|
void | addChild (Node3D node) |
| Adds a child node. More...
|
|
void | arrange () |
| Arranges this node.
|
|
void | centeredArrange (Vector3 actualSize) |
| Default implementation of arrange for a layout that accommodates all children at its center.
|
|
Vector3 | centeredMeasure (Vector3 availableSize) |
| Default implementation of measure for a layout that accommodates all children at its center.
|
|
void | close () |
| Close the object, and release native resources.
|
|
Vector3 | getActualSize () |
| Gets actual size. More...
|
|
Vector3 | getAllocatedOffset () |
| Get allocated offset of an object.
|
|
Vector3 | getAllocatedSize () |
| Gets allocated size. More...
|
|
Matrix4x4 | getArrangeTransform () |
| Get arrange transform. More...
|
|
Node3D | getChild (int index) |
| Returns a child from given index from node. More...
|
|
int | getChildCount () |
| Gets the number of children of the node. More...
|
|
int | getChildIndex (Node child) |
| Returns the index of a child in a node. More...
|
|
Vector3 | getCoreDesiredSize () |
| Get core desired size of an object. More...
|
|
Vector3 | getDesiredSize () |
| Gets desired size. More...
|
|
Node3D | getFaceToCameraTarget () |
| Returns the camera to which this node faces to if the node is set to face a camera. More...
|
|
Matrix4x4 | getFinalTransformation () |
| Gets the value of FinalTransformationProperty. More...
|
|
Vector3 | getLayoutBoundingBoxMax () |
| Get bounding box size max corner for an object.
|
|
Vector3 | getLayoutBoundingBoxMin () |
| Get bounding box size min corner for an object.
|
|
SRTValue3D | getLayoutTransformation () |
| Gets the value of LayoutTransformationProperty. More...
|
|
Node3D | getLookAtTarget () |
| Returns the node that is set to always face this node. More...
|
|
Node3D | getOrientationConstraintTarget () |
| Returns the node whose orientation is obtained to define the orientation of this node. More...
|
|
Vector3 | getPivotOffset () |
| Get pivot offset of an object.
|
|
Node3D | getPositionConstraintTarget () |
| Returns the node whose position is obtained to define the position of this node. More...
|
|
SRTValue3D | getRenderTransformation () |
| Gets the value of RenderTransformationProperty. More...
|
|
Vector3 | getSize () |
| Returns the size of object node. More...
|
|
Vector3 | getStretchScale () |
| Get stretch scale of an object.
|
|
boolean | hasChild (Node child) |
| Returns whether or not the child exists. More...
|
|
void | insertChild (int index, Node3D child) |
| Adds a child node for object node to given index. More...
|
|
boolean | isPrimitiveLayout () |
| Indicates whether the node has primitive layout behavior. More...
|
|
Iterable< Node3D > | iterateChildren () |
| Gets an Iterable object used to iterate the Node3D children. More...
|
|
Iterable< Node3D > | iterateChildrenReverse () |
| Gets an Reverse Iterable object used to iterate the Node3D children. More...
|
|
void | layout () |
| Does layout pass starting from this node and iterating recursively all of its children. More...
|
|
void | lookAt (Vector3 position, Vector3 lookAtPoint, Vector3 upVector) |
| Sets node transformation so that the node is in a given position looking at the given point. More...
|
|
void | measure (Vector3 availableSize) |
| Measures this node. More...
|
|
void | moveToBack () |
| Repositions the node to the beginning of its parent's children, so that it is drawn first.
|
|
void | moveToFront () |
| Repositions the node to the end of its parent's children, so that it is drawn last.
|
|
Vector3 | nGetMaximumBoundingBoxCoordinates () |
| Returns the minimum coordinates for object nodes bounding volume. More...
|
|
Vector3 | nGetMinimumBoundingBoxCoordinates () |
| Returns the maximum coordinates for object nodes bounding volume. More...
|
|
void | removeAllChildren () |
| Removes all child nodes.
|
|
void | removeChild (Node3D node) |
| Removes child node. More...
|
|
void | removeChild (int index) |
| Removes child node at specified index. More...
