#include <kanzi/core.ui/state_manager/state_manager.hpp>
◆ StateGroup()
kanzi::StateManager::StateGroup::StateGroup |
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StateGroup && | other | ) |
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inline |
Move constructor.
- Parameters
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◆ ~StateGroup()
kanzi::StateManager::StateGroup::~StateGroup |
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◆ create()
◆ operator=()
Move operator.
- Parameters
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- Returns
- This state group after move.
◆ goToState()
void kanzi::StateManager::StateGroup::goToState |
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Node * | objectNode, |
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string_view | stateName, |
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bool | immediate ) |
Post go to state message with this state group.
◆ setControlType()
◆ getControlType()
◆ getName()
string kanzi::StateManager::StateGroup::getName |
( |
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const |
◆ setName()
void kanzi::StateManager::StateGroup::setName |
( |
string_view | name | ) |
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◆ equalName()
bool kanzi::StateManager::StateGroup::equalName |
( |
string_view | name | ) |
const |
◆ setInitialStateName()
void kanzi::StateManager::StateGroup::setInitialStateName |
( |
string_view | name | ) |
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◆ hasInitialState()
bool kanzi::StateManager::StateGroup::hasInitialState |
( |
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const |
◆ equalInitialState()
bool kanzi::StateManager::StateGroup::equalInitialState |
( |
const State & | state | ) |
const |
◆ addState()
void kanzi::StateManager::StateGroup::addState |
( |
StatePtr | state | ) |
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◆ beginStates()
StateIterator kanzi::StateManager::StateGroup::beginStates |
( |
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const |
◆ endStates()
StateIterator kanzi::StateManager::StateGroup::endStates |
( |
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const |
◆ addTransition()
◆ beginTransitions()
◆ endTransitions()
The documentation for this class was generated from the following file: