Use a Text Box 3D node to add single-line text input in 3D space. More...
Static Public Attributes | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
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static final Metaclass | metaclass = com.rightware.kanzi.metadata.Node3DMetadata.metaclass |
The Metaclass for the class. | |
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static final Metaclass | metaclass = com.rightware.kanzi.metadata.NodeMetadata.metaclass |
The Metaclass for the class. | |
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static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
The Metaclass for the class. | |
Additional Inherited Members | |
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void | addChild (Node3D node) |
Adds a child node. More... | |
void | arrange () |
Arranges this node. | |
void | centeredArrange (Vector3 actualSize) |
Default implementation of arrange for a layout that accommodates all children at its center. | |
Vector3 | centeredMeasure (Vector3 availableSize) |
Default implementation of measure for a layout that accommodates all children at its center. | |
void | close () |
Close the object, and release native resources. | |
Vector3 | getActualSize () |
Gets actual size. More... | |
Vector3 | getAllocatedOffset () |
Get allocated offset of an object. | |
Vector3 | getAllocatedSize () |
Gets allocated size. More... | |
Matrix4x4 | getArrangeTransform () |
Get arrange transform. More... | |
Node3D | getChild (int index) |
Returns a child from given index from node. More... | |
int | getChildCount () |
Gets the number of children of the node. More... | |
int | getChildIndex (Node child) |
Returns the index of a child in a node. More... | |
Vector3 | getCoreDesiredSize () |
Get core desired size of an object. More... | |
Vector3 | getDesiredSize () |
Gets desired size. More... | |
Node3D | getFaceToCameraTarget () |
Returns the camera to which this node faces to if the node is set to face a camera. More... | |
Matrix4x4 | getFinalTransformation () |
Gets the value of FinalTransformationProperty. More... | |
Vector3 | getLayoutBoundingBoxMax () |
Get bounding box size max corner for an object. | |
Vector3 | getLayoutBoundingBoxMin () |
Get bounding box size min corner for an object. | |
SRTValue3D | getLayoutTransformation () |
Gets the value of LayoutTransformationProperty. More... | |
Node3D | getLookAtTarget () |
Returns the node that is set to always face this node. More... | |
Node3D | getOrientationConstraintTarget () |
Returns the node whose orientation is obtained to define the orientation of this node. More... | |
Vector3 | getPivotOffset () |
Get pivot offset of an object. | |
Node3D | getPositionConstraintTarget () |
Returns the node whose position is obtained to define the position of this node. More... | |
SRTValue3D | getRenderTransformation () |
Gets the value of RenderTransformationProperty. More... | |
Vector3 | getSize () |
Returns the size of object node. More... | |
Vector3 | getStretchScale () |
Get stretch scale of an object. | |
boolean | hasChild (Node child) |
Returns whether or not the child exists. More... | |
void | insertChild (int index, Node3D child) |
Adds a child node for object node to given index. More... | |
boolean | isPrimitiveLayout () |
Indicates whether the node has primitive layout behavior. More... | |
Iterable< Node3D > | iterateChildren () |
Gets an Iterable object used to iterate the Node3D children. More... | |
Iterable< Node3D > | iterateChildrenReverse () |
Gets an Reverse Iterable object used to iterate the Node3D children. More... | |
void | layout () |
Does layout pass starting from this node and iterating recursively all of its children. More... | |
void | lookAt (Vector3 position, Vector3 lookAtPoint, Vector3 upVector) |
Sets node transformation so that the node is in a given position looking at the given point. More... | |
void | measure (Vector3 availableSize) |
Measures this node. More... | |
void | moveToBack () |
Repositions the node to the beginning of its parent's children, so that it is drawn first. | |
void | moveToFront () |
Repositions the node to the end of its parent's children, so that it is drawn last. | |
Vector3 | nGetMaximumBoundingBoxCoordinates () |
Returns the minimum coordinates for object nodes bounding volume. More... | |
Vector3 | nGetMinimumBoundingBoxCoordinates () |
Returns the maximum coordinates for object nodes bounding volume. More... | |
void | removeAllChildren () |
Removes all child nodes. | |
void | removeChild (Node3D node) |
