Metadata definitions for CompositionTargetRenderPass. More...
Public Attributes | |
DynamicPropertyType< SamplerAddressingMode > | AddressingModeProperty |
Sets how Kanzi handles the texture coordinates of the automatically generated composition target textures outside of the [0, 0] - [1, 1] rectangle: More... | |
DynamicPropertyType< Resource > | CompositionTarget0Property |
Sets the first color target to which you want to render the result of the child render passes of this render pass. More... | |
DynamicPropertyType< Resource > | CompositionTarget1Property |
Sets the second color target to which you want to render the result of the child render passes of this render pass. More... | |
DynamicPropertyType< Resource > | CompositionTarget2Property |
Sets the third color target to which you want to render the result of the child render passes of this render pass. More... | |
DynamicPropertyType< Resource > | CompositionTarget3Property |
Sets the fourth color target to which you want to render the result of the child render passes of this render pass. More... | |
DynamicPropertyType< GraphicsCompareFunction > | DepthCompareFunctionProperty |
Sets the comparison function to be used with comparison samplers of the Composition Target Render Pass' depth target. More... | |
DynamicPropertyType< GraphicsFormat > | DepthRenderbufferFormatProperty |
Sets the format of the automatically created depth renderbuffers. More... | |
DynamicPropertyType< Resource > | DepthTargetProperty |
Sets the depth target to which you want to render the result of the child render passes of this render pass. More... | |
DynamicPropertyType< GraphicsFormat > | DepthTextureFormatProperty |
Sets the format of the automatically created Result Depth Texture. More... | |
DynamicPropertyType< SamplerFilter > | FilterModeProperty |
Sets how Kanzi handles accessing the texture samples of the automatically generated composition target: More... | |
DynamicPropertyType< Integer > | HeightProperty |
Sets the absolute height for the automatically created composition target textures. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.CompositionTargetRenderPass") |
Metaclass for CompositionTargetRenderPass. | |
DynamicPropertyType< SamplerMipmapMode > | MipmapModeProperty |
Sets the mipmap mode of the automatically created composition target. More... | |
DynamicPropertyType< MultisampleCount > | MultisampleLevelProperty |
Sets the amount of multisample anti-aliasing to apply to the automatically generated composition target textures. More... | |
DynamicPropertyType< GraphicsFormat > | PixelFormat0Property |
Sets on the GPU the target pixel format of the first automatically created composition target texture. More... | |
DynamicPropertyType< GraphicsFormat > | PixelFormat1Property |
Sets on the GPU the target pixel format of the second automatically created composition target texture. More... | |
DynamicPropertyType< GraphicsFormat > | PixelFormat2Property |
Sets on the GPU the target pixel format of the third automatically created composition target texture. More... | |
DynamicPropertyType< GraphicsFormat > | PixelFormat3Property |
Sets on the GPU the target pixel format of the fourth automatically created composition target texture. More... | |
DynamicPropertyType< Integer > | ResolutionDivisorProperty |
Sets the resolution divisor for the automatically created composition target textures. More... | |
DynamicPropertyType< Integer > | ResolutionMultiplierProperty |
Sets the resolution multiplier for the automatically created composition target textures. More... | |
DynamicPropertyType< Boolean > | ResolveImmediatelyProperty |
Whether to resolve multisamples and generate mipmaps for the composition target texture immediately after rendering. More... | |
DynamicPropertyType< Resource > | ResultDepthTextureProperty |
The depth texture to which the Composition Target Render Pass renders its content. More... | |
DynamicPropertyType< Resource > | ResultTexture0Property |
The first color texture to which the Composition Target Render Pass renders its content. More... | |
DynamicPropertyType< Resource > | ResultTexture1Property |
The second color texture to which the Composition Target Render Pass renders its content. More... | |
DynamicPropertyType< Resource > | ResultTexture2Property |
The third color texture to which the Composition Target Render Pass renders its content. More... | |
DynamicPropertyType< Resource > | ResultTexture3Property |
The fourth color texture to which the Composition Target Render Pass renders its content. More... | |
DynamicPropertyType< Integer > | WidthProperty |
Sets the absolute width for the automatically created composition target textures. More... | |
Public Attributes inherited from RenderPassMetadata | |
DynamicPropertyType< Boolean > | EnabledProperty |
Whether Kanzi executes this render pass and its child render pass tree. More... | |
DynamicPropertyType< Vector4 > | InputViewportAreaProperty |
Reports the viewport area relative to the composition space as passed from the parent render pass. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
Metaclass for RenderPass. | |
Public Attributes inherited from ResourceMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
Metaclass for Resource. | |
Metadata definitions for CompositionTargetRenderPass.