|
|
void | setActualSize (Vector3 actualSize) |
| Sets actual size. More...
|
|
void | setAllocatedOffset (Vector3 allocatedOffset) |
| Set allocated offset for an object.
|
|
void | setAllocatedSize (Vector3 allocatedSize) |
| Sets allocated size. More...
|
|
void | setArrangeTransform (Matrix4x4 transform) |
| Set arrange transform. More...
|
|
void | setAutoDepth () |
| Sets node to automatically determine depth.
|
|
void | setAutoSize () |
| Sets node to automatically determine width, height and depth.
|
|
void | setCoreDesiredSize (Vector3 value) |
| Set core desired size for an object. More...
|
|
void | setDesiredSize (Vector3 size) |
| Sets desired size. More...
|
|
void | setFinalTransformation (Matrix4x4 value) |
| Sets the value of FinalTransformationProperty. More...
|
|
void | setLayoutBoundingBoxSize (Vector3 bboxMin, Vector3 bboxMax) |
| Set bounding box size for an object.
|
|
void | setLayoutTransformation (SRTValue3D value) |
| Sets the value of LayoutTransformationProperty. More...
|
|
void | setPivotOffset (Vector3 pivotOffset) |
| Set pivot offset for an object.
|
|
void | setRenderTransformation (SRTValue3D value) |
| Sets the value of RenderTransformationProperty. More...
|
|
void | setSize (float width, float height, float depth) |
| Sets size properties of the node. More...
|
|
void | setStretchScale (Vector3 stretchScale) |
| Set stretch scale for an object.
|
|
ObjectRef< TResourceType > | acquireResource (ResourceID resourceId) throws ObjectNotFoundException |
| Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary. More...
|
|
ResourceDictionary | acquireResourceDictionary () |
| Gets a resource dictionary of a node. More...
|
|
ResourceManager.AcquireTask | acquireResourcesAsync (ResourceID resourceId, ResourceManager.AcquireTask.Callback callback) |
| Posts an asynchronous task to acquire a resource. More...
|
|
boolean | addAbstractChild (Node child) |
| Adds a node as child of this node. More...
|
|
void | addAnonymousResource (Resource resource) |
| Adds anonymous resource (such as style) for object node resources. More...
|
|
void | addInputManipulator (InputManipulator inputManipulator) |
| Attaches an input manipulator to the node. More...
|
|
MessageSubscriptionToken | addMessageFilter (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction) |
| Adds a message filter where the filter is a function. More...
|
|
MessageSubscriptionToken | addMessageHandler (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction) |
| Adds a message handler where the handler is a function. More...
|
|
MessageSubscriptionToken | addMessageHandler (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction, Node messageSourceFilter) |
| Adds a message handler where the handler is a function. More...
|
|
void | addNodeComponent (NodeComponent component) |
| Transfers the ownership of a node component to an object node. More...
|
|
void | addNodeComponentWithOwner (NodeComponent component, KanziObject owner) |
| Transfers the ownership of a node component to an object node and sets the owner of the node component. More...
|
|
void | addResource (ResourceID resourceId, String resourceUrl) |
| Adds a resource manager resource to an object node. More...
|
|
void | addResourceDictionary (ResourceDictionary resourceDictionary) |
| Adds a nested resource dictionary to the resource dictionary of a node. More...
|
|
MessageSubscriptionToken | addTunnelingMessageFilter (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction) |
| Adds a message filter where the filter is a function. More...
|
|
MessageSubscriptionToken | addTunnelingMessageHandler (MessageType< MessageArgumentsType > messageType, MessageSubscriptionFunction< MessageArgumentsType > messageHandlerFunction, Node messageSourceFilter) |
| Adds a message handler where the handler is a function and you explicitly define the accepted source. More...
|
|
void | attachRecursive () |
| Attaches a node and its children recursively.
|
|
void | clearChangeFlag (PropertyTypeChangeFlag flag) |
| Clears a change flag. More...
|
|
boolean | containsResource (ResourceID resourceId) |
| Returns if object node resource dictionary contains the resource with given ID. More...
|
|
void | detachRecursive () |
| Detaches a node and its children recursively.
