Use a Blit Render Pass to blit one or more textures to the screen of the current rendering context using a material. More...
Static Public Attributes | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
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static final Metaclass | metaclass |
The Metaclass for the class. More... | |
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static final Metaclass | metaclass = com.rightware.kanzi.metadata.ResourceMetadata.metaclass |
The Metaclass for the class. | |
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static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
The Metaclass for the class. | |
Additional Inherited Members | |
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String | getName () |
Gets the resource name. More... | |
String | getUrl () |
Gets the resource URL. More... | |
void | setKeepAlive (boolean keepAlive) |
Sets the keep alive flag. More... | |
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boolean | equals (Object object) |
Domain | getDomain () |
Returns the domain the object belongs to. More... | |
Metaclass | getDynamicMetaclass () |
Returns the metaclass of the dynamic type of the object. More... | |
boolean | isStale () |
Test if the object is stale i.e. More... | |
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
Metaclass for Resource. | |
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DynamicPropertyType< Boolean > | EnabledProperty |
Use Enabled property to toggle render passes and their child render pass tree on and off. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
Metaclass for RenderPass. | |
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DynamicPropertyType< Resource > | MaterialProperty |
Sets to the Material that you want a Blit Render Pass to use to blit one or more textures. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.BlitRenderPass") |
Metaclass for BlitRenderPass. | |
DynamicPropertyType< Resource > | Texture0Property |
Sets the first texture you want the Blit Render Pass to blit. More... | |
DynamicPropertyType< Resource > | Texture1Property |
Sets the second texture you want the Blit Render Pass to blit. More... | |
DynamicPropertyType< Resource > | Texture2Property |
Sets the third texture you want the Blit Render Pass to blit. More... | |
DynamicPropertyType< Resource > | Texture3Property |
Sets the fourth texture you want the Blit Render Pass to blit. More... | |
Use a Blit Render Pass to blit one or more textures to the screen of the current rendering context using a material.