Base class for render value information. More...
#include <kanzi/core.ui/platform/graphics_backend/gl/gl_render_value.hpp>
Public Member Functions | |
const char * | getName () const |
Access name. More... | |
int | getUniformLocation () const |
Gets uniform location. More... | |
GlRenderValueBase ()=default | |
Constructor. More... | |
GlRenderValueBase (Material &material, string_view name) | |
Constructor. More... | |
GlRenderValueBase (int uniformLocation, string_view name) | |
Constructor. More... | |
GlRenderValueBase (GlRenderValueBase &&other)=default | |
Move constructor. More... | |
bool | isDirty () const |
Tells if this value is dirty. More... | |
bool | isNamed (string_view name) const |
Tells if the render value has given name. More... | |
bool | isValid () const |
Tells if this value information is valid. More... | |
GlRenderValueBase & | operator= (GlRenderValueBase &&other)=default |
Move operator. More... | |
void | setDirty (bool enabled) |
Sets dirty status. More... | |
void | setUniformLocation (int uniformLocation) |
Sets uniform location. More... | |
Protected Attributes | |
bool | m_dirty |
Is this value dirty and needs updating? More... | |
ImmutableString | m_name |
Name of the render value. More... | |
int | m_uniformLocation |
Uniform location. More... | |
Base class for render value information.
Inherited by individual render value containers
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explicitdefault |
Constructor.
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explicit |
Constructor.
material | Material to acquire uniform location from. |
name | Name of the render value. |
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inlineexplicit |
Constructor.
uniformLocation | Uniform location for given name. |
name | Name of the render value. |
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default |
Move constructor.
other | Source object. |
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inline |
Tells if this value is dirty.
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inline |
Sets dirty status.
enabled | New dirty flag state. |
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inline |
Tells if this value information is valid.
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inline |
Access name.
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inline |
Tells if the render value has given name.
name | Name to compare against. |
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inline |
Gets uniform location.
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inline |
Sets uniform location.
uniformLocation | New uniform location. |
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default |
Move operator.
other | Source object. |
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protected |
Uniform location.
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protected |
Is this value dirty and needs updating?
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protected |
Name of the render value.