This is the complete list of members for kanzi::MaskEffectRenderer2D, including all inherited members.
addEffectPass() | kanzi::NodeEffectRenderer2D | protected |
beginEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const Matrix3x3 &worldTransform, Vector2 requiredSize, bool alphaRequired, bool depthRequired, bool stencilRequired) | kanzi::NodeEffectRenderer2D | |
beginInitialEffectPass(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, bool alphaRequired, bool depthRequired, bool stencilRequired) | kanzi::NodeEffectRenderer2D | protected |
blitEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear) | kanzi::NodeEffectRenderer2D | |
blitFinalEffectPass(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear) | kanzi::NodeEffectRenderer2D | protected |
blitIntermediateEffectPass(int effectPassIndex, Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager) | kanzi::NodeEffectRenderer2D | protected |
clearRenderTarget(Renderer3D &renderer, CompositionStack &compositionStack, TextureSharedPtr texture, ColorRGBA clearColor) | kanzi::NodeEffectRenderer2D | protected |
clearRenderTarget(Renderer3D &renderer, CompositionStack &compositionStack, NativeFramebufferHandle framebufferHandle, ColorRGBA clearColor) | kanzi::NodeEffectRenderer2D | protected |
create(MaskEffect2DSharedPtr maskEffect) | kanzi::MaskEffectRenderer2D | static |
EffectPassContainer typedef | kanzi::NodeEffectRenderer2D | protected |
endEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager) | kanzi::NodeEffectRenderer2D | |
endInitialEffectPass(CompositionStack &compositionStack) | kanzi::NodeEffectRenderer2D | protected |
finalizeEffectPasses() | kanzi::NodeEffectRenderer2D | protected |
getEffect() const | kanzi::NodeEffectRenderer2D | |
getEffectInputTexelSize(int effectPassIndex, int inputIndex) | kanzi::NodeEffectRenderer2D | protected |
getEffectPass(int index) | kanzi::NodeEffectRenderer2D | protected |
getEffectPassCount() const | kanzi::NodeEffectRenderer2D | protected |
getLastEffectPassIndex() const | kanzi::NodeEffectRenderer2D | protected |
NodeEffectRenderer2D(NodeEffect2DSharedPtr nodeEffect) | kanzi::NodeEffectRenderer2D | explicitprotected |
releaseEffectPassInputRenderTargets(NodeEffectRenderer2D::EffectPass ¤tEffectPass, CompositionManager *compositionManager) | kanzi::NodeEffectRenderer2D | protected |
removeAllEffectPasses() | kanzi::NodeEffectRenderer2D | protected |
restoreResources() | kanzi::NodeEffectRenderer2D | |
setChannelWeights(Vector4 weights) | kanzi::MaskEffectRenderer2D | |
setHeight(optional< float > height) | kanzi::MaskEffectRenderer2D | |
setHorizontalAlignment(MaskEffect2D::HorizontalAlignment alignment) | kanzi::MaskEffectRenderer2D | |
setIntermediateGeometry(Renderer &renderer, const QuadDescription &effectQuad) | kanzi::NodeEffectRenderer2D | protected |
setMask(TextureSharedPtr texture) | kanzi::MaskEffectRenderer2D | |
setOffset(Vector2 offset) | kanzi::MaskEffectRenderer2D | |
setScale(Vector2 scale) | kanzi::MaskEffectRenderer2D | |
setScreenSpace(bool enabled) | kanzi::MaskEffectRenderer2D | |
setStrength(float strength) | kanzi::MaskEffectRenderer2D | |
setStretch(MaskEffect2D::Stretch stretch) | kanzi::MaskEffectRenderer2D | |
setVerticalAlignment(MaskEffect2D::VerticalAlignment alignment) | kanzi::MaskEffectRenderer2D | |
setWidth(optional< float > width) | kanzi::MaskEffectRenderer2D | |
~NodeEffectRenderer2D() | kanzi::NodeEffectRenderer2D | virtual |