Use a Cubemap Render Pass to create a cubemap texture that represents the scene from some location. More...
Static Public Member Functions | |
static ObjectRef< T > | create (Domain domain, String name) |
Constructs a new CubeMapRenderPass. More... | |
Static Public Member Functions inherited from RenderPass | |
static ObjectRef< T > | create (Domain domain, String name) |
Constructs a new RenderPass. More... | |
Static Public Attributes | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
Static Public Attributes inherited from RenderPass | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
Static Public Attributes inherited from Resource | |
static final Metaclass | metaclass |
The Metaclass for the class. More... | |
Static Public Attributes inherited from KanziObject | |
static final Metaclass | metaclass = new AbstractMetaclass("Kanzi.Object") |
The Metaclass for the class. | |
Additional Inherited Members | |
Public Member Functions inherited from Resource | |
String | getName () |
Gets the resource name. More... | |
String | getUrl () |
Gets the resource URL. More... | |
void | setKeepAlive (boolean keepAlive) |
Sets the keep alive flag. More... | |
Public Member Functions inherited from KanziObject | |
boolean | equals (Object object) |
Domain | getDomain () |
Returns the domain the object belongs to. More... | |
Metaclass | getDynamicMetaclass () |
Returns the metaclass of the dynamic type of the object. More... | |
long | getNative () |
Gets a pointer to the backing C++ instance. More... | |
TDataType | getOptionalProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type, but does not use the default value if there are no inputs to the property value. More... | |
TDataType | getProperty (PropertyType< TDataType > propertyType) |
Returns the current value of a property type. More... | |
int | hashCode () |
boolean | hasValue (PropertyType< TDataType > propertyType) |
Evaluates whether there are any inputs into the property value. More... | |
boolean | isStale () |
Test if the object is stale i.e. More... | |
void | removeLocalValue (PropertyType< TDataType > propertyType) |
Removes the local value associated with the property. More... | |
void | setProperty (PropertyType< TDataType > propertyType, TDataType value) |
Sets the local value of a property type. More... | |
ObjectRef< TType > | tryCreateObjectRef (Class< TType > clazz) |
Tries to create an owning ObjectRef instance to this KanziObject. More... | |
Public Attributes inherited from ResourceMetadata | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.Resource") |
Metaclass for Resource. | |
Public Attributes inherited from RenderPassMetadata | |
DynamicPropertyType< Boolean > | EnabledProperty |
Whether Kanzi executes this render pass and its child render pass tree. More... | |
DynamicPropertyType< Vector4 > | InputViewportAreaProperty |
Reports the viewport area relative to the composition space as passed from the parent render pass. More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.RenderPass") |
Metaclass for RenderPass. | |
Public Attributes inherited from CubeMapRenderPassMetadata | |
DynamicPropertyType< Resource > | CompositionTargetProperty |
Sets the target to which you want to render the result of this Cubemap Render Pass. More... | |
DynamicPropertyType< GraphicsCompareFunction > | DepthCompareFunctionProperty |
Sets the comparison function to be used with comparison samplers of the Cubemap Render Pass' depth target. More... | |
DynamicPropertyType< GraphicsFormat > | DepthFormatProperty |
Sets the format of the automatically created depth render buffer used for the cubemap rendering. More... | |
DynamicPropertyType< SamplerFilter > | FilterModeProperty |
Sets how Kanzi handles accessing the texture samples of the automatically generated composition cubemap target: More... | |
AbstractMetaclass | metaclass = new AbstractMetaclass("Kanzi.CubeMapRenderPass") |
Metaclass for CubeMapRenderPass. | |
DynamicPropertyType< SamplerMipmapMode > | MipmapModeProperty |
Sets the mipmap mode of the automatically created composition cubemap target. More... | |
DynamicPropertyType< String > | OverrideCameraProperty |
Sets the Camera node that you want to use to render the nodes to the composition cubemap texture. More... | |
DynamicPropertyType< GraphicsFormat > | PixelFormatProperty |
Sets on the GPU the target pixel format of the automatically created composition cubemap target textures. More... | |
DynamicPropertyType< Integer > | ResolutionProperty |
Sets the dimensions of the automatically created composition cubemap target textures. More... | |
DynamicPropertyType< Boolean > | ResolveImmediatelyProperty |
Whether to generate mipmaps for the composition target texture immediately after rendering. More... | |
DynamicPropertyType< Resource > | ResultDepthTextureProperty |
The cubemap depth texture to which the Cubemap Render Pass renders its content. More... | |
DynamicPropertyType< Resource > | ResultTextureProperty |
The result cubemap texture that was rendered to by the Cubemap Render Pass. More... | |
Use a Cubemap Render Pass to create a cubemap texture that represents the scene from some location.
You can use the generated cubemap as a cubemap texture. For example, use this approach to create environment maps for a scene.
Constructs a new CubeMapRenderPass.
domain | UI Domain where this object belongs. |
name | Name of the object. |