Metadata definitions for DrawObjectsWithMaterialRenderPass. More...
Public Attributes | |
DynamicPropertyType< Resource > | MaterialProperty |
Sets the material that will be used to render all nodes rendered by this DrawObjectsWithMaterialRenderPass. | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.DrawObjectsWithMaterialRenderPass") |
Metaclass for DrawObjectsWithMaterialRenderPass. | |
Public Attributes inherited from DrawObjectsRenderPassMetadata | |
DynamicPropertyType< Matrix4x4 > | CameraMatrixProperty |
The camera matrix that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader. | |
DynamicPropertyType< Vector3 > | CameraPositionProperty |
The camera position that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader. | |
DynamicPropertyType< String > | CameraProperty |
Sets the Camera node that you want to use to render the nodes. | |
DynamicPropertyType< Boolean > | FrustumCullingEnabledProperty |
Enable to disable rendering objects that are not inside the view frustum. | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.DrawObjectsRenderPass") |
Metaclass for DrawObjectsRenderPass. | |
DynamicPropertyType< Vector2 > | NearFarPlaneProperty |
The distances to the camera near and far planes that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader. | |
DynamicPropertyType< Resource > | ObjectSourceProperty |
Sets the object source which collects the nodes that you want to render with this render pass. | |
DynamicPropertyType< Matrix4x4 > | ProjectionMatrixProperty |
The projection matrix that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader. | |
DynamicPropertyType< Vector4 > | ViewportProperty |
Viewport applied by the rendering of the Draw Objects Render Pass. | |
DynamicPropertyType< Vector4 > | ViewPositionProperty |
The homogeneous view position that the Draw Objects Render Pass calculates during rendering from the settings of the Camera and passes to the shader. | |
Public Attributes inherited from RenderPassMetadata | |
DynamicPropertyType< Boolean > | EnabledProperty |
Whether Kanzi executes this render pass and its child render pass tree. | |
DynamicPropertyType< Vector4 > | InputViewportAreaProperty |
Reports the viewport area relative to the composition space as passed from the parent render pass. | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
Metaclass for RenderPass. | |
DynamicPropertyType< Integer > | UpdateOffsetProperty |
Sets a frame offset to the rendering rate that you set with the Update Rate property. | |
DynamicPropertyType< Integer > | UpdateRateProperty |
Sets the rate at which to render the Render Pass. | |
Public Attributes inherited from ResourceMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
Metaclass for Resource. | |
Metadata definitions for DrawObjectsWithMaterialRenderPass.
DynamicPropertyType<Resource> MaterialProperty |
Sets the material that will be used to render all nodes rendered by this DrawObjectsWithMaterialRenderPass.