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| void | setMaskedBlurEnabled (bool enabled) |
| | Sets the masked blur mode.
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| void | setQuality (BlurEffect2D::Quality quality) |
| | Sets the quality of the blur.
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| void | setRadius (float radius) |
| | Sets the pixel radius of the blur.
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| void | applyEffect (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const Matrix3x3 &worldTransform, const CompositionContentRequirements &requirements, TextureSharedPtr sourceContent) |
| | Applies the effect on the source content provided as texture.
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| void | beginEffect (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const Matrix3x3 &worldTransform, const CompositionContentRequirements &requirements) |
| | Begins the effect.
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| void | blitEffect (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear) |
| | Blits the effect to the current framebuffer.
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| void | endEffect (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager) |
| | Ends the effect.
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| NodeEffect2DSharedPtr | getEffect () const |
| | Get NodeEffect2D instance where this renderer has been instantiated from.
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| size_t | getEffectPassCount () const |
| | Gets the number of effect passes.
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| bool | isLayeredOnTop () const |
| | Whether a compatible effect renders logically on top of its source content.
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| bool | isRenderEffectOnlyEnabled () const |
| | Whether the effect only mode is enabled.
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| void | restoreResources () |
| | Restores resources after the rendering context has been lost.
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| void | setRenderEffectOnly (bool renderEffectOnly) |
| | Sets the render effect only mode.
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| virtual bool | supportsBlitBlendMode (int blendMode) |
| | Whether the effect is compatible with a given blend mode.
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| virtual | ~NodeEffectRenderer2D () |
| | Declare NodeEffectRenderer2D as not movable nor copyable.
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| using | EffectPassContainer |
| | Container for effect passes.
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| EffectPass & | addEffectPass () |
| | Adds an effect pass and gets a reference to that pass.
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| void | beginInitialEffectPass (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const CompositionContentRequirements &requirements) |
| | Begins the initial effect pass (effect pass at index 0).
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| void | blitEffectPass (int effectPassIndex, Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear) |
| | Blits the effect pass and handles the perspective transform if necessary.
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| void | blitFinalEffectPass (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear) |
| | Blits the final effect pass, whose index is getEffectPassCount() - 1, and handles the perspective transform if necessary.
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| void | blitIntermediateEffectPass (int effectPassIndex, Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager) |
| | Blits the intermediate effect pass.
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| void | clearRenderTarget (Renderer3D &renderer, CompositionStack &compositionStack, NativeFramebufferHandle framebufferHandle, ColorRGBA clearColor) |
| | Clears the native framebuffer with a given color.
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| void | clearRenderTarget (Renderer3D &renderer, CompositionStack &compositionStack, TextureSharedPtr texture, ColorRGBA clearColor) |
| | Clears the render target texture with a given color.
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| void | configureInitialEffectPass (Vector2 sourceContentSize) |
| | Configures the initial effect pass.
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| void | endInitialEffectPass (CompositionStack &compositionStack) |
| | Ends the initial effect pass, whose index is 0.
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| void | finalizeEffectPasses () |
| | Finalizes the effect passes.
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| Vector2 | getEffectInputTexelSize (int effectPassIndex, int inputIndex) |
| | Gets the texel size of the input effect pass texture in texture coordinates.
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| EffectPass & | getEffectPass (int index) |
| | Gets a reference to the effect pass at a given index.
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| int | getLastEffectPassIndex () const |
| | Gets the index of the last effect pass.
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| bool | isInitialPassRenderTargetTemporary () const |
| | Whether the initial pass render target is temporary.
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| | NodeEffectRenderer2D (NodeEffect2DSharedPtr nodeEffect) |
| | Constructor.
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| virtual void | onRenderEffectOnlyChanged () |
| | Kanzi calls this when the render effect only mode changes.
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| void | releaseEffectPassInputRenderTargets (EffectPass ¤tEffectPass, CompositionManager *compositionManager) |
| | Releases those temporary render targets used by input that have EffectPass::Input::releaseRenderTarget set to true.
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| void | removeAllEffectPasses () |
| | Removes all user-added effect passes, but leaves the internal initial effect pass.
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| void | setLayeredOnTop (bool layeredOnTop) |
| | Sets whether the effect is layered on top of the source content.
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| static constexpr int | InitialEffectPassIndex |
| | Effect pass index for the initial pass.
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