Removes child node. More... | |
void | removeChild (int index) |
Removes child node at specified index. More... | |
void | setActualSize (Vector3 actualSize) |
Sets actual size. More... | |
void | setAllocatedOffset (Vector3 allocatedOffset) |
Set allocated offset for an object. | |
void | setAllocatedSize (Vector3 allocatedSize) |
Sets allocated size. More... | |
void | setArrangeTransform (Matrix4x4 transform) |
Set arrange transform. More... | |
void | setAutoDepth () |
Sets node to automatically determine depth. | |
void | setAutoSize () |
Sets node to automatically determine width, height and depth. | |
void | setCoreDesiredSize (Vector3 value) |
Set core desired size for an object. More... | |
void | setDesiredSize (Vector3 size) |
Sets desired size. More... | |
void | setFinalTransformation (Matrix4x4 value) |
Sets the value of FinalTransformationProperty. More... | |
void | setLayoutBoundingBoxSize (Vector3 bboxMin, Vector3 bboxMax) |
Set bounding box size for an object. | |
void | setLayoutTransformation (SRTValue3D value) |
Sets the value of LayoutTransformationProperty. More... | |
void | setPivotOffset (Vector3 pivotOffset) |
Set pivot offset for an object. | |
void | setRenderTransformation (SRTValue3D value) |
Sets the value of RenderTransformationProperty. More... | |
void | setSize (float width, float height, float depth) |
Sets size properties of the node. More... | |
void | setStretchScale (Vector3 stretchScale) |
Set stretch scale for an object. | |
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ResourceManager.AcquireTask | acquireResourcesAsync (String resourceId, ResourceManager.AcquireTask.Callback callback) |
Posts an asynchronous task to acquire a resource. More... | |
boolean | addAbstractChild (Node child) |
Adds a node as child of this node. More... | |
void | addAnonymousResource (Resource resource) |
Adds anonymous resource (such as style) for object node resources. More... | |
MessageSubscriptionToken | addMessageFilter (MessageType messageType, MessageSubscriptionFunction messageHandlerFunction) |
Adds a message filter where the filter is a function. More... | |
MessageSubscriptionToken | addMessageHandler (MessageType messageType, MessageSubscriptionFunction messageHandlerFunction) |
Adds a message handler where the handler is a function. More... | |
MessageSubscriptionToken | addMessageHandler (MessageType messageType, MessageSubscriptionFunction messageHandlerFunction, Node messageSourceFilter) |
Adds a message handler where the handler is a function. More... | |
void | addNodeComponent (NodeComponent component) |
Transfers the ownership of a node component to an object node. More... | |
void | addNodeComponentWithOwner (NodeComponent component, KanziObject owner) |
Transfers the ownership of a node component to an object node and sets the owner of the node component. More... | |
void | addResource (String resourceId, String resourceUrl) |
Adds a resource manager resource to an object node. More... | |
MessageSubscriptionToken | addTunnelingMessageFilter (MessageType messageType, MessageSubscriptionFunction messageHandlerFunction) |
Adds a message filter where the filter is a function. More... | |
MessageSubscriptionToken | addTunnelingMessageHandler (MessageType messageType, MessageSubscriptionFunction messageHandlerFunction, Node messageSourceFilter) |
Adds a message handler where the handler is a function and you explicitly define the accepted source. More... | |
void | attachRecursive () |
Attaches a node and its children recursively. | |
boolean | containsResource (String resourceId) |
Returns if object node resource dictionary contains the resource with given ID. More... | |
void | detachRecursive () |
Detaches a node and its children recursively. | |
void | dispatchMessage (MessageType messageType, MessageArguments arguments) |
Dispatches a message from this node with specified arguments. More... | |
String | findResourceUrl (String resourceId) |
Tries to find Resource URL for Resource ID from this node. More... | |
Node | getAbstractChild (int index) |
Returns node at given child index. More... | |
int | getAbstractChildCount () |
Returns number of child nodes. More... | |
int | getAbstractChildIndex (Node node) |
Returns index of given node in list of child nodes. More... | |
float | getActualDepth () |
Gets the value of ActualDepthProperty. More... | |
float | getActualHeight () |
Gets the value of ActualHeightProperty. More... | |
float | getActualWidth () |
Gets the value of ActualWidthProperty. More... | |
float | getDepth () |
Gets the value of DepthProperty. More... | |
Vector2 | getDepthMargin () |
Gets the value of DepthMarginProperty. More... | |
float | getHeight () |
Gets the value of HeightProperty. More... | |
Vector2 | getHorizontalMargin () |
Gets the value of HorizontalMarginProperty. More... | |
String | getLocale () |
Gets the value of LocaleProperty. More... | |
String | getName () |
Gets the value of NameProperty. More... | |
float | getOpacity () |
Gets the value of OpacityProperty. More... | |
Node | getParent () |
Gets parent of this node. More... | |
String | getPath () |
Gets the value of PathProperty. More... | |
Resource | getStateManager () |
Gets the value of StateManagerProperty. More... | |
Resource | getStyle () |
Gets the value of StyleProperty. More... | |
Vector2 | getVerticalMargin () |
Gets the value of VerticalMarginProperty. More... | |
float | getWidth () |
Gets the value of WidthProperty. More... | |
boolean | isAttached () |
Checks if node is attached to ui tree. More... | |
boolean | isAttaching () |
Checks if node is in the process of attaching to ui tree. More... | |
boolean | isClipChildren () |
Gets the value of ClipChildrenProperty. More... | |
boolean | isDetaching () |
Checks if node is in the process of getting detached from ui tree. More... | |
boolean | isEffectivelyEnabled () |
Returns whether a node and its ancestor nodes are enabled. More... | |
boolean | isEffectivelyFocusable () |
Returns whether a node and its ancestor focus scope nodes are focusable. More... | |
boolean | isEffectivelyVisible () |
Returns whether a node and its ancestor nodes are visible. More... | |
boolean | isEnabled () |
Gets the value of EnabledProperty. More... | |
boolean | isFocusable () |
Gets the value of the FocusableProperty. More... | |
boolean | isFocused () |
Sets whether a node is an active focus node and can receive keyboard messages. More... | |
boolean | isHitTestable () |
Gets the value of HitTestableProperty. More... | |
boolean | isHitTestableContainer () |
Gets the value of HitTestableContainerProperty. More... | |
boolean | isHover () |
Gets the value of HoverProperty. More... | |
boolean | isInitialized () |
Checks if initialize() has been called. More... | |
boolean | isNamed (String name) |
Checks if node has a given name. More... | |
boolean | isVisible () |
Gets the value of VisibleProperty. More... | |
Iterable< NodeComponent > | iterateNodeComponents () |
Gets an Iterable object used to iterate the Node Components. More... | |
NodeComponent | lookupNodeComponentByName (String name) |
Look up a Node Component bu Name. More... | |
KanziObject | lookupObject (String path) |
Returns a KanziObject by looking it up with specified path or alias. More... | |
boolean | removeAbstractChild (Node child) |
Removes child node from this node. More... | |
void | removeAnonymousResource (Resource resource) |
Removes anonymous resource from object node resources. More... | |
void | removeMessageHandler (MessageSubscriptionToken token) |
Removes a message subscription. More... | |
void | removeNodeComponent (NodeComponent component) |
Removes the ownership of a node component from an object node. More... | |
void | removeNodeComponentWithOwner (KanziObject owner) |
Removes all node component bindings with the specified owner. More... | |
void | removeResource (String resourceId) |
Removes a resource with given ID from object node resource dictionary. More... | |
void | setActualDepth (float value) |
Sets the value of ActualDepthProperty. More... | |
void | setActualHeight (float value) |
Sets the value of ActualHeightProperty. More... | |
void | setActualWidth (float value) |
Sets the value of ActualWidthProperty. More... | |
void | setAutoHeight () |
Sets node to automatically determine height. | |
void | setAutoWidth () |
Sets node to automatically determine width. | |
void | setClipChildren (boolean value) |
Sets the value of ClipChildrenProperty. More... | |
void | setDepth (float value) |
Sets the value of DepthProperty. More... | |
void | setDepthMargin (Vector2 value) |
Sets the value of DepthMarginProperty. More... | |
void | setEnabled (boolean value) |
Sets the value of the EnabledProperty. More... | |
void | setFocusable (boolean value) |
Sets the value of the FocusableProperty. More... | |
void | setFocused (boolean value) |
Sets the value of the FocusedProperty. More... | |
void | setHeight (float value) |
Sets the value of HeightProperty. More... | |
void | setHitTestable (boolean value) |
