Metadata definitions for ClearRenderPass. More...
Public Attributes | |
DynamicPropertyType< ColorRGBA > | ClearColor0Property |
Sets the color that you want the Clear Render Pass to use to clear the first (default) color buffer. More... | |
DynamicPropertyType< ColorRGBA > | ClearColor1Property |
Sets the color that you want the Clear Render Pass to use to clear the second color buffer. More... | |
DynamicPropertyType< ColorRGBA > | ClearColor2Property |
Sets the color that you want the Clear Render Pass to use to clear the third color buffer. More... | |
DynamicPropertyType< ColorRGBA > | ClearColor3Property |
Sets the color that you want the Clear Render Pass to use to clear the fourth color buffer. More... | |
DynamicPropertyType< Float > | ClearDepthProperty |
Sets the depth that you want the Clear Render Pass to use to clear the depth buffer. More... | |
DynamicPropertyType< Integer > | ClearStencilProperty |
Sets the clear stencil that you want the Clear Render Pass to use to clear the stencil buffer. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.ClearRenderPass") |
Metaclass for ClearRenderPass. | |
Public Attributes inherited from RenderPassMetadata | |
DynamicPropertyType< Boolean > | EnabledProperty |
Whether Kanzi executes this render pass and its child render pass tree. More... | |
DynamicPropertyType< Vector4 > | InputViewportAreaProperty |
Reports the viewport area relative to the composition space as passed from the parent render pass. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
Metaclass for RenderPass. | |
Public Attributes inherited from ResourceMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
Metaclass for Resource. | |
Metadata definitions for ClearRenderPass.
DynamicPropertyType<ColorRGBA> ClearColor0Property |
Sets the color that you want the Clear Render Pass to use to clear the first (default) color buffer.
DynamicPropertyType<ColorRGBA> ClearColor1Property |
Sets the color that you want the Clear Render Pass to use to clear the second color buffer.
DynamicPropertyType<ColorRGBA> ClearColor2Property |
Sets the color that you want the Clear Render Pass to use to clear the third color buffer.
DynamicPropertyType<ColorRGBA> ClearColor3Property |
Sets the color that you want the Clear Render Pass to use to clear the fourth color buffer.
DynamicPropertyType<Float> ClearDepthProperty |
Sets the depth that you want the Clear Render Pass to use to clear the depth buffer.
DynamicPropertyType<Integer> ClearStencilProperty |
Sets the clear stencil that you want the Clear Render Pass to use to clear the stencil buffer.