Use the Animation Player to play back an animation timeline that you set using the TimelineProperty property in that Animation Player.
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float | getDurationScale () const |
| Gets the value of the DurationScaleProperty property. More...
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Timeline::DirectionBehavior | getPlaybackMode () const |
| Gets the value of the PlaybackModeProperty property. More...
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int | getRepeatCount () const |
| Gets the value of the RepeatCountProperty property. More...
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TimelineSharedPtr | getTimeline () const |
| Gets the animation timeline from the TimelineProperty property of an Animation Player. More...
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TimelinePlaybackSharedPtr | getTimelinePlayback () const |
| Gets the timeline playback made for the timeline. More...
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bool | isAutoplayEnabled () const |
| Gets the value of the AutoplayEnabledProperty property. More...
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bool | isRelativePlayback () const |
| Gets the value of the RelativePlaybackProperty property. More...
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bool | isRestoreOriginalValuesAfterPlayback () const |
| Gets the values of the RestoreOriginalValuesAfterPlaybackProperty property. More...
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void | pause () |
| Pauses running playback. If the playback is already paused or stopped, does nothing. More...
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void | resume () |
| Resumes playing a paused timeline. If the playback is stopped, starts playing the timeline from the beginning. More...
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void | setAutoplayEnabled (bool enabled) |
| Sets the value of the AutoplayEnabledProperty property of an Animation Player. More...
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void | setDurationScale (float durationScale) |
| Sets the value of the DurationScaleProperty property. More...
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void | setPlaybackMode (Timeline::DirectionBehavior mode) |
| Sets the value of the PlaybackModeProperty property. More...
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void | setRelativePlayback (bool relativePlayback) |
| Sets the value of the RelativePlaybackProperty property. More...
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void | setRepeatCount (int repeatCount) |
| Sets the value of the RepeatCountProperty property. More...
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void | setRestoreOriginalValuesAfterPlayback (bool restore) |
| Sets the values of the RestoreOriginalValuesAfterPlaybackProperty property. More...
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void | setTimeline (TimelineSharedPtr animationTimeline) |
| Sets the TimelineProperty property of an Animation Player to the animation timeline that you pass in this method. More...
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void | start (Timeline::DirectionBehavior direction, float durationScale, unsigned int repeatCount) |
| Starts a new playback from the state of any animation player. More...
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void | stop () |
| Stops running or paused playback. More...
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void | attach (NodeWeakPtr node) |
| Attaches node component to node. More...
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void | detach () |
| Detaches node component from the node it was attached to. More...
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string | getName () const |
| Gets the name of node component. More...
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NodeSharedPtr | getNode () const |
| Returns the node the node component is attached to or null pointer if node component is not attached to a node. More...
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State | getState () const |
| Gets the state of node component indicating if component is attached to a node, detached from any node or in process of attaching/detaching. More...
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bool | isAttached () const |
| Indicates whether node component is attached to a node. More...
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bool | isAttaching () const |
| Indicates whether node component is in the process of attaching to a node. More...
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bool | isAttachingOrAttached () const |
| Indicates whether node component is in the process of attaching to a node or already attached. More...
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bool | isDetached () const |
| Indicates whether node component is detached from any node. More...
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bool | isDetaching () const |
| Indicates whether node component currently detaching from the node. More...
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bool | isDetachingOrDetached () const |
| Indicates whether node component is in the process of detaching from the node or already detached. More...
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void | setName (string_view name) |
| Sets the name of node component. More...
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| ~NodeComponent () override |
| Destructor. More...
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AppliedStyleEntrySharedPtr | applyObjectStyle (kanzi::StyleSharedPtr style) |
| Applies a style to an object. More...
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void | applyObjectStyles () |
| Apply all styles for an object node. More...
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Domain * | getDomain () const |
| Returns the domain the object belongs to. More...
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const Metaclass * | getDynamicMetaclass () const override |
| Returns the metaclass of the dynamic type of the object. More...
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MainLoopScheduler * | getMainLoopScheduler () const |
| Returns the MainLoopScheduler instance of the associated Domain. More...