Sets the value of HitTestableProperty. More... | |
void | setHitTestableContainer (boolean value) |
Sets the value of HitTestableContainerProperty. More... | |
void | setHorizontalMargin (Vector2 value) |
Sets the value of HorizontalMarginProperty. More... | |
void | setHover (boolean value) |
Sets the value of HoverProperty. More... | |
void | setLocale (String value) |
Sets the value of LocaleProperty. More... | |
void | setName (String name) |
Sets the value of NameProperty. More... | |
void | setOpacity (float value) |
Sets the value of OpacityProperty. More... | |
void | setStateManager (Resource value) |
Sets the value of StateManagerProperty. More... | |
void | setStyle (Resource value) |
Sets the value of StyleProperty. More... | |
void | setVerticalMargin (Vector2 value) |
Sets the value of VerticalMarginProperty. More... | |
void | setVisible (boolean value) |
Sets the value of VisibleProperty. More... | |
void | setWidth (float value) |
Sets the value of WidthProperty. More... | |
Node | trySetFocus () |
Tries to move the focus on this node. More... | |
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boolean | equals (Object object) |
Domain | getDomain () |
Returns the domain the object belongs to. More... | |
Metaclass | getDynamicMetaclass () |
Returns the metaclass of the dynamic type of the object. More... | |
boolean | isStale () |
Test if the object is stale i.e. More... | |
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static boolean | isUnboundedLayoutSize (Vector3 layoutSize) |
Indicates whether a layout size is an unbound layout size. More... | |
static boolean | isValidLayoutSize (Vector3 size) |
Indicates whether a size is valid layout size. More... | |
static float | layoutUp () |
Returns the direction to which the Y-axis grows for this node type. More... | |
static Vector3 | replaceUnboundedLayoutSize (Vector3 layoutSize, Vector3 resetSize) |
Replaces any element of a layout size with appropriate element of the reset size if it is unbounded and returns the size. More... | |
static Vector3 | replaceUnboundedLayoutSizeWithZero (Vector3 layoutSize) |
Replaces any element of a layout size with zero if it is unbounded and returns the size. More... | |
static Vector3 | unboundedLayoutSize () |
Returns an unbounded layout size. More... | |
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DynamicPropertyType< Float > | ActualDepthProperty |
The calculated size of the node in depth direction when used in a layout. More... | |
DynamicPropertyType< Float > | ActualHeightProperty |
The calculated height of the node when used in a layout. More... | |
DynamicPropertyType< Float > | ActualWidthProperty |
The calculated width of the node when used in a layout. More... | |
DynamicPropertyType< Boolean > | ClipChildrenProperty |
Sets whether to clip the child nodes of thos node. More... | |
DynamicPropertyType< Integer > | ContentStretchProperty |
Sets how the content that belongs to this node is stretched (as opposed to manipulating the actual node size). More... | |
DynamicPropertyType< Boolean > | CreatedFromKZBProperty |
Kanzi internally uses this property to distinguish objects like bindings and triggers created in code from objects that are loaded from a kzb file. More... | |
DynamicPropertyType< Integer > | DepthAlignmentProperty |
The alignment in depth direction the node should use when it resides under a layout. More... | |
DynamicPropertyType< Vector2 > | DepthMarginProperty |
Sets the depth distance between this node and other nodes that are adjacent to this node in a layout. More... | |
DynamicPropertyType< Float > | DepthProperty = new DynamicPropertyType<>("Node.Depth", Float.class) |
The size of the node in depth direction when used in a layout. More... | |
DynamicPropertyType< Boolean > | EffectivelyEnabledProperty |
Indicates whether this node and its ancestor nodes are enabled. More... | |
DynamicPropertyType< Boolean > | EnabledProperty |
Whether this node is enabled. More... | |
DynamicPropertyType< Boolean > | FocusableProperty |
Indicates whether the node can receive focus. More... | |
DynamicPropertyType< Boolean > | FocusedProperty |
Indicates whether the node has keyboard focus. More... | |
DynamicPropertyType< Integer > | FocusStateProperty |
Reports the focus state of a node: More... | |
DynamicPropertyType< Resource > | FontFamilyProperty |
The font family used to render the text. More... | |
DynamicPropertyType< Float > | HeightProperty |
The height of the node when used in a layout. More... | |
