Metadata definitions for BlitRenderPass. More...
Public Attributes | |
DynamicPropertyType< Resource > | MaterialProperty |
Sets to the Material that you want a Blit Render Pass to use to blit one or more textures. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.BlitRenderPass") |
Metaclass for BlitRenderPass. | |
DynamicPropertyType< Resource > | Texture0Property |
Sets the first texture you want the Blit Render Pass to blit. More... | |
DynamicPropertyType< Resource > | Texture1Property |
Sets the second texture you want the Blit Render Pass to blit. More... | |
DynamicPropertyType< Resource > | Texture2Property |
Sets the third texture you want the Blit Render Pass to blit. More... | |
DynamicPropertyType< Resource > | Texture3Property |
Sets the fourth texture you want the Blit Render Pass to blit. More... | |
Public Attributes inherited from RenderPassMetadata | |
DynamicPropertyType< Boolean > | EnabledProperty |
Whether Kanzi executes this render pass and its child render pass tree. More... | |
DynamicPropertyType< Vector4 > | InputViewportAreaProperty |
Reports the viewport area relative to the composition space as passed from the parent render pass. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
Metaclass for RenderPass. | |
Public Attributes inherited from ResourceMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
Metaclass for Resource. | |
Metadata definitions for BlitRenderPass.
DynamicPropertyType<Resource> MaterialProperty |
Sets to the Material that you want a Blit Render Pass to use to blit one or more textures.
DynamicPropertyType<Resource> Texture0Property |
Sets the first texture you want the Blit Render Pass to blit.
DynamicPropertyType<Resource> Texture1Property |
Sets the second texture you want the Blit Render Pass to blit.
DynamicPropertyType<Resource> Texture2Property |
Sets the third texture you want the Blit Render Pass to blit.
DynamicPropertyType<Resource> Texture3Property |
Sets the fourth texture you want the Blit Render Pass to blit.