|
void | addChild (Node2D node) |
| Adds a child node. More...
|
|
void | arrange () |
| Arranges this node.
|
|
void | close () |
| Close the object, and release native resources.
|
|
Vector2 | getActualSize () |
| Gets actual size. More...
|
|
Vector2 | getAllocatedSize () |
| Gets allocated size. More...
|
|
Matrix3x3 | getArrangeTransform () |
| Get arrange transform. More...
|
|
float | getAspectRatio () |
| Gets the value of AspectRatioProperty. More...
|
|
Resource | getBackgroundBrush () |
| Gets value of BackgroundBrushProperty. More...
|
|
CachingMode | getCachingMode () |
| Gets the value of CachingModeProperty. More...
|
|
Node2D | getChild (int index) |
| Returns a child from given index from node. More...
|
|
int | getChildCount () |
| Gets the number of children of the node. More...
|
|
int | getChildIndex (Node child) |
| Returns the index of a child in a node. More...
|
|
Resource | getCompositionBrush () |
| Gets value of CompositionBrushProperty. More...
|
|
Vector2 | getDesiredSize () |
| Gets desired size. More...
|
|
Resource | getForegroundBrush () |
| Gets value of ForegroundBrushProperty. More...
|
|
SRTValue2D | getLayoutTransformation () |
| Gets the value of LayoutTransformationProperty. More...
|
|
SRTValue3D | getPerspectiveTransformation () |
| Gets the value of PerspectiveTransformationProperty. More...
|
|
float | getPerspectiveTransformationFov () |
| Gets the value of PerspectiveTransformationFovProperty. More...
|
|
Vector3 | getPerspectiveTransformationOrigin () |
| Gets the value of PerspectiveTransformationOriginProperty. More...
|
|
Vector3 | getPerspectiveTransformationPivot () |
| Gets the value of PerspectiveTransformationPivotProperty. More...
|
|
Resource | getRenderTarget () |
| Gets value of RenderTargetProperty. More...
|
|
float | getRenderTargetMinimumHeight () |
| Gets the value of RenderTargetMinimumHeightProperty. More...
|
|
float | getRenderTargetMinimumWidth () |
| Gets the value of RenderTargetMinimumWidthProperty. More...
|
|
float | getRenderTargetReallocationLimit () |
| Gets the value of RenderTargetReallocationLimitProperty. More...
|
|
SRTValue2D | getRenderTransformation () |
| Gets the value of RenderTransformationProperty. More...
|
|
Vector2 | getRenderTransformationOrigin () |
| Gets the value of RenderTransformationOriginProperty. More...
|
|
Matrix3x3 | getWorldTransform () |
| Gets the world transformation matrix. More...
|
|
boolean | hasChild (Node child) |
| Returns whether or not the child exists. More...
|
|
void | insertChild (int index, Node2D child) |
| Adds a child node for object node to given index. More...
|
|
boolean | isDisableRenderTargetClear () |
| Gets the value of DisableRenderTargetClearProperty. More...
|
|
boolean | isOffscreenRendering () |
| Gets the value of OffscreenRenderingProperty. More...
|
|
boolean | isRenderSelf () |
| Gets the value of RenderSelfProperty. More...
|
|
boolean | isSnapToPixel () |
| Gets the value of SnapToPixelProperty. More...
|
|
Iterable< Node2D > | iterateChildren () |
| Gets an Iterable object used to iterate the Node2D children. More...
|
|
Iterable< Node2D > | iterateChildrenReverse () |
| Gets an Reverse Iterable object used to iterate the Node2D children. More...
|
|
void | layout () |
| Does layout pass starting from this node and iterating recursively all of its children. More...
|
|
boolean | measure (Vector2 availableSize, boolean handleStretch) |
| Measures this node. More...
|
|
void | moveToBack () |
| Repositions the node to the beginning of its parent's children, so that it is drawn first.