DynamicPropertyType< Boolean > | HitTestableContainerProperty |
When enabled, Kanzi uses the layout bounds as geometry for hit testing. More... | |
DynamicPropertyType< Boolean > | HitTestableProperty |
When enabled, users can pick the node from the default Camera node of the active Scene node. More... | |
DynamicPropertyType< Integer > | HorizontalAlignmentProperty |
The alignment in horizontal direction the node should use when it resides under a layout. More... | |
DynamicPropertyType< Vector2 > | HorizontalMarginProperty |
Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout. More... | |
DynamicPropertyType< Boolean > | HoverProperty |
Indicates whether a node is the foremost hit testable node under the cursor. More... | |
DynamicPropertyType< String > | LocaleProperty |
The locale of the node. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node") |
Metaclass for Node. | |
DynamicPropertyType< String > | NameProperty = new DynamicPropertyType<>("Node.Name", String.class) |
Node name. | |
DynamicPropertyType< Float > | OpacityProperty |
Opacity of the node. More... | |
DynamicPropertyType< String > | PathProperty = new DynamicPropertyType<>("Node.Path", String.class) |
Full path to the node. | |
DynamicPropertyType< Float > | Projection2DTo3DScaleProperty |
Sets the scale factor to project pixels to 3D size. More... | |
DynamicPropertyType< Resource > | StateManagerProperty |
Sets the State Manager to the node. More... | |
DynamicPropertyType< Resource > | StyleProperty |
Sets a style to the node. More... | |
DynamicPropertyType< Integer > | VerticalAlignmentProperty |
The alignment in vertical direction the node should use when it resides under a layout. More... | |
DynamicPropertyType< Vector2 > | VerticalMarginProperty |
Sets the vertical space between this node and other nodes that are adjacent to this node in a layout. More... | |
DynamicPropertyType< Float > | VisibleAmountInParentProperty |
Sets the amount the node is inside its parent. More... | |
DynamicPropertyType< Boolean > | VisibleProperty |
When disabled, Kanzi does not render the node. More... | |
DynamicPropertyType< Float > | WidthProperty = new DynamicPropertyType<>("Node.Width", Float.class) |
The width of the node when used in a layout. More... | |
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DynamicPropertyType< Matrix4x4 > | FinalTransformationProperty |
The combined location, orientation and scale of the node and its ancestor nodes. More... | |
DynamicPropertyType< Float > | FrustumCullMarginProperty |
The margin of the frustum cull radius of the node. More... | |
DynamicPropertyType< SRTValue3D > | LayoutTransformationProperty |
The location, orientation and scale of the node relative to its parent node. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node3D") |
Metaclass for Node3D. | |
DynamicPropertyType< SRTValue3D > | RenderTransformationProperty |
The location, orientation, and scale of the node relative to its parent node. More... | |
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DynamicPropertyType< ColorRGBA > | CompositionBackgroundColorProperty |
Sets the color that highlights the text that the user composes using an input method editor (IME). More... | |
DynamicPropertyType< ColorRGBA > | CompositionFontColorProperty |
Sets the color of the text that the user composes using an input method editor (IME). More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.TextBox3D") |
Metaclass for TextBox3D. | |
DynamicPropertyType< ColorRGBA > | SelectionBackgroundColorProperty |
Sets the color that highlights the selected text. More... | |
DynamicPropertyType< ColorRGBA > | SelectionFontColorProperty |
Sets the color of the selected text. More... | |
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DynamicPropertyType< ColorRGBA > | FontColorProperty |
Sets the color of the text. More... | |
DynamicPropertyType< Resource > | FontMaterialProperty |
Sets the material whose shader is used to render the text. More... | |
DynamicPropertyType< Vector2 > | HorizontalPaddingProperty |
Sets the padding spaces between the content and the left and right boundaries of the Text node. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.TextConcept") |
Metaclass for TextConcept. | |
DynamicPropertyType< String > | OverflowProperty |
Sets the characters that represent the truncated text when the text string to be rendered is too long to fit in the node. More... | |
DynamicPropertyType< Boolean > | RemoveSideBearingsProperty |
