This is the complete list of members for kanzi::MaskEffectRenderer2D, including all inherited members.
| addEffectPass() | kanzi::NodeEffectRenderer2D | protected |
| beginEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const Matrix3x3 &worldTransform, Vector2 requiredSize, bool alphaRequired, bool depthRequired, bool stencilRequired) | kanzi::NodeEffectRenderer2D | |
| beginInitialEffectPass(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, bool alphaRequired, bool depthRequired, bool stencilRequired) | kanzi::NodeEffectRenderer2D | protected |
| blitEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear) | kanzi::NodeEffectRenderer2D | |
| blitFinalEffectPass(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear) | kanzi::NodeEffectRenderer2D | protected |
| blitIntermediateEffectPass(int effectPassIndex, Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager) | kanzi::NodeEffectRenderer2D | protected |
| clearRenderTarget(Renderer3D &renderer, CompositionStack &compositionStack, TextureSharedPtr texture, ColorRGBA clearColor) | kanzi::NodeEffectRenderer2D | protected |
| clearRenderTarget(Renderer3D &renderer, CompositionStack &compositionStack, NativeFramebufferHandle framebufferHandle, ColorRGBA clearColor) | kanzi::NodeEffectRenderer2D | protected |
| create(MaskEffect2DSharedPtr maskEffect) | kanzi::MaskEffectRenderer2D | static |
| EffectPassContainer typedef | kanzi::NodeEffectRenderer2D | protected |
| endEffect(Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager) | kanzi::NodeEffectRenderer2D | |
| endInitialEffectPass(CompositionStack &compositionStack) | kanzi::NodeEffectRenderer2D | protected |
| finalizeEffectPasses() | kanzi::NodeEffectRenderer2D | protected |
| getEffect() const | kanzi::NodeEffectRenderer2D | |
| getEffectInputTexelSize(int effectPassIndex, int inputIndex) | kanzi::NodeEffectRenderer2D | protected |
| getEffectPass(int index) | kanzi::NodeEffectRenderer2D | protected |
| getEffectPassCount() const | kanzi::NodeEffectRenderer2D | protected |
| getLastEffectPassIndex() const | kanzi::NodeEffectRenderer2D | protected |
| NodeEffectRenderer2D(NodeEffect2DSharedPtr nodeEffect) | kanzi::NodeEffectRenderer2D | explicitprotected |
| releaseEffectPassInputRenderTargets(NodeEffectRenderer2D::EffectPass ¤tEffectPass, CompositionManager *compositionManager) | kanzi::NodeEffectRenderer2D | protected |
| removeAllEffectPasses() | kanzi::NodeEffectRenderer2D | protected |
| restoreResources() | kanzi::NodeEffectRenderer2D | |
| setChannelWeights(Vector4 weights) | kanzi::MaskEffectRenderer2D | |
| setHeight(optional< float > height) | kanzi::MaskEffectRenderer2D | |
| setHorizontalAlignment(MaskEffect2D::HorizontalAlignment alignment) | kanzi::MaskEffectRenderer2D | |
| setIntermediateGeometry(Renderer &renderer, const QuadDescription &effectQuad) | kanzi::NodeEffectRenderer2D | protected |
| setMask(TextureSharedPtr texture) | kanzi::MaskEffectRenderer2D | |
| setOffset(Vector2 offset) | kanzi::MaskEffectRenderer2D | |
| setScale(Vector2 scale) | kanzi::MaskEffectRenderer2D | |
| setScreenSpace(bool enabled) | kanzi::MaskEffectRenderer2D | |
| setStrength(float strength) | kanzi::MaskEffectRenderer2D | |
| setStretch(MaskEffect2D::Stretch stretch) | kanzi::MaskEffectRenderer2D | |
| setVerticalAlignment(MaskEffect2D::VerticalAlignment alignment) | kanzi::MaskEffectRenderer2D | |
| setWidth(optional< float > width) | kanzi::MaskEffectRenderer2D | |
| ~NodeEffectRenderer2D() | kanzi::NodeEffectRenderer2D | virtual |