Metadata definitions for StateManager. More...
Public Attributes | |
DynamicMessageType< StateManagerMetadata.EnteredStateMessageArguments > | EnteredStateMessage |
Occurs when a state manager has entered a state. More... | |
DynamicMessageType< StateManagerMetadata.GoToNextDefinedStateMessageArguments > | GoToNextDefinedStateMessage |
Attempts to go to a state that is defined after the current one in a state manager. More... | |
DynamicMessageType< StateManagerMetadata.GoToPreviousDefinedStateMessageArguments > | GoToPreviousDefinedStateMessage |
Attempts to go to a state that is defined before the current one in a state manager. More... | |
DynamicMessageType< StateManagerMetadata.GoToStateMessageArguments > | GoToStateMessage |
Attempts to go to a state in a state manager. More... | |
DynamicMessageType< StateManagerMetadata.LeftStateMessageArguments > | LeftStateMessage |
Occurs when a state manager has left a state. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.StateManager") |
Metaclass for StateManager. | |
DynamicPropertyType< Boolean > | StateManagerLongestPathProperty |
The longest path is selected for transformation animations. More... | |
DynamicMessageType< StateManagerMetadata.TransitionFinishedMessageArguments > | TransitionFinishedMessage |
Occurs when a state manager finishes a transition to a state. More... | |
DynamicMessageType< StateManagerMetadata.TransitionStartedMessageArguments > | TransitionStartedMessage |
Occurs when a state manager begins a transition to a state. More... | |
Metadata definitions for StateManager.
DynamicMessageType<StateManagerMetadata.EnteredStateMessageArguments> EnteredStateMessage |
Occurs when a state manager has entered a state.
DynamicMessageType<StateManagerMetadata.GoToNextDefinedStateMessageArguments> GoToNextDefinedStateMessage |
Attempts to go to a state that is defined after the current one in a state manager.
DynamicMessageType<StateManagerMetadata.GoToPreviousDefinedStateMessageArguments> GoToPreviousDefinedStateMessage |
Attempts to go to a state that is defined before the current one in a state manager.
DynamicMessageType<StateManagerMetadata.GoToStateMessageArguments> GoToStateMessage |
Attempts to go to a state in a state manager.
DynamicMessageType<StateManagerMetadata.LeftStateMessageArguments> LeftStateMessage |
Occurs when a state manager has left a state.
DynamicPropertyType<Boolean> StateManagerLongestPathProperty |
The longest path is selected for transformation animations.
DynamicMessageType<StateManagerMetadata.TransitionFinishedMessageArguments> TransitionFinishedMessage |
Occurs when a state manager finishes a transition to a state.
DynamicMessageType<StateManagerMetadata.TransitionStartedMessageArguments> TransitionStartedMessage |
Occurs when a state manager begins a transition to a state.