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detail::MessageDispatcher * | getMessageDispatcher () const |
| Returns the message dispatcher of the object. More...
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ResourceManager * | getResourceManager () const |
| Returns the resource manager of the object. More...
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ScriptingContextSharedPtr | getScriptingContext () const |
| Gets the scripting context of the object. More...
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| Object (Domain *domain) |
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void | setScriptingContext (ScriptingContextSharedPtr context) |
| Sets the scripting context of the object. More...
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void | unapplyObjectStyle (AppliedStyleEntrySharedPtr appliedStyleEntry) |
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void | unapplyObjectStyles () |
| Unapplies and removes all applied styles. More...
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| ~Object () override |
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bool | isTypeOf (const Metaclass *objectType) const |
| Determines if the type of this object is the given type or derived from it. More...
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virtual | ~MetaObject () |
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template<typename DataType > |
void | addPropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
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template<typename DataType > |
void | addPropertyModifierWithoutNotifyingHandlers (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
| Adds a property modifier without notifying handlers. More...
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template<typename DataType > |
void | addPropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
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template<typename DataType > |
void | addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, void *ownerPointer) |
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template<typename DataType > |
void | addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, AbstractPropertyTypeDescriptor::ValueSourceOwner *owner) |
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PropertyStorageContainer::iterator | beginPropertyStorage () |
| Returns the begin iterator to the internal property storage container. More...
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PropertyStorageContainer::const_iterator | beginPropertyStorage () const |
| Returns the begin iterator to the internal property storage container. More...
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void | clearPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
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void | copyLocalValue (const PropertyObject &other, AbstractPropertyType propertyType) |
| Copies local value of single property from another object. More...
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void | copyLocalValues (const PropertyObject &other) |
| Copies all local values from another object. More...
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PropertyStorageContainer::iterator | endPropertyStorage () |
| Returns the end iterator to the internal property storage container. More...
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PropertyStorageContainer::const_iterator | endPropertyStorage () const |
| Returns the end iterator to the internal property storage container. More...
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractProperty (AbstractPropertyType abstractPropertyType) const |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractPropertyBase (AbstractPropertyType abstractPropertyType) const |
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template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalAbstractProperty (AbstractPropertyType abstractPropertyType) const |
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template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalProperty (const PropertyType< DataType > &propertyType) const |
| Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
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template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalPropertyBase (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property disregarding modifiers, but does not default to the value in property metadata if there are no inputs to the property value. More...
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getProperty (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property type. More...
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getPropertyBase (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property disregarding modifiers. More...
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template<typename DataType > |
size_t | getPropertyNotificationHandlerCount (const PropertyType< DataType > &propertyType) const |
| Gets number of current notification handlers for given property type. More...
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bool | hasBaseValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value, disregarding modifiers. More...
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bool | hasLocalValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a local value set for the property. More...
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bool | hasNonClassValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a value of any precedence higher than class default value set for the property. More...
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bool | hasValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value. More...
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bool | isPropertyFlagSet (AbstractPropertyType propertyType, uint32_t flag) const |
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virtual void | onPropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) |
| Virtual function to handle property change notifications. More...
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| PropertyObject () |
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void | removeKzbProperties (flat_set< AbstractPropertyType > *keepProperties) |
| Remove all KZB properties that are not included in a given set. More...
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void | removeKzbProperties () |
| Remove all KZB properties. More...
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template<typename DataType > |
void | removeLocalPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *ownerPointer) |
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void | removeLocalValue (AbstractPropertyType propertyType) |
| Removes the local value associated with the property. More...
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template<typename DataType > |
void | removePropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
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template<typename DataType > |
void | removePropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
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template<typename DataType > |
void | removePropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *ownerPointer) |
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template<typename DataType > |
void | setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
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template<typename DataType > |
void | setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
| Sets the local value of a property type. More...
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void | setPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
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KZ_DEPRECATED void | validatePropertyModifiers (AbstractPropertyType propertyType) |
| Validates property modifiers and notifies handlers. More...
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void | validatePropertyModifiersAndNotifyHandlers (AbstractPropertyType propertyType) |
| Validates property modifiers and notifies handlers. More...
