Use a Draw Objects Render Pass to render nodes under a Scene node provided by an object source you set in this render pass. More...
Static Public Attributes | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
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static final Metaclass | metaclass |
The Metaclass for the class. More... | |
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static final Metaclass | metaclass = com.rightware.kanzi.metadata.ResourceMetadata.metaclass |
The Metaclass for the class. | |
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static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
The Metaclass for the class. | |
Additional Inherited Members | |
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String | getName () |
Gets the resource name. More... | |
String | getUrl () |
Gets the resource URL. More... | |
void | setKeepAlive (boolean keepAlive) |
Sets the keep alive flag. More... | |
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boolean | equals (Object object) |
Domain | getDomain () |
Returns the domain the object belongs to. More... | |
Metaclass | getDynamicMetaclass () |
Returns the metaclass of the dynamic type of the object. More... | |
boolean | isStale () |
Test if the object is stale i.e. More... | |
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
Metaclass for Resource. | |
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DynamicPropertyType< Boolean > | EnabledProperty |
Use Enabled property to toggle render passes and their child render pass tree on and off. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
Metaclass for RenderPass. | |
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DynamicPropertyType< Matrix4x4 > | CameraMatrixProperty |
Camera matrix calculated during DrawObjectsRenderPass rendering. More... | |
DynamicPropertyType< String > | CameraProperty |
Sets the Camera node that you want to use to render the nodes. More... | |
DynamicPropertyType< Boolean > | FrustumCullingEnabledProperty |
Enable to disable rendering objects that are not inside the view frustum. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.DrawObjectsRenderPass") |
Metaclass for DrawObjectsRenderPass. | |
DynamicPropertyType< Vector2 > | NearFarPlaneProperty |
Near / far planes calculated during DrawObjectsRenderPass rendering. More... | |
DynamicPropertyType< Resource > | ObjectSourceProperty |
Sets the object source which collects the nodes that you want to render with this render pass. More... | |
DynamicPropertyType< Matrix4x4 > | ProjectionMatrixProperty |
Projection matrix calculated during DrawObjectsRenderPass rendering. More... | |
DynamicPropertyType< Vector4 > | ViewportProperty |
Viewport applied by DrawObjectsRenderPass rendering. More... | |
Use a Draw Objects Render Pass to render nodes under a Scene node provided by an object source you set in this render pass.