
new DynamicPropertyType<>("CubeMapRenderPass.ResultTexture", Resource.class)

The result cubemap texture that was rendered to by the Cubemap Render Pass.