#include <kanzi/core.ui/coreui_api.hpp>
#include <kanzi/core.ui/bitmap/bitmap_image.hpp>
#include <kanzi/core.ui/graphics2d/sampler.hpp>
#include <kanzi/core.ui/graphics2d/surface.hpp>
#include <kanzi/core.ui/graphics2d/native_texture_handle.hpp>
#include <kanzi/core.ui/graphics2d/native_framebuffer_handle.hpp>
#include <kanzi/core.ui/resource/resource_manager.hpp>
#include <kanzi/core/cpp/cstddef.hpp>
Classes | |
class | kanzi::Texture |
Textures provide images that can be used with image nodes, texture brushes and materials for use in 3D rendering or material brushes. More... | |
Namespaces | |
kanzi | |
Functions | |
unsigned int | kanzi::calculateMipmapLevelCount (unsigned int width, unsigned int height) |
Calculates number of mipmap levels for provided image size. More... | |
void | kanzi::swap (Texture &texture1, Texture &texture2) |
Swaps two textures. More... | |