Topics | |
| Filters | |
| Filters collect and reorganize 3D nodes in your Kanzi project. | |
| Object Sources | |
| Object sources and filters tell a Draw Objects Render Pass which nodes in your Kanzi application you want to render. | |
| Render Pass | |
| Render passes perform singular render pass operations in 3D scenes. | |
| Tags | |
| Tags provide the means to group, find, and filter nodes in your project. | |
Classes | |
| class | kanzi::BrushRenderer |
| An interface for specialized brush renderers, which implement brush rendering. More... | |
| class | kanzi::BufferObjectStream |
| Specifies stream to GL buffer object. More... | |
| class | kanzi::ColorBrushRenderer |
| Color brush renderer class. More... | |
| class | kanzi::CompositionBrushRenderer |
| OpenGL texture brush renderer class. More... | |
| class | kanzi::ConstraintBindingProcessor |
| Binding processor structure for constraints. More... | |
| class | kanzi::Constraints |
| Contains property types of Constraints. More... | |
| class | kanzi::ContentBrushRenderer |
| Content brush renderer class. More... | |
| class | kanzi::Framebuffer |
| Framebuffer attachment state. More... | |
| class | kanzi::FrameDescription |
| Description of a frame, the remaining area of a quad with another quad cut out. More... | |
| class | kanzi::FrustumCullFilter |
| Frustum cull filter. More... | |
| class | kanzi::FrustumCullFilterRuntime |
| Runtime for frustum cull filter. More... | |
| class | kanzi::Geometry |
| Geometry represents 2D coordinate data that you can use to render 2D nodes and text. More... | |
| class | kanzi::MaterialBrushRenderer |
| Material brush renderer. More... | |
| class | kanzi::Renderbuffer |
| Renderbuffers provide the images that can be rendered to by attaching them to the framebuffer as color or depth stencil images. More... | |
| class | kanzi::Renderer |
| class | kanzi::RendererStatisticsScope |
| class | kanzi::ShaderProgram |
| ShaderProgram defines programmable vertex and fragment operations done by the GPU for a draw call. More... | |
| struct | kanzi::ShaderTextureUniform |
| Specifies single texture uniform entry. More... | |
| class | kanzi::TextureBrushRenderer |
| Texture brush renderer class. More... | |