Use a Clear Render Pass to clear the color, depth, and stencil buffers of the current render context. More...
Static Public Attributes | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
![]() | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
![]() | |
static final Metaclass | metaclass = com.rightware.kanzi.metadata.ResourceMetadata.metaclass |
The Metaclass for the class. | |
![]() | |
static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
The Metaclass for the class. | |
Additional Inherited Members | |
![]() | |
String | getName () |
Gets the resource name. More... | |
String | getUrl () |
Gets the resource URL. More... | |
void | setKeepAlive (boolean keepAlive) |
Sets the keep alive flag. More... | |
![]() | |
boolean | equals (Object object) |
Domain | getDomain () |
Returns the domain the object belongs to. More... | |
Metaclass | getDynamicMetaclass () |
Returns the metaclass of the dynamic type of the object. More... | |
boolean | isStale () |
Test if the object is stale i.e. More... | |
![]() | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
Metaclass for Resource. | |
![]() | |
DynamicPropertyType< Boolean > | EnabledProperty |
Use Enabled property to toggle render passes and their child render pass tree on and off. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
Metaclass for RenderPass. | |
![]() | |
DynamicPropertyType< ColorRGBA > | ClearColor0Property |
Sets the color that you want the Clear Render Pass to use to clear the first (default) color buffer. More... | |
DynamicPropertyType< ColorRGBA > | ClearColor1Property |
Sets the color that you want the Clear Render Pass to use to clear the second color buffer. More... | |
DynamicPropertyType< ColorRGBA > | ClearColor2Property |
Sets the color that you want the Clear Render Pass to use to clear the third color buffer. More... | |
DynamicPropertyType< ColorRGBA > | ClearColor3Property |
Sets the color that you want the Clear Render Pass to use to clear the fourth color buffer. More... | |
DynamicPropertyType< Float > | ClearDepthProperty |
Sets the depth that you want the Clear Render Pass to use to clear the depth buffer. More... | |
DynamicPropertyType< Integer > | ClearStencilProperty |
Sets the clear stencil that you want the Clear Render Pass to use to clear the stencil buffer. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.ClearRenderPass") |
Metaclass for ClearRenderPass. | |
Use a Clear Render Pass to clear the color, depth, and stencil buffers of the current render context.