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virtual | ~PropertyObject () |
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| AnimationPlayer (Domain *domain, string_view name) |
| Constructor. More...
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void | attachOverride () override |
| NodeComponent::attachOverride() implementation. More...
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void | detachOverride () override |
| NodeComponent::detachOverride() implementation. More...
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void | onPlaybackFinished (TimelinePlayback &timelinePlayback) |
| Handler for finish timeline playback. More...
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void | pauseMessageHandler (PauseMessageArguments &messageArguments) |
| Message handler for the PauseMessage message. More...
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void | playMessageHandler (PlayMessageArguments &messageArguments) |
| Message handler for the PlayMessage message. More...
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void | resumeMessageHandler (ResumeMessageArguments &messageArguments) |
| Message handler for the ResumeMessage message. More...
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void | stopMessageHandler (StopMessageArguments &messageArguments) |
| Message handler for the StopMessage message. More...
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template<typename TMessageType , typename TClass , typename TMethod > |
Node::MessageSubscriptionToken | addNodeComponentMessageHandler (TMessageType &messageType, TClass *messageHandlerObject, TMethod method) |
| Kanzi calls the message handler that you add using this function when the target name of the incoming message matches the name of this node component, or if the message is broadcast to all node components with an empty target name. More...
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template<typename TMessageType > |
Node::MessageSubscriptionToken | addNodeComponentMessageHandler (TMessageType &messageType, typename TMessageType::FunctionType function) |
| Kanzi calls the message handler that you add using this function when the target name of the incoming message matches the name of the node component, or if the message is broadcast to all node components with an empty target name. More...
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void | dispatchAbstractMessage (const AbstractMessageType &messageType, MessageArguments &messageArguments) |
| Adds the name of the node component to the abstract message arguments and dispatches the message to the node of the node component. More...
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template<typename TArgumentsType > |
void | dispatchMessage (const MessageType< TArgumentsType > &messageType, typename MessageType< TArgumentsType >::ArgumentsType &messageArguments) |
| Adds the name of the node component to the message arguments and dispatches the message to the node of the node component. More...
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| NodeComponent (Domain *domain, string_view name) |
| Constructor. More...
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void | removeNodeComponentMessageFilter (Node::MessageSubscriptionToken subscriptionToken) |
| Removes message handler added via addNodeComponentMessageHandler function. More...
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void | initialize () |
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void | onCopy (const Object &other) |
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void | initialize () |
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| MetaObject () |
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AbstractPropertyTypeDescriptor::ValueSourceEntry * | acquireLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, PropertyStoragePtr &propertyStorage) |
| Acquires a local value source entry that is free for the assignment of a value. More...
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AbstractPropertyTypeDescriptor::ModifierStorage * | acquireModifierStorage (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
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AbstractPropertyTypeDescriptor::NotificationStorage * | acquireNotificationStorage (AbstractPropertyTypeDescriptor &descriptor) |
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PropertyStoragePtr | acquirePropertyStorage (AbstractPropertyTypeDescriptor &descriptor) |
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template<typename DataType > |
void | addPropertyModifierBase (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner, bool notify) |
| Adds a property modifier entry to the property modifier stack and validates them. More...
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void | addPropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, PropertyValuePrecedence precedence, void *ownerPointer) |
| Internally adds a property value source. More...
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void | addPropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, PropertyValuePrecedence precedence, AbstractPropertyTypeDescriptor::ValueSourceOwner *owner) |
| Internally adds a property value source. More...
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AbstractPropertyTypeDescriptor::ValueSourceEntry * | constructLocalValueSourceEntry (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::PropertyStorage &propertyStorage) |
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PropertyStoragePtr | constructPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) |
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void | copyLocalValue (const AbstractPropertyTypeDescriptor::PropertyStorage &otherPropertyStorage) |
| Copy local value from property storage. More...
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AbstractPropertyTypeDescriptor::ModifierStorage * | findModifierStorage (AbstractPropertyTypeDescriptor &descriptor) |
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AbstractPropertyTypeDescriptor::NotificationStorage * | findNotificationStorage (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::PropertyStorage * | findPropertyStorage (AbstractPropertyTypeDescriptor &descriptor) const |
| Gets the property storage for given property type descriptor. More...
