Use a Pipeline State Render Pass to set for its child render passes the depth and stencil testing, transparency, and culling. More...
Static Public Attributes | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
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static final Metaclass | metaclass |
The Metaclass for the class. More... | |
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static final Metaclass | metaclass = com.rightware.kanzi.metadata.ResourceMetadata.metaclass |
The Metaclass for the class. | |
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static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
The Metaclass for the class. | |
Additional Inherited Members | |
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String | getName () |
Gets the resource name. More... | |
String | getUrl () |
Gets the resource URL. More... | |
void | setKeepAlive (boolean keepAlive) |
Sets the keep alive flag. More... | |
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boolean | equals (Object object) |
Domain | getDomain () |
Returns the domain the object belongs to. More... | |
Metaclass | getDynamicMetaclass () |
Returns the metaclass of the dynamic type of the object. More... | |
boolean | isStale () |
Test if the object is stale i.e. More... | |
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
Metaclass for Resource. | |
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DynamicPropertyType< Boolean > | EnabledProperty |
Use Enabled property to toggle render passes and their child render pass tree on and off. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
Metaclass for RenderPass. | |
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DynamicPropertyType< Integer > | BlendModeProperty |
Overrides the blend mode set in each node that this render pass renders. More... | |
DynamicPropertyType< Integer > | ColorWriteModeProperty |
Sets which channels the render pass writes to the color buffer. More... | |
DynamicPropertyType< Integer > | CullModeProperty |
Sets the culling of the triangle faces in the rendered meshes. More... | |
DynamicPropertyType< Integer > | DepthTestFunctionProperty |
Controls whether the depth test discards a fragment. More... | |
DynamicPropertyType< Boolean > | DepthWriteEnabledProperty |
Sets whether the render pass writes to the depth buffer. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.PipelineStateRenderPass") |
Metaclass for PipelineStateRenderPass. | |
DynamicPropertyType< Integer > | ScissorModeProperty |
Sets the scissor test coordinate mode. More... | |
DynamicPropertyType< Vector4 > | ScissorProperty |
Sets the scissor test within the current rendering Viewport node. More... | |
DynamicPropertyType< Integer > | StencilFailOperationProperty |
Sets the operation that the render pass performs when the stencil test fails. More... | |
DynamicPropertyType< Integer > | StencilMaskProperty |
Sets a mask on which the AND operation is executed with both the reference value and the stored stencil value when the test is done. More... | |
DynamicPropertyType< Integer > | StencilPassDepthFailOperationProperty |
Sets the operation that the render pass performs when the stencil test passes, but the depth test fails. More... | |
DynamicPropertyType< Integer > | StencilPassDepthPassOperationProperty |
Sets the operation that the render pass performs when both, the stencil and the depth test, pass. More... | |
DynamicPropertyType< Integer > | StencilReferenceValueProperty |
Sets the reference value for the stencil test. More... | |
DynamicPropertyType< Integer > | StencilTestFunctionProperty |
Controls whether the stencil test discards a fragment. More... | |
DynamicPropertyType< Boolean > | StencilWriteEnabledProperty |
Sets whether to enable writing to the stencil buffer. More... | |
DynamicPropertyType< Integer > | ViewportModeProperty |
Sets the coordinate type for the Viewport node. More... | |
DynamicPropertyType< Vector4 > | ViewportProperty |
Modifies the current rendering Viewport node. More... | |
Use a Pipeline State Render Pass to set for its child render passes the depth and stencil testing, transparency, and culling.