|
|
void | moveToFront () |
| Repositions the node to the end of its parent's children, so that it is drawn last.
|
|
void | removeAllChildren () |
| Removes all child nodes.
|
|
void | removeChild (Node2D node) |
| Removes child node. More...
|
|
void | removeChild (int index) |
| Removes child node at specified index. More...
|
|
void | setActualSize (Vector2 actualSize) |
| Sets actual size. More...
|
|
void | setAllocatedSize (Vector2 allocatedSize) |
| Sets allocated size. More...
|
|
void | setArrangeTransform (Matrix3x3 transform) |
| Set arrange transform. More...
|
|
void | setAspectRatio (float value) |
| Sets the value of AspectRatioProperty. More...
|
|
void | setAutoSize () |
| Sets node to automatically determine width, height and depth.
|
|
void | setBackgroundBrush (Resource value) |
| Sets value of BackgroundBrushProperty. More...
|
|
void | setCachingMode (CachingMode value) |
| Sets the value of CachingModeProperty. More...
|
|
void | setCompositionBrush (Resource value) |
| Sets value of CompositionBrushProperty. More...
|
|
void | setDesiredSize (Vector2 size) |
| Sets desired size. More...
|
|
void | setDisableRenderTargetClear (boolean value) |
| Sets the value of DisableRenderTargetClearProperty. More...
|
|
void | setForegroundBrush (Resource value) |
| Sets value of ForegroundBrushProperty. More...
|
|
void | setLayoutTransformation (SRTValue2D value) |
| Sets the value of LayoutTransformationProperty. More...
|
|
void | setOffscreenRendering (boolean value) |
| Sets the value of OffscreenRenderingProperty. More...
|
|
void | setPerspectiveTransformation (SRTValue3D value) |
| Sets the value of PerspectiveTransformationProperty. More...
|
|
void | setPerspectiveTransformationFov (float value) |
| Sets the value of PerspectiveTransformationProperty. More...
|
|
void | setPerspectiveTransformationOrigin (Vector3 value) |
| Sets the value of PerspectiveTransformationOriginProperty. More...
|
|
void | setPerspectiveTransformationPivot (Vector3 value) |
| Sets the value of PerspectiveTransformationPivotProperty. More...
|
|
void | setRenderSelf (boolean value) |
| Sets the value of RenderSelfProperty. More...
|
|
void | setRenderTarget (Resource texture) |
| Sets value of RenderTargetProperty. More...
|
|
void | setRenderTargetMinimumHeight (float value) |
| Sets the value of RenderTargetMinimumHeightProperty. More...
|
|
void | setRenderTargetMinimumWidth (float value) |
| Sets the value of RenderTargetMinimumWidthProperty. More...
|
|
void | setRenderTargetReallocationLimit (float value) |
| Sets the value of RenderTargetReallocationLimitProperty. More...
|
|
void | setRenderTransformation (SRTValue2D value) |
| Sets the value of RenderTransformationProperty. More...
|
|
void | setRenderTransformationOrigin (Vector2 value) |
| Sets the value of RenderTransformationOriginProperty. More...
|
|
void | setSize (float width, float height) |
| Sets size properties of the node. More...
|
|
void | setSnapToPixel (boolean value) |
| Sets the value of SnapToPixelProperty. More...
|
|
void | transform () |
| Transforms a single Node2D. More...
|
|
ObjectRef< TResourceType > | acquireResource (ResourceID resourceId) throws ObjectNotFoundException |
| Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary. More...
|
|
ResourceDictionary | acquireResourceDictionary () |
| Gets a resource dictionary of a node. More...
|
|
ResourceManager.AcquireTask | acquireResourcesAsync (ResourceID resourceId, ResourceManager.AcquireTask.Callback callback) |
| Posts an asynchronous task to acquire a resource. More...
|
|
boolean | addAbstractChild (Node child) |
| Adds a node as child of this node. More...
|
|
void | addAnonymousResource (Resource resource) |
| Adds anonymous resource (such as style) for object node resources. More...
|
|
void | addInputManipulator (InputManipulator inputManipulator) |
| Attaches an input manipulator to the node. More...
|
|
MessageSubscriptionToken | addMessageFilter (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction) |
| Adds a message filter where the filter is a function. More...
|
|
MessageSubscriptionToken | addMessageHandler (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction) |
| Adds a message handler where the handler is a function. More...
|
|
MessageSubscriptionToken | addMessageHandler (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction, Node messageSourceFilter) |
| Adds a message handler where the handler is a function. More...
|
|
void | addNodeComponent (NodeComponent component) |
| Transfers the ownership of a node component to an object node. More...
|
|
void | addNodeComponentWithOwner (NodeComponent component, KanziObject owner) |
| Transfers the ownership of a node component to an object node and sets the owner of the node component. More...
|
|
void | addResource (ResourceID resourceId, String resourceUrl) |
| Adds a resource manager resource to an object node. More...
|
|
void | addResourceDictionary (ResourceDictionary resourceDictionary) |
| Adds a nested resource dictionary to the resource dictionary of a node. More...
|
|
MessageSubscriptionToken | addTunnelingMessageFilter (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction) |
| Adds a message filter where the filter is a function. More...
|
|
MessageSubscriptionToken | addTunnelingMessageHandler (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction, Node messageSourceFilter) |
| Adds a message handler where the handler is a function and you explicitly define the accepted source. More...
|
|
void | attachRecursive () |
| Attaches a node and its children recursively.
|
|
void | clearChangeFlag (PropertyTypeChangeFlag flag) |
| Clears a change flag. More...
|
|
boolean | containsResource (ResourceID resourceId) |
| Returns if object node resource dictionary contains the resource with given ID. More...
|
|
void | detachRecursive () |
| Detaches a node and its children recursively.
|
|
void | dispatchMessage (MessageType< MessageArgumentsType > messageType, MessageArgumentsType arguments) |
| Dispatches a message from this node with specified arguments. More...
|
|
String | findResourceUrl (ResourceID resourceId) |
| Tries to find Resource URL for Resource ID from this node. More...
|
|
Node | getAbstractChild (int index) |
| Returns node at given child index. More...
|
|
int | getAbstractChildCount () |
| Returns number of child nodes. More...
|
|
int | getAbstractChildIndex (Node node) |
| Returns index of given node in list of child nodes. More...
|
|
float | getActualDepth () |
| Gets the value of ActualDepthProperty. More...
|
|
float | getActualHeight () |
| Gets the value of ActualHeightProperty. More...
|
|
float | getActualWidth () |
| Gets the value of ActualWidthProperty. More...
|
|
float | getDepth () |
| Gets the value of DepthProperty. More...
|
|
Vector2 | getDepthMargin () |
| Gets the value of DepthMarginProperty. More...
|
|
float | getHeight () |
| Gets the value of HeightProperty. More...
|
|
Vector2 | getHorizontalMargin () |
| Gets the value of HorizontalMarginProperty. More...
|
|
String | getLocale () |
| Gets the value of LocaleProperty. More...
|
|
String | getName () |
| Gets the value of NameProperty. More...
|
|
float | getOpacity () |
| Gets the value of OpacityProperty. More...
|
|
Node | getParent () |
| Gets parent of this node. More...
|
|
String | getPath () |
| Gets the value of PathProperty. More...
|
|
ResourceDictionary | getResourceDictionary () |
| If a node has a resource dictionary, returns the resource dictionary of that node. More...
|
|
Resource | getStateManager () |
| Gets the value of StateManagerProperty. More...
|
|
Resource | getStyle () |
| Gets the value of StyleProperty. More...
|
|
Vector2 | getVerticalMargin () |
| Gets the value of VerticalMarginProperty. More...