Whether to position the leftmost characters of left-aligned text and rightmost characters of right-aligned text exactly within the boundary of the text node. More... | |
DynamicPropertyType< Integer > | TextHorizontalAlignmentProperty |
Sets the horizontal alignment of the text. More... | |
DynamicPropertyType< String > | TextProperty |
Sets the text content that the text node renders. More... | |
DynamicPropertyType< Integer > | TextVerticalAlignmentProperty |
Sets the vertical alignment of the text. More... | |
DynamicPropertyType< Vector2 > | VerticalPaddingProperty |
Sets the padding spaces between the content and the top and bottom boundaries of the Text node. More... | |
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AbstractMessageType | BackspaceAtCursorMessage |
In a Text Box node deletes a character using backspace. More... | |
AbstractMessageType | BackspaceWordAtCursorMessage |
In a Text Box node deletes the characters until the next word boundary using backspace. More... | |
AbstractMessageType | CancelTextCompositionMessage |
Discards the text composed in an Input Method Editor. More... | |
DynamicPropertyType< Integer > | CharacterCountProperty |
AbstractMessageType | ClearSelectionMessage |
In a Text Box node clears the current text selection. More... | |
AbstractMessageType | CommitCompositionTextMessage |
Commits to a Text Box node the text composed in an Input Method Editor. More... | |
DynamicPropertyType< Resource > | CompositionTextBackgroundBrushProperty |
Sets the brush that highlights the text that the user composes using an input method editor (IME). More... | |
AbstractMessageType | CompositionTextChangedMessage |
Occurs when the text produced in an Input Method Editor is updated in a Text Box node. More... | |
AbstractMessageType | CompositionTextCommittedMessage |
Occurs: More... | |
DynamicPropertyType< Resource > | CompositionTextForegroundBrushProperty |
Sets the brush for the text that the user composes using an input method editor (IME). More... | |
DynamicPropertyType< String > | CompositionTextProperty |
Reports the text that the user composes in the Text Box using an input method editor (IME). More... | |
AbstractMessageType | CursorMovedMessage |
Occurs when the user moves the cursor in a Text Box node. More... | |
DynamicPropertyType< Integer > | CursorPositionProperty |
Sets the position of the cursor in the text shown in the Text Box node. More... | |
DynamicPropertyType< Resource > | CursorPrefabProperty |
Sets the prefab template that defines the appearance of the cursor instead of the default cursor. More... | |
AbstractMessageType | DeleteAtCursorMessage |
In a Text Box node deletes a character using delete. More... | |
AbstractMessageType | DeleteSelectionMessage |
In a Text Box node, erases any currently selected text. More... | |
AbstractMessageType | DeleteTextMessage |
In a Text Box node, deletes the text between given start and end character indexes. More... | |
AbstractMessageType | DeleteWordAtCursorMessage |
In a Text Box node deletes the characters until the next word boundary using delete. More... | |
DynamicPropertyType< String > | DisplayTextProperty |
Reports the text that the Text Box displays. More... | |
DynamicPropertyType< Integer > | EchoModeProperty |
Sets how the Text Box node shows text: More... | |
AbstractMessageType | EditingFinishedMessage |
Occurs when a Text Box node leaves the editing state after the user modified the text content. More... | |
AbstractMessageType | EditingStartedMessage |
Occurs when the user makes the first modification to the text in a Text Box node that is in the editing state. More... | |
DynamicPropertyType< Integer > | EditModeProperty |
Sets how the Text Box node enters the editing state: More... | |
AbstractMessageType | EnteredEditingStateMessage |
Occurs when a Text Box node enters the editing state. More... | |
AbstractMessageType | EnterEditingMessage |
Makes a Text Box node enter the editing state. More... | |
AbstractMessageType | ExitEditingMessage |
Makes a Text Box node leave the editing state. More... | |
DynamicPropertyType< Boolean > | HasSelectionProperty |
Indicates whether any of the text in the Text Box node is selected. More... | |
DynamicPropertyType< Boolean > | HideTextHintWhenEditingProperty |
Sets whether to hide the placeholder content, which you set using the Text Hint Prefab property, when the Text Box node is in the editing state. More... | |
AbstractMessageType | InputMethodActionMessage |
Occurs when the user taps the action button on their on-screen keyboard while editing the text in a Text Box node. More... | |