|
|
void | dispatchMessage (MessageType< MessageArgumentsType > messageType, MessageArgumentsType arguments) |
| Dispatches a message from this node with specified arguments. More...
|
|
String | findResourceUrl (ResourceID resourceId) |
| Tries to find Resource URL for Resource ID from this node. More...
|
|
Node | getAbstractChild (int index) |
| Returns node at given child index. More...
|
|
int | getAbstractChildCount () |
| Returns number of child nodes. More...
|
|
int | getAbstractChildIndex (Node node) |
| Returns index of given node in list of child nodes. More...
|
|
float | getActualDepth () |
| Gets the value of ActualDepthProperty. More...
|
|
float | getActualHeight () |
| Gets the value of ActualHeightProperty. More...
|
|
float | getActualWidth () |
| Gets the value of ActualWidthProperty. More...
|
|
float | getDepth () |
| Gets the value of DepthProperty. More...
|
|
Vector2 | getDepthMargin () |
| Gets the value of DepthMarginProperty. More...
|
|
float | getHeight () |
| Gets the value of HeightProperty. More...
|
|
Vector2 | getHorizontalMargin () |
| Gets the value of HorizontalMarginProperty. More...
|
|
String | getLocale () |
| Gets the value of LocaleProperty. More...
|
|
String | getName () |
| Gets the value of NameProperty. More...
|
|
float | getOpacity () |
| Gets the value of OpacityProperty. More...
|
|
Node | getParent () |
| Gets parent of this node. More...
|
|
String | getPath () |
| Gets the value of PathProperty. More...
|
|
ResourceDictionary | getResourceDictionary () |
| If a node has a resource dictionary, returns the resource dictionary of that node. More...
|
|
Resource | getStateManager () |
| Gets the value of StateManagerProperty. More...
|
|
Resource | getStyle () |
| Gets the value of StyleProperty. More...
|
|
Vector2 | getVerticalMargin () |
| Gets the value of VerticalMarginProperty. More...
|
|
float | getWidth () |
| Gets the value of WidthProperty. More...
|
|
void | invalidateArrange () |
| Invalidates arrange for the node.
|
|
void | invalidateDraw () |
| Invalidates draw flag for the node.
|
|
void | invalidateFinalTransform () |
| Invalidates final transform for node.
|
|
void | invalidateMeasure () |
| Invalidates measure for the node.
|
|
void | invalidateRender () |
| Invalidates render for the node.
|
|
boolean | isAnyChangeFlagSet (EnumSet< PropertyTypeChangeFlag > flags) |
| Checks if any of a set of change flags is set. More...
|
|
boolean | isAnyChildChangeFlagSet (EnumSet< PropertyTypeChangeFlag > flags) |
| Checks if any of a set of change flags is set on a child. More...
|
|
boolean | isAttached () |
| Checks if node is attached to ui tree. More...
|
|
boolean | isAttaching () |
| Checks if node is in the process of attaching to ui tree. More...
|
|
boolean | isChangeFlagSet (PropertyTypeChangeFlag flag) |
| Checks if a change flag is set. More...
|
|
boolean | isChildChangeFlagSet (PropertyTypeChangeFlag flag) |
| Checks if a change flag is set on a child. More...
|
|
boolean | isClipChildren () |
| Gets the value of ClipChildrenProperty. More...
|
|
boolean | isDetaching () |
| Checks if node is in the process of getting detached from ui tree. More...
|
|
boolean | isEffectivelyEnabled () |
| Returns whether a node and its ancestor nodes are enabled. More...
|
|
boolean | isEffectivelyFocusable () |
| Returns whether a node and its ancestor focus scope nodes are focusable. More...
|
|
boolean | isEffectivelyVisible () |
| Returns whether a node and its ancestor nodes are visible. More...
|
|
boolean | isEnabled () |
| Gets the value of EnabledProperty. More...
|
|
boolean | isFocusable () |
| Gets the value of the FocusableProperty. More...
|
|
boolean | isFocused () |
| Sets whether a node is an active focus node and can receive keyboard messages. More...