|
|
float | getWidth () |
| Gets the value of WidthProperty. More...
|
|
void | invalidateArrange () |
| Invalidates arrange for the node.
|
|
void | invalidateDraw () |
| Invalidates draw flag for the node.
|
|
void | invalidateFinalTransform () |
| Invalidates final transform for node.
|
|
void | invalidateMeasure () |
| Invalidates measure for the node.
|
|
void | invalidateRender () |
| Invalidates render for the node.
|
|
boolean | isAnyChangeFlagSet (EnumSet< PropertyTypeChangeFlag > flags) |
| Checks if any of a set of change flags is set. More...
|
|
boolean | isAnyChildChangeFlagSet (EnumSet< PropertyTypeChangeFlag > flags) |
| Checks if any of a set of change flags is set on a child. More...
|
|
boolean | isAttached () |
| Checks if node is attached to ui tree. More...
|
|
boolean | isAttaching () |
| Checks if node is in the process of attaching to ui tree. More...
|
|
boolean | isChangeFlagSet (PropertyTypeChangeFlag flag) |
| Checks if a change flag is set. More...
|
|
boolean | isChildChangeFlagSet (PropertyTypeChangeFlag flag) |
| Checks if a change flag is set on a child. More...
|
|
boolean | isClipChildren () |
| Gets the value of ClipChildrenProperty. More...
|
|
boolean | isDetaching () |
| Checks if node is in the process of getting detached from ui tree. More...
|
|
boolean | isEffectivelyEnabled () |
| Returns whether a node and its ancestor nodes are enabled. More...
|
|
boolean | isEffectivelyFocusable () |
| Returns whether a node and its ancestor focus scope nodes are focusable. More...
|
|
boolean | isEffectivelyVisible () |
| Returns whether a node and its ancestor nodes are visible. More...
|
|
boolean | isEnabled () |
| Gets the value of EnabledProperty. More...
|
|
boolean | isFocusable () |
| Gets the value of the FocusableProperty. More...
|
|
boolean | isFocused () |
| Sets whether a node is an active focus node and can receive keyboard messages. More...
|
|
boolean | isHitTestable () |
| Gets the value of HitTestableProperty. More...
|
|
boolean | isHitTestableContainer () |
| Gets the value of HitTestableContainerProperty. More...
|
|
boolean | isHover () |
| Gets the value of HoverProperty. More...
|
|
boolean | isInitialized () |
| Checks if initialize() has been called. More...
|
|
boolean | isInvalidArrange () |
| Check if the node needs arrange. More...
|
|
boolean | isInvalidDraw () |
| Tells if node draw flag is invalid. More...
|
|
boolean | isInvalidFinalTransform () |
| Tells if final transform flag is invalid for node. More...
|
|
boolean | isInvalidMeasure () |
| Check if the node needs measure. More...
|
|
boolean | isInvalidRender () |
| Returns if node render flag is invalid. More...
|
|
boolean | isNamed (String name) |
| Checks if node has a given name. More...
|
|
boolean | isVisible () |
| Gets the value of VisibleProperty. More...
|
|
Iterable< NodeComponent > | iterateNodeComponents () |
| Gets an Iterable object used to iterate the Node Components. More...
|
|
T | lookupNode (String path) |
| Returns a node of specified type by looking it up with specified path or alias. More...
|
|
NodeComponent | lookupNodeComponentByName (String name) |
| Look up a Node Component by Name. More...
|
|
KanziObject | lookupObject (String path) |
| Returns a KanziObject by looking it up with specified path or alias. More...
|
|
void | notifyResourceDictionaryModified () |
| Forces the re-evaluation of resource IDs in a node tree. More...
|
|
boolean | removeAbstractChild (Node child) |
| Removes child node from this node. More...
|
|
void | removeAnonymousResource (Resource resource) |
| Removes anonymous resource from object node resources. More...