DynamicPropertyType<SamplerAddressingMode> AddressingModeProperty |
Sets how Kanzi handles the texture coordinates of the automatically generated composition target textures outside of the [0, 0] - [1, 1] rectangle:
DynamicPropertyType<Resource> CompositionTarget0Property |
Sets the first color target to which you want to render the result of the child render passes of this render pass.
DynamicPropertyType<Resource> CompositionTarget1Property |
Sets the second color target to which you want to render the result of the child render passes of this render pass.
DynamicPropertyType<Resource> CompositionTarget2Property |
Sets the third color target to which you want to render the result of the child render passes of this render pass.
DynamicPropertyType<Resource> CompositionTarget3Property |
Sets the fourth color target to which you want to render the result of the child render passes of this render pass.
DynamicPropertyType<GraphicsCompareFunction> DepthCompareFunctionProperty |
Sets the comparison function to be used with comparison samplers of the Composition Target Render Pass' depth target.
DynamicPropertyType<GraphicsFormat> DepthRenderbufferFormatProperty |
Sets the format of the automatically created depth renderbuffers.
When you do not set this property, Kanzi sets the depth renderbuffer format automatically to the best available format, in most cases the 32-bit float format. To create depth textures, set the Depth Texture Format property. The value of the Depth Texture Format property overrides the value of this property.
DynamicPropertyType<Resource> DepthTargetProperty |
Sets the depth target to which you want to render the result of the child render passes of this render pass.
DynamicPropertyType<GraphicsFormat> DepthTextureFormatProperty |
Sets the format of the automatically created Result Depth Texture.
DynamicPropertyType<SamplerFilter> FilterModeProperty |
Sets how Kanzi handles accessing the texture samples of the automatically generated composition target:
DynamicPropertyType<Integer> HeightProperty |
Sets the absolute height for the automatically created composition target textures.
If this property is not set, the size is taken from the current composition stack state using the values of the Resolution Multiplier and Resolution Divisor properties.
DynamicPropertyType<SamplerMipmapMode> MipmapModeProperty |
Sets the mipmap mode of the automatically created composition target.
To enable mipmaps set the property value to Linear or Nearest. Enabling mipmaps introduces the runtime cost of generating mipmaps after rendering. To disable mipmaps remove the property.
DynamicPropertyType<MultisampleCount> MultisampleLevelProperty |
Sets the amount of multisample anti-aliasing to apply to the automatically generated composition target textures.
DynamicPropertyType<GraphicsFormat> PixelFormat0Property |
Sets on the GPU the target pixel format of the first automatically created composition target texture.
DynamicPropertyType<GraphicsFormat> PixelFormat1Property |
Sets on the GPU the target pixel format of the second automatically created composition target texture.
DynamicPropertyType<GraphicsFormat> PixelFormat2Property |
Sets on the GPU the target pixel format of the third automatically created composition target texture.
DynamicPropertyType<GraphicsFormat> PixelFormat3Property |
Sets on the GPU the target pixel format of the fourth automatically created composition target texture.
DynamicPropertyType<Integer> ResolutionDivisorProperty |
Sets the resolution divisor for the automatically created composition target textures.
Together with the Resolution Multiplier property this property sets the size of the composition target in relation to the size of the current Viewport 2D node. For more fine-grained control, bind from the InputViewport property to Width and Height properties.
DynamicPropertyType<Integer> ResolutionMultiplierProperty |
Sets the resolution multiplier for the automatically created composition target textures.
Together with the Resolution Divisor property this property sets the size of the composition target in relation to the size of the current Viewport 2D node. For more fine-grained control, bind from the InputViewport property to Width and Height properties.
DynamicPropertyType<Boolean> ResolveImmediatelyProperty |
Whether to resolve multisamples and generate mipmaps for the composition target texture immediately after rendering.
By default the Composition Target Render Pass resolves multisamples and generates mipmaps immediately. When you continue rendering to the composition target in another Composition Target Render Pass that performs the resolve, disable this property.
DynamicPropertyType<Resource> ResultDepthTextureProperty |
The depth texture to which the Composition Target Render Pass renders its content.
DynamicPropertyType<Resource> ResultTexture0Property |
The first color texture to which the Composition Target Render Pass renders its content.
DynamicPropertyType<Resource> ResultTexture1Property |
The second color texture to which the Composition Target Render Pass renders its content.
DynamicPropertyType<Resource> ResultTexture2Property |
The third color texture to which the Composition Target Render Pass renders its content.
DynamicPropertyType<Resource> ResultTexture3Property |
The fourth color texture to which the Composition Target Render Pass renders its content.
DynamicPropertyType<Integer> WidthProperty |
Sets the absolute width for the automatically created composition target textures.
If this property is not set, the size is taken from the current composition stack state using the values of the Resolution Multiplier and Resolution Divisor properties.