|
|
boolean | isHitTestable () |
| Gets the value of HitTestableProperty. More...
|
|
boolean | isHitTestableContainer () |
| Gets the value of HitTestableContainerProperty. More...
|
|
boolean | isHover () |
| Gets the value of HoverProperty. More...
|
|
boolean | isInitialized () |
| Checks if initialize() has been called. More...
|
|
boolean | isInvalidArrange () |
| Check if the node needs arrange. More...
|
|
boolean | isInvalidDraw () |
| Tells if node draw flag is invalid. More...
|
|
boolean | isInvalidFinalTransform () |
| Tells if final transform flag is invalid for node. More...
|
|
boolean | isInvalidMeasure () |
| Check if the node needs measure. More...
|
|
boolean | isInvalidRender () |
| Returns if node render flag is invalid. More...
|
|
boolean | isNamed (String name) |
| Checks if node has a given name. More...
|
|
boolean | isVisible () |
| Gets the value of VisibleProperty. More...
|
|
Iterable< NodeComponent > | iterateNodeComponents () |
| Gets an Iterable object used to iterate the Node Components. More...
|
|
T | lookupNode (String path) |
| Returns a node of specified type by looking it up with specified path or alias. More...
|
|
NodeComponent | lookupNodeComponentByName (String name) |
| Look up a Node Component by Name. More...
|
|
KanziObject | lookupObject (String path) |
| Returns a KanziObject by looking it up with specified path or alias. More...
|
|
void | notifyResourceDictionaryModified () |
| Forces the re-evaluation of resource IDs in a node tree. More...
|
|
boolean | removeAbstractChild (Node child) |
| Removes child node from this node. More...
|
|
void | removeAnonymousResource (Resource resource) |
| Removes anonymous resource from object node resources. More...
|
|
void | removeBinding (AbstractBindingRuntime bindingRuntime) |
| Removes a binding runtime added earlier. More...
|
|
void | removeBindingsWithOwner (KanziObject owner) |
| Removes binding runtimes owned by a KanziObject. More...
|
|
void | removeInputManipulator (InputManipulator inputManipulator) |
| Detaches an input manipulator from the node. More...
|
|
void | removeMessageHandler (MessageSubscriptionToken token) |
| Removes a message subscription. More...
|
|
void | removeNodeComponent (NodeComponent component) |
| Removes the ownership of a node component from an object node. More...
|
|
void | removeNodeComponentWithOwner (KanziObject owner) |
| Removes all node component bindings with the specified owner. More...
|
|
void | removeResource (ResourceID resourceId) |
| Removes a resource with given ID from object node resource dictionary. More...
|
|
void | setActualDepth (float value) |
| Sets the value of ActualDepthProperty. More...
|
|
void | setActualHeight (float value) |
| Sets the value of ActualHeightProperty. More...
|
|
void | setActualWidth (float value) |
| Sets the value of ActualWidthProperty. More...
|
|
void | setAutoHeight () |
| Sets node to automatically determine height.
|
|
void | setAutoWidth () |
| Sets node to automatically determine width.
|
|
AbstractBindingRuntime | setBinding (AbstractBinding binding) |
| Sets a binding. More...
|
|
AbstractBindingRuntime | setBinding (AbstractBinding binding, PropertyType<?> propertyType) |
| Sets a binding. More...
|
|
AbstractBindingRuntime | setBinding (AbstractBinding binding, PropertyType<?> propertyType, PropertyField propertyField) |
| Sets a binding. More...
|
|
AbstractBindingRuntime | setBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType) |
| Sets a binding with owner. More...
|
|
AbstractBindingRuntime | setBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType, PropertyField propertyField) |
| Sets a binding with owner. More...
|
|
void | setChangeFlag (PropertyTypeChangeFlag flag) |
| Sets a change flag. More...
|
|
void | setClipChildren (boolean value) |
| Sets the value of ClipChildrenProperty. More...
|
|
void | setDepth (float value) |
| Sets the value of DepthProperty. More...
|
|
void | setDepthMargin (Vector2 value) |
| Sets the value of DepthMarginProperty. More...