|
|
void | removeBinding (AbstractBindingRuntime bindingRuntime) |
| Removes a binding runtime added earlier. More...
|
|
void | removeBindingsWithOwner (KanziObject owner) |
| Removes binding runtimes owned by a KanziObject. More...
|
|
void | removeInputManipulator (InputManipulator inputManipulator) |
| Detaches an input manipulator from the node. More...
|
|
void | removeMessageHandler (MessageSubscriptionToken token) |
| Removes a message subscription. More...
|
|
void | removeNodeComponent (NodeComponent component) |
| Removes the ownership of a node component from an object node. More...
|
|
void | removeNodeComponentWithOwner (KanziObject owner) |
| Removes all node component bindings with the specified owner. More...
|
|
void | removeResource (ResourceID resourceId) |
| Removes a resource with given ID from object node resource dictionary. More...
|
|
void | setActualDepth (float value) |
| Sets the value of ActualDepthProperty. More...
|
|
void | setActualHeight (float value) |
| Sets the value of ActualHeightProperty. More...
|
|
void | setActualWidth (float value) |
| Sets the value of ActualWidthProperty. More...
|
|
void | setAutoHeight () |
| Sets node to automatically determine height.
|
|
void | setAutoWidth () |
| Sets node to automatically determine width.
|
|
AbstractBindingRuntime | setBinding (AbstractBinding binding) |
| Sets a binding. More...
|
|
AbstractBindingRuntime | setBinding (AbstractBinding binding, PropertyType<?> propertyType) |
| Sets a binding. More...
|
|
AbstractBindingRuntime | setBinding (AbstractBinding binding, PropertyType<?> propertyType, PropertyField propertyField) |
| Sets a binding. More...
|
|
AbstractBindingRuntime | setBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType) |
| Sets a binding with owner. More...
|
|
AbstractBindingRuntime | setBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType, PropertyField propertyField) |
| Sets a binding with owner. More...
|
|
void | setChangeFlag (PropertyTypeChangeFlag flag) |
| Sets a change flag. More...
|
|
void | setClipChildren (boolean value) |
| Sets the value of ClipChildrenProperty. More...
|
|
void | setDepth (float value) |
| Sets the value of DepthProperty. More...
|
|
void | setDepthMargin (Vector2 value) |
| Sets the value of DepthMarginProperty. More...
|
|
void | setEnabled (boolean value) |
| Sets the value of the EnabledProperty. More...
|
|
void | setFocusable (boolean value) |
| Sets the value of the FocusableProperty. More...
|
|
void | setFocused (boolean value) |
| Sets the value of the FocusedProperty. More...
|
|
void | setHeight (float value) |
| Sets the value of HeightProperty. More...
|
|
void | setHitTestable (boolean value) |
| Sets the value of HitTestableProperty. More...
|
|
void | setHitTestableContainer (boolean value) |
| Sets the value of HitTestableContainerProperty. More...
|
|
void | setHorizontalMargin (Vector2 value) |
| Sets the value of HorizontalMarginProperty. More...
|
|
void | setHover (boolean value) |
| Sets the value of HoverProperty. More...
|
|
void | setLocale (String value) |
| Sets the value of LocaleProperty. More...
|
|
AbstractBindingRuntime | setModifierBinding (AbstractBinding binding, PropertyType<?> propertyType) |
| Sets a modifier binding. More...
|
|
AbstractBindingRuntime | setModifierBinding (AbstractBinding binding, PropertyType<?> propertyType, PropertyField propertyField) |
| Sets a modifier binding. More...
|
|
AbstractBindingRuntime | setModifierBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType) |
| Sets a modifier binding with owner. More...
|
|
AbstractBindingRuntime | setModifierBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType, PropertyField propertyField) |
| Sets a modifier binding with owner. More...
|
|
void | setName (String name) |
| Sets the value of NameProperty. More...
|
|
void | setOpacity (float value) |
| Sets the value of OpacityProperty. More...
