Metadata definitions for StandardMaterial. More...
Public Attributes | |
DynamicPropertyType< ColorRGBA > | AmbientProperty |
The color of the material when lights are not present. More... | |
DynamicPropertyType< Float > | BlendIntensityProperty |
Controls the intensity of materials that are blended on top of an existing color. More... | |
DynamicPropertyType< Integer > | BlendModeProperty |
Sets how to blend colors: More... | |
DynamicPropertyType< ColorRGBA > | DiffuseProperty |
The color of the material when it is lit by a light. More... | |
DynamicPropertyType< ColorRGBA > | EmissiveProperty |
The color of the light that is emitted from the material surface. More... | |
DynamicPropertyType< ColorRGBA > | GlobalAmbientProperty |
The color that is multiplied automatically with the "Ambient" property of the materials in the scene. More... | |
DynamicPropertyType< Resource > | GlyphTextureProperty |
The automatic texture of the glyph cache. More... | |
DynamicPropertyType< Vector2 > | MaskTextureOffsetProperty |
Sets an offset for mask in materials. More... | |
DynamicPropertyType< Resource > | MaskTextureProperty |
The texture for masking other texture or color. More... | |
DynamicPropertyType< Vector2 > | MaskTextureTilingProperty |
Determines the number of times a mask is presented in a material. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.StandardMaterial") |
Metaclass for StandardMaterial. | |
DynamicPropertyType< ColorRGBA > | SpecularColorProperty |
The color of the specular reflection. More... | |
DynamicPropertyType< Float > | SpecularExponentProperty |
Determines the size of the specular highlight. More... | |
DynamicPropertyType< Vector2 > | TextureOffsetProperty |
Sets an offset for texture in materials. More... | |
DynamicPropertyType< Resource > | TextureProperty |
The texture of the material. More... | |
DynamicPropertyType< Vector2 > | TextureTilingProperty |
Determines the number of times a texture is presented in a material. More... | |
Metadata definitions for StandardMaterial.
DynamicPropertyType<ColorRGBA> AmbientProperty |
The color of the material when lights are not present.
DynamicPropertyType<Float> BlendIntensityProperty |
Controls the intensity of materials that are blended on top of an existing color.
Attached property enables overriding of the blend intensity of the used materials at render pass or object node level.
DynamicPropertyType<Integer> BlendModeProperty |
Sets how to blend colors:
DynamicPropertyType<ColorRGBA> DiffuseProperty |
The color of the material when it is lit by a light.
DynamicPropertyType<ColorRGBA> EmissiveProperty |
The color of the light that is emitted from the material surface.
DynamicPropertyType<ColorRGBA> GlobalAmbientProperty |
The color that is multiplied automatically with the "Ambient" property of the materials in the scene.
DynamicPropertyType<Resource> GlyphTextureProperty |
The automatic texture of the glyph cache.
DynamicPropertyType<Vector2> MaskTextureOffsetProperty |
Sets an offset for mask in materials.
DynamicPropertyType<Resource> MaskTextureProperty |
The texture for masking other texture or color.
DynamicPropertyType<Vector2> MaskTextureTilingProperty |
Determines the number of times a mask is presented in a material.
DynamicPropertyType<ColorRGBA> SpecularColorProperty |
The color of the specular reflection.
DynamicPropertyType<Float> SpecularExponentProperty |
Determines the size of the specular highlight.
DynamicPropertyType<Vector2> TextureOffsetProperty |
Sets an offset for texture in materials.
DynamicPropertyType<Resource> TextureProperty |
The texture of the material.
DynamicPropertyType<Vector2> TextureTilingProperty |
Determines the number of times a texture is presented in a material.