#include <kanzi/core.ui/state_manager/state_manager.hpp>
◆ State()
kanzi::StateManager::State::State |
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State && |
other | ) |
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default |
◆ create()
static StatePtr kanzi::StateManager::State::create |
( |
| ) |
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static |
◆ operator=()
State& kanzi::StateManager::State::operator= |
( |
State && |
other | ) |
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default |
◆ setName()
void kanzi::StateManager::State::setName |
( |
string_view |
name | ) |
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◆ equalName()
bool kanzi::StateManager::State::equalName |
( |
string_view |
name | ) |
const |
Returns true if name of the state is equal to attribute.
◆ getName()
const string& kanzi::StateManager::State::getName |
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| ) |
const |
Returns name of the state.
◆ setControlValue()
void kanzi::StateManager::State::setControlValue |
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const Variant & |
value | ) |
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Sets control property value of the state.
◆ equalControlValue()
bool kanzi::StateManager::State::equalControlValue |
( |
const Variant & |
value | ) |
const |
Returns true if control property value of the state is equal to attribute.
◆ addStateObject()
void kanzi::StateManager::State::addStateObject |
( |
StateObjectPtr |
stateObject | ) |
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Adds new state object to state.
◆ beginStateObjects()
Returns iterator to first state object.
◆ endStateObjects()
Returns iterator to last state object.
The documentation for this class was generated from the following file: