Metadata definitions for Constraints. More...
Public Attributes | |
DynamicPropertyType< Boolean > | ConstraintInWorldCoordinatesProperty |
Specifies if the object constraining is done in world coordinates (when false, done in local coordinates). More... | |
DynamicPropertyType< String > | ConstraintOrientationProperty |
Makes an object node where the property is attached to obtain orientation from target object. More... | |
DynamicPropertyType< String > | ConstraintPositionProperty |
Makes an object node where the property is attached to obtain position from target object. More... | |
DynamicPropertyType< Integer > | FaceToCameraModeProperty |
Sets how to rotate the 3D node towards a camera: More... | |
DynamicPropertyType< String > | FaceToCameraTargetCameraProperty |
Sets the camera towards which the 3D node turns when you set the Face to Camera Mode property. More... | |
DynamicPropertyType< String > | LookAtProperty = new DynamicPropertyType<>("LookAt", String.class) |
Makes a node to always face the node set in this property. | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Constraints") |
Metaclass for Constraints. | |
Metadata definitions for Constraints.
DynamicPropertyType<Boolean> ConstraintInWorldCoordinatesProperty |
Specifies if the object constraining is done in world coordinates (when false, done in local coordinates).
DynamicPropertyType<String> ConstraintOrientationProperty |
Makes an object node where the property is attached to obtain orientation from target object.
DynamicPropertyType<String> ConstraintPositionProperty |
Makes an object node where the property is attached to obtain position from target object.
DynamicPropertyType<Integer> FaceToCameraModeProperty |
Sets how to rotate the 3D node towards a camera:
By default the node turns to the Scene default camera. To use a different camera, set the Face to Camera Target Camera property.
DynamicPropertyType<String> FaceToCameraTargetCameraProperty |