|
|
void | setResourceDictionary (ResourceDictionary resourceDictionary) |
| Replaces the resource dictionary of a node. More...
|
|
void | setStateManager (Resource value) |
| Sets the value of StateManagerProperty. More...
|
|
void | setStyle (Resource value) |
| Sets the value of StyleProperty. More...
|
|
void | setVerticalMargin (Vector2 value) |
| Sets the value of VerticalMarginProperty. More...
|
|
void | setVisible (boolean value) |
| Sets the value of VisibleProperty. More...
|
|
void | setWidth (float value) |
| Sets the value of WidthProperty. More...
|
|
ObjectRef< TResourceType > | tryAcquireResource (ResourceID resourceId) |
| Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary. More...
|
|
Node | trySetFocus () |
| Tries to move the focus on this node. More...
|
|
void | validateArrange () |
| Validates arrange for the node.
|
|
void | validateDraw () |
| Validates draw flags for the node.
|
|
void | validateMeasure () |
| Validates measure for the node.
|
|
void | validateRender () |
| Validates render for the node.
|
|
boolean | equals (Object object) |
|
Domain | getDomain () |
| Returns the domain the object belongs to. More...
|
|
Metaclass | getDynamicMetaclass () |
| Returns the metaclass of the dynamic type of the object. More...
|
|
long | getNative () |
| Gets a pointer to the backing C++ instance. More...
|
|
TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. More...
|
|
TDataType | getProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type. More...
|
|
EnumType | getProperty (PropertyType< Integer > propertyType, Class< EnumType > enumClass) |
| Returns the current value of an integer property type converted to a matching constant from specified enumeration. More...
|
|
int | hashCode () |
|
boolean | hasValue (PropertyType< TDataType > propertyType) |
| Evaluates whether there are any inputs into the property value. More...
|
|
boolean | isStale () |
| Test if the object is stale i.e. More...
|
|
void | removeLocalValue (PropertyType< TDataType > propertyType) |
| Removes the local value associated with the property. More...
|
|
void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
| Sets the local value of a property type. More...
|
|
void | setProperty (PropertyType< Integer > propertyType, EnumType value) |
| Sets the local value of an integer property type using a constant from an enumeration. More...
|
|
ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
| Tries to create an owning ObjectRef instance to this KanziObject. More...
|
|
DynamicPropertyType< Float > | ActualDepthProperty |
| The calculated size of the node in depth direction when used in a layout. More...
|
|
DynamicPropertyType< Float > | ActualHeightProperty |
| The calculated height of the node when used in a layout. More...
|
|
DynamicPropertyType< Float > | ActualWidthProperty |
| The calculated width of the node when used in a layout. More...
|
|
DynamicPropertyType< Boolean > | ClipChildrenProperty |
| Sets whether to clip the child nodes of this node. More...
|
|
DynamicPropertyType< Integer > | ContentStretchProperty |
| Sets how the content that belongs to this node is stretched (as opposed to manipulating the actual node size). More...
|
|
DynamicPropertyType< Boolean > | CreatedFromKZBProperty |
| Kanzi internally uses this property to distinguish objects like bindings and triggers created in code from objects that are loaded from a kzb file. More...
|
|
DynamicPropertyType< Integer > | DepthAlignmentProperty |
| The alignment in depth direction the node should use when it resides under a layout. More...
|
|
DynamicPropertyType< Vector2 > | DepthMarginProperty |
| Sets the depth distance between this node and other nodes that are adjacent to this node in a layout. More...
|
|
DynamicPropertyType< Float > | DepthProperty = new DynamicPropertyType<>("Node.Depth", Float.class) |
| The size of the node in depth direction when used in a layout. More...
|
|
DynamicPropertyType< Boolean > | EffectivelyEnabledProperty |
| Indicates whether this node and its ancestor nodes are enabled. More...
