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void | close () |
| Close the object, and release native resources.
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String | getName () |
| Gets the value of NameProperty. More...
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Node | getNode () |
| Returns the node the node component is attached to or null if node component is not attached to a node. More...
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NodeComponentState | getState () |
| Gets the state of node component indicating if component is attached to a node, detached from any node or in process of attaching/detaching. More...
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boolean | isAttached () |
| Indicates whether node component is attached to a node. More...
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boolean | isAttaching () |
| Indicates whether node component is in the process of attaching to a node. More...
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boolean | isAttachingOrAttached () |
| Indicates whether node component is in the process of attaching to a node or already attached. More...
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boolean | isDetached () |
| Indicates whether node component is detached from any node. More...
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boolean | isDetaching () |
| Indicates whether node component currently detaching from the node. More...
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boolean | isDetachingOrDetached () |
| Indicates whether node component is in the process of detaching from the node or already detached. More...
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void | setName (String value) |
| Sets the value of NameProperty. More...
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boolean | equals (Object object) |
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Domain | getDomain () |
| Returns the domain the object belongs to. More...
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Metaclass | getDynamicMetaclass () |
| Returns the metaclass of the dynamic type of the object. More...
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long | getNative () |
| Gets a pointer to the backing C++ instance. More...
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TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. More...
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TDataType | getProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type. More...
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EnumType | getProperty (PropertyType< Integer > propertyType, Class< EnumType > enumClass) |
| Returns the current value of an integer property type converted to a matching constant from specified enumeration. More...
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int | hashCode () |
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boolean | hasValue (PropertyType< TDataType > propertyType) |
| Evaluates whether there are any inputs into the property value. More...
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boolean | isStale () |
| Test if the object is stale i.e. More...
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void | removeLocalValue (PropertyType< TDataType > propertyType) |
| Removes the local value associated with the property. More...
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void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
| Sets the local value of a property type. More...
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void | setProperty (PropertyType< Integer > propertyType, EnumType value) |
| Sets the local value of an integer property type using a constant from an enumeration. More...
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ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
| Tries to create an owning ObjectRef instance to this KanziObject. More...
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.NodeComponent") |
| Metaclass for NodeComponent.
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DynamicPropertyType< String > | NameProperty |
| Name. More...
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DynamicPropertyType< Boolean > | AutoplayEnabledProperty |
| Specifies whether animation player should start playback of its timeline automatically when it is attached to the node. More...
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DynamicMessageType< AnimationPlayerMetadata.CompletedMessageArguments > | CompletedMessage |
| Occurs when animation player completes animation playback. More...
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DynamicPropertyType< Float > | DurationScaleProperty |
| Specifies how much duration of the timeline is scaled during its playback. More...
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.AnimationPlayer") |
| Metaclass for AnimationPlayer.
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DynamicMessageType< AnimationPlayerMetadata.PauseMessageArguments > | PauseMessage |
| Instructs animation player to pause animation playback. More...
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DynamicPropertyType< Integer > | PlaybackModeProperty |
| Specifies the mode of timeline playback (normal, reverse, pingpong). More...
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DynamicMessageType< AnimationPlayerMetadata.PlayMessageArguments > | PlayMessage |
| Instructs animation player to start animation playback with new parameters. More...
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DynamicPropertyType< Boolean > | RelativePlaybackProperty |
| Specifies whether animations are played in relative manner by adding animated value to target property value instead of replacing the property value. More...
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DynamicPropertyType< Integer > | RepeatCountProperty |
| Specifies how many times the timeline is played during its playback (1 for one time playback, 0 for infinite amount of repeats). More...
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DynamicPropertyType< Boolean > | RestoreOriginalValuesAfterPlaybackProperty |
| Specifies whether animated properties return to their initial values after playback of the timeline ends. More...
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DynamicMessageType< AnimationPlayerMetadata.ResumeMessageArguments > | ResumeMessage |
| Instructs animation player to resume animation playback if it is paused or to start the playback if it is stopped. More...
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DynamicMessageType< AnimationPlayerMetadata.StartedMessageArguments > | StartedMessage |
| Occurs when animation player starts animation playback. More...
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DynamicMessageType< AnimationPlayerMetadata.StopMessageArguments > | StopMessage |
| Instructs animation player to stop animation playback. More...
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DynamicMessageType< AnimationPlayerMetadata.StoppedMessageArguments > | StoppedMessage |
| Occurs when animation player stops animation playback. More...
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DynamicPropertyType< Resource > | TimelineProperty |
| The target animation timeline. More...
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| NodeComponent (Domain domain, long handle, Metaclass metaclass) |
| Wraps a given native Node Component. More...
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void | attachOverride () |
| Called when the Trigger is attached to a node.
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void | detachOverride () |
| Called when a Trigger is detached from a Node.
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void | initialize () |
| Initializes the Node Component.
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void | removeNodeComponentMessageFilter (Node.MessageSubscriptionToken token) |
| Removes message handler added via NodeComponent#addNodeComponentMessageHandler function. More...
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static< Derived extends NodeComponent > ObjectRef< Derived > | createDerived (Domain domain, String name, Metaclass metaclass) |
| Creates a derived class instance. More...
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Controls animation playback.