Texture unit information structure.
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#include <kanzi/core.ui/platform/graphics_backend/gl/renderer.hpp>
Texture unit information structure.
◆ TextureUnitInfo() [1/2]
kanzi::Renderer::TextureUnitInfo::TextureUnitInfo |
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explicitdefault |
◆ TextureUnitInfo() [2/2]
kanzi::Renderer::TextureUnitInfo::TextureUnitInfo |
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const TextureUnitInfo & |
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delete |
Deleted copy constructor.
◆ operator=()
◆ m_units
Bound texture units for this texture target.
◆ m_textureTarget
unsigned int kanzi::Renderer::TextureUnitInfo::m_textureTarget |
Corresponding texture target.
◆ m_highestDirtyUnit
int kanzi::Renderer::TextureUnitInfo::m_highestDirtyUnit |
Highest dirty unit for this texture target.
The documentation for this struct was generated from the following file: