Binding info.
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#include <kanzi/core.ui/platform/graphics_backend/gl/shader.hpp>
Constructor.
- Parameters
-
bindingParam | Binding used. |
dataTypeParam | Target data type. |
nameParam | Target name. |
Constructor.
Binding without a render value name will not bind to a render value. This kind of construction should be used when binding to a variable.
- Parameters
-
bindingParam | Binding used. |
propertyType | Target property type. |
string kanzi::ShaderProgram::BindingInfo::targetName |
Target render value name.
The documentation for this struct was generated from the following file:
- kanzi/core.ui/platform/graphics_backend/gl/shader.hpp