Metadata definitions for MipmapGenerationConcept. More...
Public Attributes | |
DynamicPropertyType< Resource > | ColorMipmapMaterial0Property |
Sets the material to use to generate the mipmaps for the first color result texture (Result Texture 0) of a Composition Target Render Pass. | |
DynamicPropertyType< Resource > | ColorMipmapMaterial1Property |
Sets the material to use to generate the mipmaps for the second color result texture (Result Texture 1) of a Composition Target Render Pass. | |
DynamicPropertyType< Resource > | ColorMipmapMaterial2Property |
Sets the material to use to generate the mipmaps for the third color result texture (Result Texture 2) of a Composition Target Render Pass. | |
DynamicPropertyType< Resource > | ColorMipmapMaterial3Property |
Sets the material to use to generate the mipmaps for the fourth color result texture (Result Texture 3) of a Composition Target Render Pass. | |
DynamicPropertyType< Resource > | CubemapMipmapMaterialProperty |
Sets the material to use to generate the mipmaps for the color Result Texture of a Cubemap Render Pass. | |
DynamicPropertyType< Float > | CurrentMipmapLevelProperty |
Reports the mipmap level that Kanzi is generating. | |
DynamicPropertyType< Resource > | DepthMipmapMaterialProperty |
Sets the material to use to generate the mipmaps for the Result Depth Texture of a Composition Target Render Pass. | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.MipmapGenerationConcept") |
Metaclass for MipmapGenerationConcept. | |
DynamicPropertyType< Resource > | MipmapSourceTextureProperty |
Reports the texture that contains the render target texture for which Kanzi creates mipmaps. | |
Metadata definitions for MipmapGenerationConcept.
DynamicPropertyType<Resource> ColorMipmapMaterial0Property |
Sets the material to use to generate the mipmaps for the first color result texture (Result Texture 0) of a Composition Target Render Pass.
To use the default mipmap generation, remove the property or set it to the default value '< No Material >'.
DynamicPropertyType<Resource> ColorMipmapMaterial1Property |
Sets the material to use to generate the mipmaps for the second color result texture (Result Texture 1) of a Composition Target Render Pass.
To use the default mipmap generation, remove the property or set it to the default value '< No Material >'.
DynamicPropertyType<Resource> ColorMipmapMaterial2Property |
Sets the material to use to generate the mipmaps for the third color result texture (Result Texture 2) of a Composition Target Render Pass.
To use the default mipmap generation, remove the property or set it to the default value '< No Material >'.
DynamicPropertyType<Resource> ColorMipmapMaterial3Property |
Sets the material to use to generate the mipmaps for the fourth color result texture (Result Texture 3) of a Composition Target Render Pass.
To use the default mipmap generation, remove the property or set it to the default value '< No Material >'.
DynamicPropertyType<Resource> CubemapMipmapMaterialProperty |
Sets the material to use to generate the mipmaps for the color Result Texture of a Cubemap Render Pass.
To use the default mipmap generation, remove the property or set it to the default value '< No Material >'.
DynamicPropertyType<Float> CurrentMipmapLevelProperty |
Reports the mipmap level that Kanzi is generating.
Use this property in a material that you use to customize how Kanzi generates mipmaps for the composition targets of a Composition Target Render Pass or Cubemap Render Pass.The value of this property is valid only while Kanzi generates the mipmaps.
DynamicPropertyType<Resource> DepthMipmapMaterialProperty |
Sets the material to use to generate the mipmaps for the Result Depth Texture of a Composition Target Render Pass.
To use the default mipmap generation, remove the property or set it to the default value '< No Material >'.
DynamicPropertyType<Resource> MipmapSourceTextureProperty |
Reports the texture that contains the render target texture for which Kanzi creates mipmaps.
Use this property as the source texture in a material that you use to customize how Kanzi generates mipmaps for the composition targets of a Composition Target Render Pass or Cubemap Render Pass. The default value is < No Texture >