|
|
void | setEnabled (boolean value) |
| Sets the value of the EnabledProperty. More...
|
|
void | setFocusable (boolean value) |
| Sets the value of the FocusableProperty. More...
|
|
void | setFocused (boolean value) |
| Sets the value of the FocusedProperty. More...
|
|
void | setHeight (float value) |
| Sets the value of HeightProperty. More...
|
|
void | setHitTestable (boolean value) |
| Sets the value of HitTestableProperty. More...
|
|
void | setHitTestableContainer (boolean value) |
| Sets the value of HitTestableContainerProperty. More...
|
|
void | setHorizontalMargin (Vector2 value) |
| Sets the value of HorizontalMarginProperty. More...
|
|
void | setHover (boolean value) |
| Sets the value of HoverProperty. More...
|
|
void | setLocale (String value) |
| Sets the value of LocaleProperty. More...
|
|
AbstractBindingRuntime | setModifierBinding (AbstractBinding binding, PropertyType<?> propertyType) |
| Sets a modifier binding. More...
|
|
AbstractBindingRuntime | setModifierBinding (AbstractBinding binding, PropertyType<?> propertyType, PropertyField propertyField) |
| Sets a modifier binding. More...
|
|
AbstractBindingRuntime | setModifierBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType) |
| Sets a modifier binding with owner. More...
|
|
AbstractBindingRuntime | setModifierBindingWithOwner (AbstractBinding binding, KanziObject owner, PropertyType<?> propertyType, PropertyField propertyField) |
| Sets a modifier binding with owner. More...
|
|
void | setName (String name) |
| Sets the value of NameProperty. More...
|
|
void | setOpacity (float value) |
| Sets the value of OpacityProperty. More...
|
|
void | setResourceDictionary (ResourceDictionary resourceDictionary) |
| Replaces the resource dictionary of a node. More...
|
|
void | setStateManager (Resource value) |
| Sets the value of StateManagerProperty. More...
|
|
void | setStyle (Resource value) |
| Sets the value of StyleProperty. More...
|
|
void | setVerticalMargin (Vector2 value) |
| Sets the value of VerticalMarginProperty. More...
|
|
void | setVisible (boolean value) |
| Sets the value of VisibleProperty. More...
|
|
void | setWidth (float value) |
| Sets the value of WidthProperty. More...
|
|
ObjectRef< TResourceType > | tryAcquireResource (ResourceID resourceId) |
| Acquires a resource from the node or the node's closest ancestor having the resource id in the resource dictionary. More...
|
|
Node | trySetFocus () |
| Tries to move the focus on this node. More...
|
|
void | validateArrange () |
| Validates arrange for the node.
|
|
void | validateDraw () |
| Validates draw flags for the node.
|
|
void | validateMeasure () |
| Validates measure for the node.
|
|
void | validateRender () |
| Validates render for the node.
|
|
boolean | equals (Object object) |
|
Domain | getDomain () |
| Returns the domain the object belongs to. More...
|
|
Metaclass | getDynamicMetaclass () |
| Returns the metaclass of the dynamic type of the object. More...
|
|
long | getNative () |
| Gets a pointer to the backing C++ instance. More...
|
|
TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. More...
|
|
TDataType | getProperty (PropertyType< TDataType > propertyType) |
| Returns the current value of a property type. More...
|
|
EnumType | getProperty (PropertyType< Integer > propertyType, Class< EnumType > enumClass) |
| Returns the current value of an integer property type converted to a matching constant from specified enumeration. More...
|
|
int | hashCode () |
|
boolean | hasValue (PropertyType< TDataType > propertyType) |
| Evaluates whether there are any inputs into the property value. More...
|
|
boolean | isStale () |
| Test if the object is stale i.e. More...
|
|
void | removeLocalValue (PropertyType< TDataType > propertyType) |
| Removes the local value associated with the property. More...
|
|
void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
| Sets the local value of a property type. More...
|
|
void | setProperty (PropertyType< Integer > propertyType, EnumType value) |
| Sets the local value of an integer property type using a constant from an enumeration. More...
|
|
ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
| Tries to create an owning ObjectRef instance to this KanziObject. More...