DynamicPropertyType< Integer > | InputMethodActionProperty |
Sets the label of the user action button on the on-screen keyboard for this Text Box. More... | |
AbstractMessageType | InputMethodAvailableMessage |
Occurs when an input method becomes available to a Text Box node. More... | |
AbstractMessageType | InputMethodUnavailableMessage |
Occurs when the input method that is composing text in a Text Box node becomes unavailable. More... | |
DynamicPropertyType< Integer > | InputTypeProperty |
Sets the input type of the input methods that provide the input layout to let the user enter and edit text of specific type in the Text Box node: More... | |
AbstractMessageType | InsertTextAtCursorMessage |
In a Text Box node adds text at the cursor position. More... | |
AbstractMessageType | InsertTextMessage |
In a Text Box node, inserts text at a specified character index. More... | |
DynamicPropertyType< Boolean > | IsComposingTextProperty |
Reports the text composition state of the Text Box node. More... | |
DynamicPropertyType< Boolean > | IsEditingProperty |
Reports the editing state of the Text Box node. More... | |
AbstractMessageType | LeftEditingStateMessage |
Occurs when a Text Box node leaves the editing state. More... | |
DynamicPropertyType< Integer > | MaximumTextLengthProperty |
Sets the maximum length of text that the user can insert in the Text Box node. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.TextBoxConcept") |
Metaclass for TextBoxConcept. | |
AbstractMessageType | MoveCursorBackwardMessage |
In a Text Box node moves the cursor backward by one character. More... | |
AbstractMessageType | MoveCursorForwardMessage |
In a Text Box node moves the cursor forward by one character. More... | |
AbstractMessageType | MoveCursorHomeMessage |
In a Text Box node moves the cursor ahead of the first character of the text content. More... | |
AbstractMessageType | MoveCursorToEndMessage |
In a Text Box node moves the cursor after the last character of the text content. More... | |
AbstractMessageType | MoveCursorToNextWordMessage |
In a Text Box node moves the cursor forward to the next word boundary. More... | |
AbstractMessageType | MoveCursorToPreviousWordMessage |
In a Text Box node moves the cursor backward to the previous word boundary. More... | |
AbstractMessageType | MoveSelectionEndBackwardMessage |
In a Text Box node moves the handle at the end of text selection backward by one character. More... | |
AbstractMessageType | MoveSelectionEndForwardMessage |
In a Text Box node moves the handle at the end of text selection forward by one character. More... | |
AbstractMessageType | MoveSelectionEndToNextWordMessage |
In a Text Box node moves the handle at the end of text selection forward to the start of the next word. More... | |
AbstractMessageType | MoveSelectionEndToPreviousWordMessage |
In a Text Box node moves the handle at the end of text selection backward to the start of the previous word. More... | |
AbstractMessageType | MoveSelectionStartBackwardMessage |
In a Text Box node moves the handle at the beginning of text selection backward by one character. More... | |
AbstractMessageType | MoveSelectionStartForwardMessage |
In a Text Box node moves the handle at the beginning of text selection forward by one character. More... | |
AbstractMessageType | MoveSelectionStartToNextWordMessage |
In a Text Box node moves the handle at the beginning of text selection forward to the start of the next word. More... | |
AbstractMessageType | MoveSelectionStartToPreviousWordMessage |
In a Text Box node moves the handle at the beginning of text selection backward to the start of the previous word. More... | |
DynamicPropertyType< Integer > | PasswordEchoTimeoutProperty |
Sets the time in milliseconds that an inserted character is visible before being masked when using the password echo mode. More... | |
DynamicPropertyType< String > | PasswordMaskingCharacterProperty |
Sets the character that masks each character that the application user enters when using the password echo mode. More... | |
DynamicPropertyType< Boolean > | ReadOnlyProperty |
Sets whether the Text Box node is editable. More... | |
AbstractMessageType | SelectAllMessage |
In a Text Box node selects all text. More... | |
DynamicPropertyType< Resource > | SelectionBackgroundBrushProperty |
Sets the brush that highlights the selected text. More... | |
AbstractMessageType | SelectionChangedMessage |
Occurs when the user changes the text selection in a Text Box node. More... | |