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PropertyStoragePtr | findPropertyStoragePtr (AbstractPropertyTypeDescriptor &descriptor) const |
| Gets property storage intrusive pointer which you can use to hold a reference until the end of the operation. More...
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AbstractPropertyTypeDescriptor * | findPropertyTypeDescriptorByNameAndDataType (string_view name, PropertyDataType dataType) const |
| Finds a property type descriptor by name and data type. More...
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AbstractPropertyTypeDescriptor * | findPropertyTypeDescriptorByQualifiedNameAndDataType (string_view qualifiedName, PropertyDataType dataType) const |
| Like findPropertyTypeDescriptorByNameAndDataType, but only searches by matching with qualified names. More...
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AbstractPropertyTypeDescriptor * | findPropertyTypeDescriptorByUnqualifiedNameAndDataType (string_view unqualifiedName, PropertyDataType dataType) const |
| Like findPropertyTypeDescriptorByNameAndDataType, but only searches by matching with unqualified names. More...
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AbstractPropertyTypeDescriptor::ValueSource * | getClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::ValueSource * | getFinalValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::ValueSource * | getNonClassValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
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AbstractPropertyTypeDescriptor::ValueSource * | getTopValueSource (AbstractPropertyTypeDescriptor &descriptor) const |
| Gets the top-level value source for a given property descriptor. More...
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virtual void | notifyPropertyHandlers (PropertyStoragePtr &storagePtr, PropertyNotificationReason reason) |
| Notifies all property handlers on a property storage. More...
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void | onCopy (const PropertyObject &other) |
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void | removeLocalValue (AbstractPropertyTypeDescriptor &descriptor, PropertyStoragePtr &propertyStorage) |
| Removes a local value from the given property storage. More...
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void | removePropertyValueSource (AbstractPropertyTypeDescriptor &descriptor, AbstractPropertyTypeDescriptor::ValueSource *valueSource, void *owner) |
| Removes a property value source. More...
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void | validatePropertyModifiers (PropertyStoragePtr &propertyStorage) |
| Validates property modifiers without notifying handlers. More...
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void | validatePropertyModifiersAndNotifyHandlers (PropertyStoragePtr &propertyStorage) |
| Validates property modifiers and notifies handlers. More...
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Use the Animation Player to play back an animation timeline that you set using the TimelineProperty property in that Animation Player.
Kanzi resolves paths to animated nodes relative to the node where you attach an Animation Player.
To control the playback of an Animation Player, send these messages to the node where you attached the Animation Player:
By default, an Animation Player does not start playback until you send the PlayMessage message to the node. To set an Animation Player to start the playback when you attach the Animation Player to a node, enable the AutoplayEnabledProperty property.
When you start the playback of an Animation Player by sending to it the PlayMessage or ResumeMessage message, or if the AutoplayEnabledProperty property is enabled, the player adds its timeline as a child to a parallel timeline and applies all playback settings from its PlaybackModeProperty, DurationScaleProperty and RepeatCountProperty properties to it. If you start the playback by sending a PlayMessage message with playback arguments, the player adds its parallel timeline as a child to yet another parallel timeline and applies playback settings from the PlayMessageArguments to it.
- See also
- PropertyDrivenAnimationPlayer, PropertyTargetInterpolator
Examples
To create animation player and set timeline:
animationPlayer->setTimeline(timeline);
To attach animation player to the node:
node->addNodeComponent(animationPlayer);
To start animation player:
AnimationPlayer::PlayMessageArguments playMessageArguments;
playMessageArguments.setDurationScale(2.0f);
playMessageArguments.setRepeatCount(2);
To pause animation player:
AnimationPlayer::PauseMessageArguments pauseMessageArguments;
To resume animation player:
AnimationPlayer::ResumeMessageArguments resumeMessageArguments;
To stop animation player:
AnimationPlayer::StopMessageArguments stopMessageArguments;
To detach animation player from the node:
node->removeNodeComponent(*animationPlayer);