|
|
DynamicPropertyType< Float > | ActualDepthProperty |
| The calculated size of the node in depth direction when used in a layout. More...
|
|
DynamicPropertyType< Float > | ActualHeightProperty |
| The calculated height of the node when used in a layout. More...
|
|
DynamicPropertyType< Float > | ActualWidthProperty |
| The calculated width of the node when used in a layout. More...
|
|
DynamicPropertyType< Boolean > | ClipChildrenProperty |
| Sets whether to clip the child nodes of this node. More...
|
|
DynamicPropertyType< Integer > | ContentStretchProperty |
| Sets how the content that belongs to this node is stretched (as opposed to manipulating the actual node size). More...
|
|
DynamicPropertyType< Boolean > | CreatedFromKZBProperty |
| Kanzi internally uses this property to distinguish objects like bindings and triggers created in code from objects that are loaded from a kzb file. More...
|
|
DynamicPropertyType< Integer > | DepthAlignmentProperty |
| The alignment in depth direction the node should use when it resides under a layout. More...
|
|
DynamicPropertyType< Vector2 > | DepthMarginProperty |
| Sets the depth distance between this node and other nodes that are adjacent to this node in a layout. More...
|
|
DynamicPropertyType< Float > | DepthProperty = new DynamicPropertyType<>("Node.Depth", Float.class) |
| The size of the node in depth direction when used in a layout. More...
|
|
DynamicPropertyType< Boolean > | EffectivelyEnabledProperty |
| Indicates whether this node and its ancestor nodes are enabled. More...
|
|
DynamicPropertyType< Boolean > | EnabledProperty |
| Whether this node is enabled. More...
|
|
DynamicPropertyType< Boolean > | FocusableProperty |
| Indicates whether the node can receive focus. More...
|
|
DynamicPropertyType< Boolean > | FocusedProperty |
| Indicates whether the node has the key focus. More...
|
|
DynamicPropertyType< Integer > | FocusStateProperty |
| Reports the focus state of a node: More...
|
|
DynamicPropertyType< Resource > | FontFamilyProperty |
| The font family used to render the text. More...
|
|
DynamicPropertyType< Float > | HeightProperty |
| The height of the node when used in a layout. More...
|
|
DynamicPropertyType< Boolean > | HitTestableContainerProperty |
| When enabled, Kanzi uses the layout bounds as geometry for hit testing. More...
|
|
DynamicPropertyType< Boolean > | HitTestableProperty |
| When enabled, the node can be hit tested. More...
|
|
DynamicPropertyType< Integer > | HorizontalAlignmentProperty |
| The alignment in horizontal direction the node should use when it resides under a layout. More...
|
|
DynamicPropertyType< Vector2 > | HorizontalMarginProperty |
| Sets the horizontal space between this node and other nodes that are adjacent to this node in a layout. More...
|
|
DynamicPropertyType< Boolean > | HoverProperty |
| Indicates whether a node is the foremost hit testable node under the cursor. More...
|
|
DynamicPropertyType< String > | LocaleProperty |
| The locale of the node. More...
|
|
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node") |
| Metaclass for Node.
|
|
DynamicPropertyType< String > | NameProperty = new DynamicPropertyType<>("Node.Name", String.class) |
| Node name.
|
|
DynamicPropertyType< Float > | OpacityProperty |
| Opacity of the node. More...
|
|
DynamicPropertyType< String > | PathProperty = new DynamicPropertyType<>("Node.Path", String.class) |
| Full path to the node.
|
|
DynamicPropertyType< Float > | Projection2DTo3DScaleProperty |
| Sets the scale factor to project pixels to 3D size. More...
|
|
DynamicPropertyType< Resource > | StateManagerProperty |
| Sets the State Manager to the node. More...
|
|
DynamicPropertyType< Resource > | StyleProperty |
| Sets a style to the node. More...
|
|
DynamicPropertyType< Integer > | VerticalAlignmentProperty |
| The alignment in vertical direction the node should use when it resides under a layout. More...
|
|
DynamicPropertyType< Vector2 > | VerticalMarginProperty |
| Sets the vertical space between this node and other nodes that are adjacent to this node in a layout. More...
