#include <kanzi/core.ui/graphics2d/composition_manager.hpp>
#include <kanzi/core.ui/graphics2d/framebuffer.hpp>
#include <kanzi/core.ui/graphics3d/render_pass.hpp>
#include <kanzi/core.ui/graphics3d/mipmap_generation_concept_impl.hpp>
Classes | |
struct | kanzi::CompositionTargetRenderPass::CompositionFormatSettings |
Format settings for composition target render pass. More... | |
struct | kanzi::CompositionTargetRenderPass::CompositionSizeSettings |
Size settings for Composition Target Render Pass. More... | |
class | kanzi::CompositionTargetRenderPass |
Use the Composition Target Render Pass to set one to four composition targets and render all descendant render passes to the composition targets that the Composition Target Render Pass created. More... | |
Namespaces | |
namespace | kanzi |
Typedefs | |
typedef shared_ptr< CompositionTargetRenderPass > | kanzi::CompositionTargetRenderPassSharedPtr |
CompositionTargetRenderPass shared pointer type. | |
using | kanzi::FramebufferPtr |