Metadata definitions for DrawObjectsRenderPass. More...
Metadata definitions for DrawObjectsRenderPass.
| DynamicPropertyType<Matrix4x4> CameraMatrixProperty |
Camera matrix calculated during DrawObjectsRenderPass rendering.
| DynamicPropertyType<String> CameraProperty |
| DynamicPropertyType<Boolean> FrustumCullingEnabledProperty |
Enable to disable rendering objects that are not inside the view frustum.
Trades GPU rendering time for CPU cull test time.
| DynamicPropertyType<Vector2> NearFarPlaneProperty |
Near / far planes calculated during DrawObjectsRenderPass rendering.
| DynamicPropertyType<Resource> ObjectSourceProperty |
Sets the object source which collects the nodes that you want to render with this render pass.
To render all nodes in a Scene node (Root Object Source), do not set the value for this property.
| DynamicPropertyType<Matrix4x4> ProjectionMatrixProperty |
Projection matrix calculated during DrawObjectsRenderPass rendering.
| DynamicPropertyType<Vector4> ViewportProperty |
Viewport applied by DrawObjectsRenderPass rendering.