|
|
DynamicPropertyType< Float > | VisibleAmountInParentProperty |
| Sets the amount the node is inside its parent. More...
|
|
DynamicPropertyType< Boolean > | VisibleProperty |
| When disabled, Kanzi does not render the node. More...
|
|
DynamicPropertyType< Float > | WidthProperty = new DynamicPropertyType<>("Node.Width", Float.class) |
| The width of the node when used in a layout. More...
|
|
DynamicPropertyType< Matrix4x4 > | FinalTransformationProperty |
| The combined location, orientation and scale of the node and its ancestor nodes. More...
|
|
DynamicPropertyType< Float > | FrustumCullMarginProperty |
| The margin of the frustum cull radius of the node. More...
|
|
DynamicPropertyType< SRTValue3D > | LayoutTransformationProperty |
| The location, orientation and scale of the node relative to its parent node. More...
|
|
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Node3D") |
| Metaclass for Node3D.
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DynamicPropertyType< SRTValue3D > | RenderTransformationProperty |
| The location, orientation, and scale of the node relative to its parent node. More...
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DynamicPropertyType< ColorRGBA > | DirectionalLightColorProperty |
| Sets the color of the Directional Light. More...
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DynamicPropertyType< Vector3 > | DirectionalLightDirectionProperty |
| A hidden property that identifies directional light direction and contains related metadata. More...
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DynamicPropertyType< String > | LightPropertyTypeProperty |
| The property type name of the light. More...
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AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Light") |
| Metaclass for Light.
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DynamicPropertyType< Vector3 > | PointLightAttenuationProperty |
| Sets the effect that this Point Light has on nodes that are farther away. More...
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DynamicPropertyType< ColorRGBA > | PointLightColorProperty |
| Sets the color of the Point Light. More...
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DynamicPropertyType< Vector3 > | PointLightPositionProperty |
| A hidden property that identifies point light position and related metata. More...
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DynamicPropertyType< Float > | PointLightRadiusProperty |
| Sets the distance at which the intensity of the Point Light reaches zero. More...
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DynamicPropertyType< Vector3 > | SpotLightAttenuationProperty |
| Sets the effect that this Spot Light has on nodes that are farther away. More...
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DynamicPropertyType< ColorRGBA > | SpotLightColorProperty |
| Sets the color of the Spot Light. More...
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DynamicPropertyType< Vector3 > | SpotLightConeParametersProperty |
| A hidden property that identifies the spotlight cone parameters and contains related metadata. More...
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DynamicPropertyType< Float > | SpotLightCutoffAngleProperty |
| Sets the angle of the light cone in degrees. More...
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DynamicPropertyType< Vector3 > | SpotLightDirectionProperty |
| A hidden property that identifies spotlight direction and contains related metadata. More...
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DynamicPropertyType< Float > | SpotLightExponentProperty |
| Defines how fast a fully lit area at the center of the light cone turns into an unlit area. More...
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DynamicPropertyType< Float > | SpotLightInnerAngleProperty |
| Sets the inner angle of the light cone in degrees. More...
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DynamicPropertyType< Vector3 > | SpotLightPositionProperty |
| A hidden property that identifies spotlight position and contains related metadata. More...
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DynamicPropertyType< Float > | SpotLightRadiusProperty |
| Sets the distance at which the intensity of the Spot Light reaches zero. More...
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| Node3D (Domain domain, long nativeNode, Metaclass metaclass) |
| Wraps a given native node. More...
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void | arrangeOverride (Vector3 actualSize) |
| Performs setting of actual node size and transformation calculations. More...
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void | initialize () |
| Initializes the Node3D.
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Vector3 | measureOverride (Vector3 availableSize) |
| Performs node size calculation. More...
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void | onAttached () |
| Called when this node becomes attached.
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void | onDetached () |
| Called when this node becomes detached.
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void | onNodePropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) |
| Method executed on node property change. More...
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static< Derived extends Node3D > ObjectRef< Derived > | createDerived (Domain domain, String name, Metaclass metaclass) |
| Creates a derived class instance. More...
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