AbstractMessageType | SelectionClearedMessage |
Occurs when the user clears or resets the text selection in a Text Box node. More... | |
DynamicPropertyType< Integer > | SelectionEndCursorPositionProperty |
The position of the cursor that marks the end of text selection in the Text Box node. More... | |
DynamicPropertyType< Resource > | SelectionEndPrefabProperty |
Sets the prefab template that defines the appearance of the selection handle at the end of text selection instead of the default handle. More... | |
DynamicPropertyType< Resource > | SelectionForegroundBrushProperty |
Sets the brush for the selected text. More... | |
DynamicPropertyType< Integer > | SelectionStartCursorPositionProperty |
The position of the cursor that marks the beginning of text selection in the Text Box node. More... | |
AbstractMessageType | SelectionStartedMessage |
Occurs when the user starts selecting text in a Text Box node. More... | |
DynamicPropertyType< Resource > | SelectionStartPrefabProperty |
Sets the prefab template that defines the appearance of the selection handle at the beginning of text selection instead of the default handle. More... | |
AbstractMessageType | SelectTextMessage |
In a Text Box node, selects the text between given start and end character indexes. More... | |
AbstractMessageType | SelectToEndMessage |
In a Text Box node selects the text from the cursor position to the end of the text. More... | |
AbstractMessageType | SelectToHomeMessage |
In a Text Box node selects the text from the start of the text to the cursor position. More... | |
AbstractMessageType | SelectWordAtCursorMessage |
In a Text Box node selects the word at the cursor position. More... | |
AbstractMessageType | TextChangedMessage |
Occurs when the user changes the text in a Text Box node. More... | |
AbstractMessageType | TextCompositionCanceledMessage |
Occurs: More... | |
DynamicPropertyType< Resource > | TextHintPrefabProperty |
Sets the prefab template for showing placeholder content when the Text Box node is empty. More... | |
DynamicPropertyType< Integer > | TextKeyNavigationDirectionProperty |
Sets the text key navigation direction. More... | |
DynamicPropertyType< Integer > | WordCountProperty |
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DynamicPropertyType< Float > | CharacterSpacingProperty |
Sets the character spacing in pixels. More... | |
DynamicPropertyType< Float > | FixedCharacterWidthProperty |
When set, overrides the font advance widths to make each character take a fixed amount of space specified in pixels. More... | |
DynamicPropertyType< Integer > | FontHintingPreferenceProperty |
Sets the hinting preference of the font. More... | |
DynamicPropertyType< Boolean > | FractionalCharacterWidthProperty |
Sets whether Kanzi uses fractional or rounded character widths to lay out text. More... | |
DynamicPropertyType< Float > | LineSpacingProperty |
Sets the line spacing in multiples of the normal line height of the selected FontStyleConcept. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.FontStyleConcept") |
Metaclass for FontStyleConcept. | |
DynamicPropertyType< Float > | SizeProperty |
Sets the size of the font in pixels. More... | |
DynamicPropertyType< Boolean > | SnapCharacterToPixelPropertyProperty |
Sets whether Kanzi positions characters in 2D rendering to the nearest pixel: More... | |
DynamicPropertyType< Integer > | StyleProperty |
Sets the style of the FontStyleConcept. More... | |
DynamicPropertyType< Integer > | WeightProperty |
Sets the weight of the FontStyleConcept. More... | |
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Node3D (Domain domain, long nativeNode, Metaclass metaclass) | |
Wraps a given native node. More... | |
void | arrangeOverride (Vector3 actualSize) |
Performs setting of actual node size and transformation calculations. More... | |
void | initialize () |
Initializes the Node3D. | |
Vector3 | measureOverride (Vector3 availableSize) |
Performs node size calculation. More... | |
void | onAttached () |
Called when this node becomes attached. | |
void | onDetached () |
Called when this node becomes detached. | |
void | onNodePropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) |
Method executed on node property change. More... | |
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static< Derived extends Node3D > ObjectRef< Derived > | createDerived (Domain domain, String name, Metaclass metaclass) |
Creates a derived class instance. More... | |
Use a Text Box 3D node to add single-line text input in 3D space.