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void | setChannelWeights (Vector4 weights) |
| Sets the channel weights to use to calculate the mask value from the mask texture. More...
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void | setHeight (optional< float > height) |
| Overrides the height of the mask texture. More...
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void | setHorizontalAlignment (MaskEffect2D::HorizontalAlignment alignment) |
| Sets the horizontal alignment of the mask. More...
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void | setMask (TextureSharedPtr texture) |
| Sets the mask texture. More...
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void | setOffset (Vector2 offset) |
| Sets the pixel offset to apply to the mask after stretch, alignment, and scale. More...
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void | setScale (Vector2 scale) |
| Sets the scale to apply to the mask after stretch and alignment. More...
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void | setScreenSpace (bool enabled) |
| Sets whether the screen space mode is enabled. More...
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void | setStrength (float strength) |
| Sets the strength of the mask. More...
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void | setStretch (MaskEffect2D::Stretch stretch) |
| Sets the stretch mode of the mask. More...
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void | setVerticalAlignment (MaskEffect2D::VerticalAlignment alignment) |
| Sets the vertical alignment of the mask. More...
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void | setWidth (optional< float > width) |
| Overrides the width of the mask texture. More...
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void | beginEffect (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, const Matrix3x3 &worldTransform, Vector2 requiredSize, bool alphaRequired, bool depthRequired, bool stencilRequired) |
| Begins the effect. More...
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void | blitEffect (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear) |
| Blits the effect to the current framebuffer. More...
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void | endEffect (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager) |
| Ends the effect. More...
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NodeEffect2DSharedPtr | getEffect () const |
| Get NodeEffect2D instance where this renderer has been instantiated from. More...
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void | restoreResources () |
| Restores resources after the rendering context has been lost. More...
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virtual | ~NodeEffectRenderer2D () |
| Declare NodeEffectRenderer2D as not movable nor copyable. More...
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using | EffectPassContainer = vector< EffectPass > |
| Container for effect passes. More...
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EffectPass & | addEffectPass () |
| Adds an effect pass and gets a reference to that pass. More...
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void | beginInitialEffectPass (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, bool alphaRequired, bool depthRequired, bool stencilRequired) |
| Begins the initial effect pass (effect pass at index 0). More...
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void | blitFinalEffectPass (Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager, QuadDescription &effectQuad, const Matrix3x3 &transform, const Matrix4x4 *perspectiveMatrix, const Matrix4x4 *projectionMatrix, int blendMode, bool needsClear) |
| Blits the final effect pass, whose index is getEffectPassCount() - 1, and handles the perspective transform if necessary. More...
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void | blitIntermediateEffectPass (int effectPassIndex, Renderer3D &renderer, CompositionStack &compositionStack, CompositionManager *compositionManager) |
| Blits the intermediate effect pass. More...
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void | clearRenderTarget (Renderer3D &renderer, CompositionStack &compositionStack, TextureSharedPtr texture, ColorRGBA clearColor) |
| Clears the render target texture with a given color. More...
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void | clearRenderTarget (Renderer3D &renderer, CompositionStack &compositionStack, NativeFramebufferHandle framebufferHandle, ColorRGBA clearColor) |
| Clears the native framebuffer with a given color. More...
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void | endInitialEffectPass (CompositionStack &compositionStack) |
| Ends the initial effect pass, whose index is 0. More...
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void | finalizeEffectPasses () |
| Finalizes the effect passes. More...
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Vector2 | getEffectInputTexelSize (int effectPassIndex, int inputIndex) |
| Gets the texel size of the input effect pass texture in texture coordinates. More...
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EffectPass & | getEffectPass (int index) |
| Gets a reference to the effect pass at a given index. More...
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size_t | getEffectPassCount () const |
| Gets the number of effect passes. More...
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int | getLastEffectPassIndex () const |
| Gets the index of the last effect pass. More...
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| NodeEffectRenderer2D (NodeEffect2DSharedPtr nodeEffect) |
| Constructor. More...
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void | releaseEffectPassInputRenderTargets (NodeEffectRenderer2D::EffectPass ¤tEffectPass, CompositionManager *compositionManager) |
| Releases those temporary render targets used by input that have EffectPass::Input::releaseRenderTarget set to true. More...
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void | removeAllEffectPasses () |
| Removes all effect passes. More...
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void | setIntermediateGeometry (Renderer &renderer, const QuadDescription &effectQuad) |
| Sets the intermediate geometry for the effect. More...
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