Text nodes display and receive text input in the application. More...
Classes | |
class | kanzi::BitmapFontFile |
Font implementation for bitmap fonts. More... | |
class | kanzi::BitmapFontLoader |
FontLoader implementation for bitmap fonts. More... | |
struct | kanzi::CharacterLayout |
Structure for layout of a single character for text rendering. More... | |
class | kanzi::FontEnginePlugin |
FontEnginePlugin is the interface definition for font engine plugins. More... | |
class | kanzi::FontFamily |
A font family resource contains font files. More... | |
class | kanzi::FontFile |
FontFile is the base class for different font file resource implementations. More... | |
class | kanzi::FontLoader |
Use FontLoader to create FontFile objects from memory or a file. More... | |
class | kanzi::FontManager |
Use the FontManager class to: More... | |
class | kanzi::FontRuntime |
Runtime font. More... | |
class | kanzi::FontStyleConcept |
FontStyleConcept is the base class for the nodes that draw text with different font styles. More... | |
class | kanzi::FontStyleConceptImpl< TDerivedClass > |
Implementation class for FontStyleConcept. More... | |
class | kanzi::FontStyleDefinition |
FontStyleDefinition provides a collection of font characteristics. More... | |
class | kanzi::FreeTypeFontEnginePlugin |
FreeTypeFontEnginePlugin is the FreeType font engine plugin implementation. More... | |
class | kanzi::FreeTypeFontFile |
Font implementation using the Freetype rasterizer. More... | |
class | kanzi::FreeTypeFontLoader |
FontLoader implementation for the Freetype rasterizer. More... | |
class | kanzi::FreeTypeTextShaper |
TextShaper implementation using these open source libraries: More... | |
class | kanzi::TextBlock2D |
Text Block 2D displays a small amount of text in 2D. More... | |
class | kanzi::TextBlock3D |
Text Block 3D displays a small amount of text in 3D. More... | |
class | kanzi::TextBlockConcept |
Base class for the Text Block nodes that you can use to show a small amount of text in your application. More... | |
class | kanzi::TextBlockConceptImpl< TBaseClass, TDerivedClass > |
Implementation class for TextBlockConcept. More... | |
class | kanzi::TextBox2D |
TextBox2D provides the required overrides to handle 2D rendering and gesture handling for the 2D text input. More... | |
class | kanzi::TextBox3D |
TextBox3D provides the required overrides to handle 3D rendering and gesture handling for the 3D text input. More... | |
class | kanzi::TextBoxConcept |
Use the Text Box nodes to add single-line text input to your application. More... | |
class | kanzi::TextBoxConceptImpl< TBaseClass, TDerivedClass, TTextBoxTraits > |
TextBoxConceptImpl is an abstract class for implementing the Text Box node concept. More... | |
class | kanzi::TextConcept |
TextConcept is the base class for the nodes that implement text rendering. More... | |
class | kanzi::TextConceptImpl< TDerivedClass > |
TextConceptImpl provides the common base implementation for text rendering nodes. More... | |
struct | kanzi::TextLayout |
Structure for layout of arbitrary number of characters for text rendering. More... | |
Functions | |
FontRuntimeSharedPtr | kanzi::acquireFont (const Node &node) |
Gets a runtime font object. More... | |
tuple< FontRuntimeSharedPtr, bool > | kanzi::acquireFont (const FontRuntimeSharedPtr &runtimeFont, const Node &node) |
Use this function to check whether a runtimeFont uses the font file and font style required to draw text with the property values of the node. More... | |
Text nodes display and receive text input in the application.
FontRuntimeSharedPtr kanzi::acquireFont | ( | const Node & | node | ) |
Gets a runtime font object.
You can use a runtime font object to draw text with the font characteristics determined by the property values of the node. You cannot modify a runtime font object. You must acquire a new runtime font object if any node properties, which determine font characteristics, change.
node | Node whose property values Kanzi uses to return the matching FontRuntime object. |
tuple<FontRuntimeSharedPtr, bool> kanzi::acquireFont | ( | const FontRuntimeSharedPtr & | runtimeFont, |
const Node & | node | ||
) |
Use this function to check whether a runtimeFont uses the font file and font style required to draw text with the property values of the node.
If the passed runtimeFont matches with the property values of the passed node, the function returns the passed runtimeFont. If the passed runtimeFont does not match with the property values of the passed node, Kanzi acquires a new font and returns it.