|
|
DynamicPropertyType< Boolean > | EnabledProperty |
| Whether this node is enabled. More...
|
|
DynamicPropertyType< Boolean > | FocusableProperty |
| Indicates whether the node can receive focus. More...
|
|
DynamicPropertyType< Boolean > | FocusedProperty |
| Indicates whether the node has the key focus. More...
|
|
DynamicPropertyType< Integer > | FocusStateProperty |
| Reports the focus state of a node: More...
|
|
DynamicPropertyType< Resource > | FontFamilyProperty |
| The font family used to render the text. More...
|
|
DynamicPropertyType< Float > | HeightProperty |
| The height of the node when used in a layout. More...
|
|
DynamicPropertyType< Boolean > | HitTestableContainerProperty |
| When enabled, Kanzi uses the layout bounds as geometry for hit testing. More...
|
|
DynamicPropertyType< Boolean > | HitTestableProperty |
| When enabled, the node can be hit tested. More...
|
|
DynamicPropertyType< Integer > | HorizontalAlignmentProperty |
| The alignment in horizontal direction the node should use when it resides under a layout. More...
|
|
DynamicPropertyType< Vector2 > | HorizontalMarginProperty |
| Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout. More...
|
|
DynamicPropertyType< Boolean > | HoverProperty |
| Indicates whether a node is the foremost hit testable node under the cursor. More...
|
|
DynamicPropertyType< String > | LocaleProperty |
| The locale of the node. More...
|
|
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node") |
| Metaclass for Node.
|
|
DynamicPropertyType< String > | NameProperty = new DynamicPropertyType<>("Node.Name", String.class) |
| Node name.
|
|
DynamicPropertyType< Float > | OpacityProperty |
| Opacity of the node. More...
|
|
DynamicPropertyType< String > | PathProperty = new DynamicPropertyType<>("Node.Path", String.class) |
| Full path to the node.
|
|
DynamicPropertyType< Float > | Projection2DTo3DScaleProperty |
| Sets the scale factor to project pixels to 3D size. More...
|
|
DynamicPropertyType< Resource > | StateManagerProperty |
| Sets the State Manager to the node. More...
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DynamicPropertyType< Resource > | StyleProperty |
| Sets a style to the node. More...
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DynamicPropertyType< Integer > | VerticalAlignmentProperty |
| The alignment in vertical direction the node should use when it resides under a layout. More...
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DynamicPropertyType< Vector2 > | VerticalMarginProperty |
| Sets the vertical space between this node and other nodes that are adjacent to this node in a layout. More...
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DynamicPropertyType< Float > | VisibleAmountInParentProperty |
| Sets the amount the node is inside its parent. More...
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DynamicPropertyType< Boolean > | VisibleProperty |
| When disabled, Kanzi does not render the node. More...
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DynamicPropertyType< Float > | WidthProperty = new DynamicPropertyType<>("Node.Width", Float.class) |
| The width of the node when used in a layout. More...
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DynamicPropertyType< Float > | AspectRatioProperty |
| Determines the proportion of width and height. More...
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DynamicPropertyType< Resource > | BackgroundBrushProperty |
| The background brush to paint the background of 2D nodes. More...
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DynamicPropertyType< Boolean > | CacheValidProperty |
| Indicates whether the node is cached. More...
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DynamicPropertyType< Integer > | CachingModeProperty |
| Sets the caching mode of this node: More...
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DynamicPropertyType< Resource > | CompositionBrushProperty |
| The brush to use to compose 2D nodes to screen. More...
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DynamicPropertyType< Boolean > | DisableRenderTargetClearProperty |
| Do not clear render target buffers before rendering into it even if necessary. More...
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DynamicPropertyType< Resource > | EffectPrefabProperty |
| The 2D Effect to use for this node. More...
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DynamicPropertyType< Resource > | EffectProperty |
| Reports the runtime effect instance that this node uses. More...
