Use a Clear Render Pass to clear the color, depth, and stencil buffers of the current render context. More...
Static Public Member Functions | |
static ObjectRef< T > | create (Domain domain, String name) |
Constructs a new ClearRenderPass. More... | |
Static Public Member Functions inherited from RenderPass | |
static ObjectRef< T > | create (Domain domain, String name) |
Constructs a new RenderPass. More... | |
Static Public Attributes | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
Static Public Attributes inherited from RenderPass | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
Static Public Attributes inherited from Resource | |
static final Metaclass | metaclass = com.rightware.kanzi.metadata.ResourceMetadata.metaclass |
The Metaclass for the class. | |
Static Public Attributes inherited from KanziObject | |
static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
The Metaclass for the class. | |
Additional Inherited Members | |
Public Member Functions inherited from Resource | |
String | getName () |
Gets the resource name. More... | |
String | getUrl () |
Gets the resource URL. More... | |
void | setKeepAlive (boolean keepAlive) |
Sets the keep alive flag. More... | |
Public Member Functions inherited from KanziObject | |
boolean | equals (Object object) |
Domain | getDomain () |
Returns the domain the object belongs to. More... | |
Metaclass | getDynamicMetaclass () |
Returns the metaclass of the dynamic type of the object. More... | |
long | getNative () |
Gets a pointer to the backing C++ instance. More... | |
TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. More... | |
TDataType | getProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type. More... | |
EnumType | getProperty (PropertyType< Integer > propertyType, Class< EnumType > enumClass) |
Returns the current value of an integer property type converted to a matching constant from specified enumeration. More... | |
int | hashCode () |
boolean | hasValue (PropertyType< TDataType > propertyType) |
Evaluates whether there are any inputs into the property value. More... | |
boolean | isStale () |
Test if the object is stale i.e. More... | |
void | removeLocalValue (PropertyType< TDataType > propertyType) |
Removes the local value associated with the property. More... | |
void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
Sets the local value of a property type. More... | |
void | setProperty (PropertyType< Integer > propertyType, EnumType value) |
Sets the local value of an integer property type using a constant from an enumeration. More... | |
Public Attributes inherited from ResourceMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
Metaclass for Resource. | |
Public Attributes inherited from RenderPassMetadata | |
DynamicPropertyType< Boolean > | EnabledProperty |
Whether Kanzi executes this render pass and its child render pass tree. More... | |
DynamicPropertyType< Vector4 > | InputViewportAreaProperty |
Reports the viewport area relative to the composition space as passed from the parent render pass. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
Metaclass for RenderPass. | |
Public Attributes inherited from ClearRenderPassMetadata | |
DynamicPropertyType< ColorRGBA > | ClearColor0Property |
Sets the color that you want the Clear Render Pass to use to clear the first (default) color buffer. More... | |
DynamicPropertyType< ColorRGBA > | ClearColor1Property |
Sets the color that you want the Clear Render Pass to use to clear the second color buffer. More... | |
DynamicPropertyType< ColorRGBA > | ClearColor2Property |
Sets the color that you want the Clear Render Pass to use to clear the third color buffer. More... | |
DynamicPropertyType< ColorRGBA > | ClearColor3Property |
Sets the color that you want the Clear Render Pass to use to clear the fourth color buffer. More... | |
DynamicPropertyType< Float > | ClearDepthProperty |
Sets the depth that you want the Clear Render Pass to use to clear the depth buffer. More... | |
DynamicPropertyType< Integer > | ClearStencilProperty |
Sets the clear stencil that you want the Clear Render Pass to use to clear the stencil buffer. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.ClearRenderPass") |
Metaclass for ClearRenderPass. | |
Use a Clear Render Pass to clear the color, depth, and stencil buffers of the current render context.
Constructs a new ClearRenderPass.
domain | UI Domain where this object belongs. |
name | Name of the object. |