Metadata definitions for StateManager. More...
Public Attributes | |
| DynamicMessageType< StateManagerMetadata.EnteredStateMessageArguments > | EnteredStateMessage |
| Occurs when a state manager has entered a state. More... | |
| DynamicMessageType< StateManagerMetadata.GoToNextDefinedStateMessageArguments > | GoToNextDefinedStateMessage |
| Attempts to go to a state that is defined after the current one in a state manager. More... | |
| DynamicMessageType< StateManagerMetadata.GoToPreviousDefinedStateMessageArguments > | GoToPreviousDefinedStateMessage |
| Attempts to go to a state that is defined before the current one in a state manager. More... | |
| DynamicMessageType< StateManagerMetadata.GoToStateMessageArguments > | GoToStateMessage |
| Attempts to go to a state in a state manager. More... | |
| DynamicMessageType< StateManagerMetadata.LeftStateMessageArguments > | LeftStateMessage |
| Occurs when a state manager has left a state. More... | |
| AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.StateManager") |
| Metaclass for StateManager. | |
| DynamicPropertyType< Boolean > | StateManagerLongestPathProperty |
| The longest path is selected for transformation animations. More... | |
| DynamicMessageType< StateManagerMetadata.TransitionFinishedMessageArguments > | TransitionFinishedMessage |
| Occurs when a state manager finishes a transition to a state. More... | |
| DynamicMessageType< StateManagerMetadata.TransitionStartedMessageArguments > | TransitionStartedMessage |
| Occurs when a state manager begins a transition to a state. More... | |
Metadata definitions for StateManager.
| DynamicMessageType<StateManagerMetadata.EnteredStateMessageArguments> EnteredStateMessage |
Occurs when a state manager has entered a state.
| DynamicMessageType<StateManagerMetadata.GoToNextDefinedStateMessageArguments> GoToNextDefinedStateMessage |
Attempts to go to a state that is defined after the current one in a state manager.
| DynamicMessageType<StateManagerMetadata.GoToPreviousDefinedStateMessageArguments> GoToPreviousDefinedStateMessage |
Attempts to go to a state that is defined before the current one in a state manager.
| DynamicMessageType<StateManagerMetadata.GoToStateMessageArguments> GoToStateMessage |
Attempts to go to a state in a state manager.
| DynamicMessageType<StateManagerMetadata.LeftStateMessageArguments> LeftStateMessage |
Occurs when a state manager has left a state.
| DynamicPropertyType<Boolean> StateManagerLongestPathProperty |
The longest path is selected for transformation animations.
| DynamicMessageType<StateManagerMetadata.TransitionFinishedMessageArguments> TransitionFinishedMessage |
Occurs when a state manager finishes a transition to a state.
| DynamicMessageType<StateManagerMetadata.TransitionStartedMessageArguments> TransitionStartedMessage |
Occurs when a state manager begins a transition to a state.