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DynamicPropertyType< Boolean > | ForceCompositionProperty |
| Force rendering to composing target even if not otherwise necessary. More...
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DynamicPropertyType< Resource > | ForegroundBrushProperty |
| The foreground brush to paint the foreground of 2D nodes. More...
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DynamicPropertyType< Integer > | ForegroundHintProperty |
| Give a hint of the type of the foreground of 2D nodes: More...
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DynamicPropertyType< SRTValue2D > | LayoutTransformationProperty |
| The 2D transformation to be applied before layouting. More...
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node2D") |
| Metaclass for Node2D.
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DynamicPropertyType< Boolean > | OffscreenRenderingProperty |
| When set and the node has an explicitly set render target, do not render the resulting framebuffer to screen. More...
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DynamicPropertyType< Float > | PerspectiveTransformationFovProperty |
| The 3D transformation field of view (degrees) to be applied after layouting. More...
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DynamicPropertyType< Integer > | PerspectiveTransformationModeProperty |
| Defines the mode of operation for the coordinate system and field of view. More...
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DynamicPropertyType< Vector3 > | PerspectiveTransformationOriginProperty |
| The 3D transformation origin to be used for perspective transformation on this or child nodes. More...
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DynamicPropertyType< Vector3 > | PerspectiveTransformationPivotProperty |
| The 3D pivot point in relative coordinates. More...
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DynamicPropertyType< SRTValue3D > | PerspectiveTransformationProperty |
| The 3D transformation to be applied after layouting. More...
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DynamicPropertyType< Integer > | PixelFormatProperty |
| The pixel format of the node if rendering to a texture. More...
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DynamicPropertyType< Boolean > | RenderSelfProperty |
| Whether the node renders itself. More...
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DynamicPropertyType< Float > | RenderTargetMinimumHeightProperty |
| Sets the minimum height of implicitly generated render targets. More...
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DynamicPropertyType< Float > | RenderTargetMinimumWidthProperty |
| Sets the minimum width of implicitly generated render targets. More...
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DynamicPropertyType< Resource > | RenderTargetProperty |
| Forces the node to be rendered into a given render target texture. More...
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DynamicPropertyType< Float > | RenderTargetReallocationLimitProperty |
| The change in size that triggers reallocation of a render target. More...
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DynamicPropertyType< Vector2 > | RenderTransformationOriginProperty |
| Sets the render transform origin in relative coordinates. More...
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DynamicPropertyType< SRTValue2D > | RenderTransformationProperty |
| The 2D transformation to be applied after layouting. More...
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DynamicPropertyType< Boolean > | SnapToPixelProperty |
| Snap the translation of the node and its size into pixel boundary. More...
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.FlowLayout2D") |
| Metaclass for FlowLayout2D.
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.FlowLayoutConcept") |
| Metaclass for FlowLayoutConcept.
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DynamicPropertyType< Integer > | PrimaryDirectionProperty |
| The direction along which the layout arranges items until the layout limit in that direction is reached. More...
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DynamicPropertyType< Integer > | SecondaryDirectionProperty |
| The direction along which the flow layout arranges lines of the primary direction. More...
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| Node2D (Domain domain, long nativeNode, Metaclass metaclass) |
| Wraps a given native node. More...
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void | arrangeOverride (Vector2 actualSize) |
| Performs setting of actual node size and transformation calculations. More...
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void | initialize () |
| Initializes the Node2D.
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Vector2 | measureOverride (Vector2 availableSize) |
| Performs node size calculation. More...
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void | onAttached () |
| Called when this node becomes attached.
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void | onDetached () |
| Called when this node becomes detached.
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void | onNodePropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) |
| Method executed on node property change. More...
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void | updateRenderOverride () |
| Performs node-specific updates before render.
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static< Derived extends Node2D > ObjectRef< Derived > | createDerived (Domain domain, String name, Metaclass metaclass) |
| Creates a derived class instance. More...
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