Metadata definitions for PipelineStateRenderPass. More...
Public Attributes | |
DynamicPropertyType< Integer > | BlendModeProperty |
Overrides the blend mode set in each node that this render pass renders. More... | |
DynamicPropertyType< Integer > | ColorWriteModeProperty |
Sets which channels the render pass writes to the color buffer. More... | |
DynamicPropertyType< Integer > | CullModeProperty |
Sets the culling of the triangle faces in the rendered meshes. More... | |
DynamicPropertyType< Integer > | DepthTestFunctionProperty |
Controls whether the depth test discards a fragment. More... | |
DynamicPropertyType< Boolean > | DepthWriteEnabledProperty |
Sets whether the render pass writes to the depth buffer. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.PipelineStateRenderPass") |
Metaclass for PipelineStateRenderPass. | |
DynamicPropertyType< Integer > | ScissorModeProperty |
Sets the scissor test coordinate mode. More... | |
DynamicPropertyType< Vector4 > | ScissorProperty |
Sets the scissor test within the current rendering Viewport node. More... | |
DynamicPropertyType< Integer > | StencilFailOperationProperty |
Sets the operation that the render pass performs when the stencil test fails. More... | |
DynamicPropertyType< Integer > | StencilMaskProperty |
Sets a mask on which the AND operation is executed with both the reference value and the stored stencil value when the test is done. More... | |
DynamicPropertyType< Integer > | StencilPassDepthFailOperationProperty |
Sets the operation that the render pass performs when the stencil test passes, but the depth test fails. More... | |
DynamicPropertyType< Integer > | StencilPassDepthPassOperationProperty |
Sets the operation that the render pass performs when both, the stencil and the depth test, pass. More... | |
DynamicPropertyType< Integer > | StencilReferenceValueProperty |
Sets the reference value for the stencil test. More... | |
DynamicPropertyType< Integer > | StencilTestFunctionProperty |
Controls whether the stencil test discards a fragment. More... | |
DynamicPropertyType< Boolean > | StencilWriteEnabledProperty |
Sets whether to enable writing to the stencil buffer. More... | |
DynamicPropertyType< Integer > | ViewportModeProperty |
Sets the coordinate type for the Viewport node. More... | |
DynamicPropertyType< Vector4 > | ViewportProperty |
Modifies the current rendering Viewport node. More... | |
Metadata definitions for PipelineStateRenderPass.
DynamicPropertyType<Integer> BlendModeProperty |
Overrides the blend mode set in each node that this render pass renders.
DynamicPropertyType<Integer> ColorWriteModeProperty |
Sets which channels the render pass writes to the color buffer.
To disable the color write, set the property to None.
DynamicPropertyType<Integer> CullModeProperty |
Sets the culling of the triangle faces in the rendered meshes.
Set to:
DynamicPropertyType<Integer> DepthTestFunctionProperty |
Controls whether the depth test discards a fragment.
DynamicPropertyType<Boolean> DepthWriteEnabledProperty |
Sets whether the render pass writes to the depth buffer.
DynamicPropertyType<Integer> ScissorModeProperty |
Sets the scissor test coordinate mode.
DynamicPropertyType<Vector4> ScissorProperty |
Sets the scissor test within the current rendering Viewport node.
You can define the scissor in either relative or absolute coordinates, the default is relative. Use the Scissor Mode property to set the coordinate type.
DynamicPropertyType<Integer> StencilFailOperationProperty |
Sets the operation that the render pass performs when the stencil test fails.
DynamicPropertyType<Integer> StencilMaskProperty |
Sets a mask on which the AND operation is executed with both the reference value and the stored stencil value when the test is done.
DynamicPropertyType<Integer> StencilPassDepthFailOperationProperty |
Sets the operation that the render pass performs when the stencil test passes, but the depth test fails.
DynamicPropertyType<Integer> StencilPassDepthPassOperationProperty |
Sets the operation that the render pass performs when both, the stencil and the depth test, pass.
DynamicPropertyType<Integer> StencilReferenceValueProperty |
Sets the reference value for the stencil test.
DynamicPropertyType<Integer> StencilTestFunctionProperty |
Controls whether the stencil test discards a fragment.
DynamicPropertyType<Boolean> StencilWriteEnabledProperty |
Sets whether to enable writing to the stencil buffer.
DynamicPropertyType<Integer> ViewportModeProperty |
Sets the coordinate type for the Viewport node.
DynamicPropertyType<Vector4> ViewportProperty |
Modifies the current rendering Viewport node.
You can define the Viewport in either relative or absolute coordinates, the default is relative. Use the Viewport Mode property to set the coordinate type.